1. From where did the teacher’s objectives originate? The three-year old teacher at Harmony Elementary school plans her curriculum at the start of the year with her two assisting teachers and with the help of the four-year old teacher. She bases her curriculum off the four-year old Core Curriculum standards because there are not detailed standards for three-year olds. She says that she uses the four-year old standards because it helps prepare her students for the upcoming year. Once the year has started, all the three-year old teachers modify the activities to fit the students’ needs. 2. How were the students motivated, and how did the teacher achieve this? The three-year old teachers stayed on a strict schedule every day so that the students …show more content…
If their name was wrote on the board, they had to sit down for five minutes of their I-pad/center time. If the child was to keep disrupting, then they would receive check marks. One the child had their name and two checks, the principal would come and speak with the child. They had a single desk in the classroom for the child who constantly disrupted every single day. When he was being good, they would let him sit at a table with his peers. 5. How did the teacher utilize technology in his/her classroom? In the three-year old room, the teacher mainly uses the smartboard for exercise videos that the students follow along with. She also brings up starfall.com for the leader to do the calendar on and view their colors. The class has a set of I-Pads that have pre-downloaded educational games that are developmentally appropriate for the students ages, but there is no way of tracking progress through the games that the students play, I observed the activities on the I-pads myself. I would recommend that the teacher download games to track the progress of the students so she can see how they are doing and what areas the student needs assistance
This research report presents an analysis of and conclusions drawn from the experiences and perspectives of two educators that work in the early childhood setting. The main objective is to identify key elements and issues in relation to the families, diversity and difference. In particular how an early childhood educator implements, different approaches to honour culture and diversity, and to advocate for social justice in an early childhood settings. As such, it allows an insight into the important role that families and their background plays in the everyday lives of the children and educators within early childhood settings. In today’s ever-changing growing society it is essential for educators to be flexible to the
Misty has incorporated many types of technology into her 6th grade classroom. Her students use Edmodo and Google Apps daily to collaborate and create projects. Misty continually teaches and reminds her students how to be digital citizens that respect others and cite sources when used. She also uses a plethora of websites that students can access from home or school to practice skills. Misty knows how to advance student achievement by maximizing technology as a formative assessment tool so she knows where each of her students are in their learning and what skills need to be retaught.
What do you think are the benefits to Elizabeth of being educated with her typical peers?
Make sure you have the chromebooks from ______ for this class period. On googleclassroom the students will find a game to play. Have the students play the game and once they have finished make sure they have printed the results page to show that they participated in class today.
In the future, I would like to be first grade teacher; therefore, I evaluated instructional technology resources that deal with math for first grade. At the beginning, I thought it was going to be a cinch selecting and evaluating four different types of instructional technology resources; however, I soon realized that finding a good resource that I could eventually use in my own classroom took more time and required a thorough evaluation. For starters, finding a free software that was a big issue. Most software were either CD packages or computer downloads that ranged from five to forty dollars. For the purposes of this assignment, I bought a software called Addition and Subtraction Flash Action software. As I mentioned in the evaluation, I do recommend it because it was pleasant to use. However, I honestly thought that it was going to bring more features like small math related videos instead of just math drills. Evaluating the website, was eye-opening because many of my aftercare students go on Funbrain on a daily basis. I realized that it has several games that deal with specific
Technology has truly taken over the classroom many schools now have SMART Boards, Chromebook laptops, iPads and Teacher Websites to refer to. As of July 2017, there are 57 percent of teachers who often use interactive whiteboards for instruction. Mrs. A said almost every classroom has a SMART Board and desktop computer for teachers. The school is still in the process of updating SMART Boards to make sure they are using the most current technology. Starting this year, every grade has a form a personal technology that they can keep until they graduate Elementary School. Kindergarten through third grade get to keep an iPad and the fourth and fifth-grade students get their own chrome book. What I found fascinating is that the students get to keep these chrome books or iPads in their desk and are held accountable for it. Once they graduate Elementary School they will most likely receive another Chrome book or iPad to keep throughout middle school. To accommodate students who do not have technology at home, some students are able to take these chrome books home and complete on academic work.
The first student centered technology that was implemented was having the students use force and motion games on the IPads and desktop computers using the website, http://interactivesites.weebly.com/physics-and-motion.html. There are numerous games based on force, gravity, and motion. Students are allowed to choose the games of their preference. There are 20 different games based on force, gravity, and motion for this website. (Ogen, 2017). Technology is quickly becoming an essential part of the classroom environment.
Funbrain, a free website designed for elementary school children, offers educational games, online books such as the Diary of a Wimpy Kid, and comics that develop skills in math, reading and literacy. For example, the “Mad Libs” games are designed to help children learn about nouns, verbs and adjectives by choosing one of the many words that are flying around the screen. Thus, this approach to learning has the ability to teach them new skills while making it fun for them in the process. Since I see myself as a technophile, I would love to integrate technology in my future classrooms. Therefore, I would use Funbrain at the end of unit or lesson as a tool to help students build on what they have learned in class and also to acquire new skills in reading, math, and problem solving. In addition, the website can also be used to introduce young students to the Internet and teach them how to manipulate the mouse and keyboard. As a result, this develops their computer literacy.
Sometimes in class we use computers and iPad to get there work done. But with almost 32 kids in the class when we do our work digitally then some kids would have to share or some will have to do paperwork, and that takes away time because the teacher will have to touch back on that lesson because she/he would have to get all their kids on the same page.
I have heard many teachers say that using technology with young children is exhausting and not worthwhile in their learning. I completely disagree with this statement. There are many apps and programs that can be integrated flawlessly into lessons to enhance student learning. I think the main thing teachers need to remember is that students need to be taught how to use certain programs. It may take time and repetition, but once students are familiar with the app or program they can use it independently at any age. After completing this project I created an activity for my kindergarten students using QR codes. I put QR codes around the room that had Tumblebooks attached to them. During guided play students were able to take the class ipads and scan the codes if they wanted to listen to a story. I showed the students how to work the scanning app before play, and by the end of play there were over 10 kids who had tried using the app. They were all able to navigate the app. Some enjoyed the Tumblebooks more than others, but overall I think it was a great way for students to independently
Teachers can share students photos, behaviour and messages with parents through the app. Teachers can decide what behaviours they want to improve such as staying on task. The program can be used with smartphones, tablets and Iphones. Smartboards can be used to display progress during the day. The program is a valuable communication tool as students get instant feedback on their behaviour. Some students may not feel comfortable having their points displayed, there is an option for avatars to be anonymous or no point displayed. This program links with the ICT capability of communicating with ICT as teachers can collaborate, share and exchange information as well have an understanding of computer mediated
When pupils use iPads, more learning does not seem like a far stretch. With 100’s of learning apps available for download, teachers are able to customize the iPad and tailor the lesson to the individual child’s needs. This way, advanced children can reach their highest potential without becoming bored while the rest of the class catches up. On the other side, if one or two children are struggling, the rest of the class can move on, while the child receives the help she needs. Sherwood Heights Elementary School kindergarten teacher Susan Lemeshow called the iPads “one of the most powerful teaching tools I’ve ever used. … I can put her on one book, her on a different level book,” she said of two girls in her class. Pupils are doing the same lesson, “but at the level they need,” she
First of all, like iPads in a classroom. This will not only make class more fun and enjoyable for students, but easier for them and teachers too. For example, if a student is absent one day, they can easily go online, get the homework, the activities they did in class, and be caught up the next day. Without having it the hard way and ending up a day behind classmates and getting double the work. There is also apps for everything including learning foreign languages, watching lives streams of animals at the zoo, teaching colors, getting help with math, and garageband, where the app has over 10 instruments to play and learn from. And more importantly, frog dissection which is better for squeamish students against live dissection on an animal. Also the easier it is for teachers to set up projectors, or see if students are struggling on their screens. And also, without students having to get
For many teachers today technology is their best friend in the classroom. Technology allows them to present information quickly, and neatly as compared to hand writing on boards or in grade books. A few examples of technology are the “Reminder 101” app, this app allows teachers to send out a mass text to all of their students who have app, and reminds the students about assignments that are due, and upcoming events. This allows even the most forgetful students to have a chance of turning in their assignments on time. Another popular and common device is the “Smart Board” these have become more and more common in today 's classrooms. The Smart Board is like a large interactive monitor of the teacher 's computer. It is much easier to use than projectors, and white boards, because how quickly it can be changed from one lesson to the next. For many teachers it is not just the physical devices that are helpful, but online resources as well. One website that is helpful to teachers is
According to Mara Gomez Domingo and Antoni Badia Gargante in “exploring the use of educational technology in primary Education: Teacher’s perception of mobile technology learning impacts and applications’ use in the classroom” published in 2015, “it has been shown that the adoption of mobile learning in classrooms promotes knowledge sharing among students” (Domingo et. al. 2015). This is very important for students to feel like what they are learning is fun and they want to share it with others. It shows that the students are one, interested in their work and two, want to learn more to share more of their knowledge. Students need to be interested in what they are learning or none of the information is going to stick with them. The teachers can struggle when trying to make a subject interesting but if they create a game using the technology the students are going to be more receptive then just taking notes and having to retain all the information. The teachers need to make learning fun and enjoyable for the students, one way this can be done is through technology. It is not the same boring slideshow or lecture if the students can get hands on they are more acceptable to being passionate about their work. If the students are passionate they will be more likely to share the information they have learned with someone who maybe struggling.