In this audio-visual analysis we will examine an hour long weekly podcast entitled Dude Soup presented by Funhaus. Funhaus is a YouTube gaming channel whose members consists of nine males and one female. The channel’s primary demographic is males between the age of twenty and thirty, as this is evident by the language they use, jokes they tell, and by their sponsors. The podcast is described as “all the gaming, nerd culture, and meat-packing industry commentary you can handle” (funhaus.roosterteeth.com, 2016). This specific episode features four members of the group; Lawrence, Adam, James, and Bruce in which they discussed topics ranging from comic books, a female Iron man, movies and their interpretations of them, which directors they like …show more content…
In addition, we will explore the context in which the members of the group communicate with their intended audience using mass communication. The last part will try to examine the recent changes in the comic-book world in regard to giving the traditional male superhero role to a female lead and what changes might it bring forth by breaking some of the female gender stereotypes and norms. The context in which the communication occurred between the individuals in the podcast can be classified as small-group communication. Tubbs defines small-group communication as the “process by which there is three or more members of a group exchange verbal and non-verbal messages in an attempt to influence each other” (Tubbs, 2016, p.19). Verbal messages are any “type of spoken communication that uses one or more words” (Tubbs, 2016, p.11) whereas nonverbal messages are “messages we transmit without words or over and above the worlds we use” (Tubbs, 2016, p.12). In this evaluation of communication that occurs in the podcast, we can clearly identify both types of messages being used to transmit meaning. An example of a verbal message in this context would be Bruce telling Lawrence directly how much he thinks
“Gendered Media: The Influence of Media on Views of Gender”, further highlights the difference between males and females in media giving specific examples from a variety of movies. In this article, an emphasis is also made that media is the most persuasive influence on how we as a society view men and women. Male focused films tend to embody the stereotype of men being tough, independent, sexually aggressive, etc. and lack the interest in participating in homely activities or the care of children. Women, on the other hand, are typically displayed as young, thin, dependent on men,
After the 1950’s and the invention of the television, the view of how women should act has drastically changed. We went from the image of the everyday housewife in a long dress and neat hair to the concept of women being ditsy sex symbols, and occasionally to the strong female heroes who could hold their own against any competitor. As women on TV and in film have progressed, so has society’s view of women and our abilities.
Passed from Generation to Generation of the Haitian culture the Soup Joumou (Squash Soup) will always be the best Haitian stew, cause of its history and of course its mouthwatering and delightful taste, that will tempt your appetite which makes you come back for seconds and thirds till your belly is full.
In Tough Guise 2, Katz insinuates that “social and economic structures have systematically changed reality…masculinity is a perfomance, learned in our society and culture [and taught in large part by media.” The actors children see on tv, in movies, or in advertisements often have an obvious masculine or feminine appearance. For example, superheroes are categorized as having big muscles and saving the world. Whereas, princesses are categorized by having long hair and doing home duties such as cleaning or catering to the men. Young audiences consume these ideas from the media on how to behave and what to become and therefore shaping their future with these characterizations.
In the long legacy of DC comics there are two female archetypes who couldn 't be more different: one is a paragon of virtue and one is a psychopath. One has an abusive relationship with an insane criminal that defines her identity; the other encourages women and girls to fight for their independence. One has decades of historical canon and an inception full of purpose; the other was meant to be a one-off and a short amusement in a kids ' cartoon, but exploded into a phenomenon. Despite their many differences, they are both beloved the world over. They hold constant interest for fans over the years and, for many women, both mark milestones of feminism. To understand this phenomenon more we will take a closer look at the characters of
The presence of media is prevalent in our technology savvy lives. Yet with inequality shown in media, we are constantly bombarded with sexist concepts. This issue was specifically exemplified in the movie “The Avengers” where a bunch of superheroes get together to collectively defeat an enemy.
In a society dominated by male superheroes, it is not that often that a female character is able to step forward and defend the world. There have been quite a few female superheroes throughout the ages of popular culture, including the Canadian Marvel super-heroine, Aurora ("Marvel"), and DC Comic's character, Black Canary (Kanigher, and Infantino). Yet for every one female superhero that is encountered, there are at least a dozen more male superheroes to stand around—and often in front of—her. Even more frustratingly, the female superheroes are often merely there to be the gendered counterpart to the much more powerful, dominant male superheroes. There have been few women who have stood out as being independent, admirable sources of
It only takes a second to attach a strong feeling or idea to a character in a movie, advertisement, or video game. Many characterization used are based on the assumed stereotypes, and are usually one-dimensional characters. Typically, these characterizations usually come from inherited family values, education, and the media. While stereotypes existed long before mass media, the media machine certainly helped to accelerate the cultural growth of all kinds of stereotypes. It is beyond this paper to answer why magazines employ these gender stereotypes, instead this research is designed to analyze
The fourth interpersonal communication that was used throughout the movie is listening. There is a contrast between simply tuning in and hearing what others are stating. “Listening is making sense of others spoken messages.” (Adler & Rodman, 2015) In any case, listening isn't generally
Throughout the world women are depicted to be oversexualized among forms of media such as video games and comic books. The idea of oversexualization towards female characters is that they have been often drawn and animated in hypersexual ways. Even going as far as viewing them as a sex object, their revealing body images are eye candy through the eyes of men. Hence women found in comic books and video games are frequently emphasized by their excessive physical appearances, objectification, portrayal, and character role.
Representation refers to the construction of media languages which are used to portray a particular type of filmic world to an audience (slide). This essay shall outline different treatments of filmmaking used to establish certain societal groups from the critically acclaim superhero film The Dark Knight (2008) directed by Christopher Nolan. This sequel film follows Batman, with help from Lieutenant James Gordon, and new district attorney Harvey Dent eradicating crime from Gotham city until a crazy mastermind criminal, the Joker appears in Gotham, creating chaos. The first paragraph introduces the stereotypical representation of masculinity in superhero film through the aspects of mise-en-scene and acting of the male protagonist. Storyline and mise-en-scene help establish the representation of pretty, leading- female characters that semi-disrupts the damsel in distress stereotype. Before lastly describing the representation of menacing villains through cinematography decisions, sound and an actor’s performance.
A perfect microcosm of how gender is treated in the genre was the way Batman and The Joker in graphic novels were reshaped by changing demands of masculinity. In the 1980’s two graphic
In the anonymously written article “Soup,” the writer illustrates how Albert Yeganeh, the owner and chef of a soup restaurant, dedicates his life to soup and runs his successful business in an unusual strict way. Through the writer’s observational representation of the restaurant and procedures of the restaurant mentioned in the article, the vision of Albert Yeganeh being a successful soup perfectionist with a strong and stern personality is shown clearly.
When two people engage in a discussion, voices remain calm. Each person hears the other person out. A dialogue of communication takes place.
All media, including children’s media, is telling of society’s attitudes at the time. The attitudes towards gender that manifest through female villains in children’s cartoons are what will be examined in this analysis. In text A, the trope of the female villain (Sedusa) as a lying ‘seductress’ is explored. Text B shows how the female villain Femme Fatale is portrayed as confrontational, aggressive and ‘man-hating’. Text C concerns the teenage villain Camille Leon, who is depicted as a spoiled, shallow and materialistic ‘Valley Girl’ stereotype. All of these villains are represented as having unfavourable attributes that have been unfairly ascribed to women, or attributes that are considered ‘undesirable’ in a woman– dishonest, deceitful, fake,