Clue
Lets split games into two different categories; games that provide perfect information and imperfect information. Games that have perfect information are like chess or checkers. All the pieces are on the board and everyone can see each other moves. No information is hidden. Then imperfect information would be any game that players do not have all the information. Most card games are imperfect information. Poker or UNO both have players that can only see the cards in their own hands.
Imperfect information gives an air of mystery to the game. This can make some games quite unique and interesting. A board game, Clues uses this quite uniquely. Clue revolves around what information players have or do not have. The premise of the story is that a murder took place but the players
…show more content…
The game is played with dice and pawns(representing the suspects). Player can use any pawn. The goal is to get to a room to make a suggestion. Once in a room a player can use any suspect (not only the one they used to get in the room) and a murder object. Making players goals only to get to new rooms to gather more information. How information is given is even more limited. Suggestions can only be made to people on you left. To get to other players you must supply a suggestion that your immediate left can not prove false. Then your suggestion is moved to the next person in a clockwise circle. This way of providing information to players creates some interesting strategies. Players want to gather information without giving away too much of their own information. Purposely trying to throw other players off by adding some of their own information into suggestions. The term poker face comes play. Players do not want to give away excitement or joy over finding out new information because this might supply information to other
Investigation: The detective upon receiving information on the events, beings his initial investigation of the crime. The detective, along with his team, collects evidence such as: video surveillance, finger prints, bullet analysis, blood pattern analysis, DNA, and interviews the witnesses. At some point in the investigation, an interview was conducted on a customer that got a full description of the suspect. The detective, upon hearing his statement, requests for a sketch artist. The sketch artist pencils up a picture of the suspect and copies are made and handed out to all patrols. The individual describes the suspect as a tall white male, with short brown hair, about 6’4, wearing glasses with a five o’ clock shadow, and about 210lbs. The suspect was described as wearing a white hoodie and blue
The Westing Game written by Ellen Raskin is a mystery. This book is about a man named Samuel W. Westing (a.k.a. Windy Windkloppel, Barney Northrup, Sandy McSouthers, and Julian R. Eastman) creating a game to find the one that had murdered him. The murderer is among the 16 chosen heirs ( Turtle Wexler, Flora Baumbach, Christos “Chris” Theodorakis, Doctor Denton Deere, Alexander “Sandy” McSouthers, Judge Josie-Jo Ford, Grace Windsor “Windkloppel” Wexler, James Shin Hoo, Sydelle Pulaski, Angela Wexler, Madame Sun Lin Hoo, Jake Wexler, Theo Theodorakis, Doug Shin Hoo, Otis Amber, and Berthe Erica Crow) and the one who finds out the murderer will win $200 million. Each pair of Westing heirs gets a set of clues and try to figure out what is the
The book I read for my report was called “Pop Goes The Weasel.” The main characters in my book are Geoffrey Shafer and Alex Cross. Geoffrey Shafer is playing this fantasy game on his computer, which he decides to play in real life.. His character is named, Death and he is very demented. Throughout this book Shafer goes on crazed missions to kill people (mostly women) in Washington, DC. Alex Cross is a detective that is trying to figure out who is murdering these people.
Investigators can find clues from a murder through a number of different ways. Typically they find out how many times
Saw is an American mystery psychological thriller franchise, Since 2004 till 2017. The torture franchise has been locking up morally-dubious characters in all kinds of gruesome, steel contraptions and inventing creative, new places to hide the keys. “It’s right before your eyes. ~ Saw 2” The creepy puppet-master of the Saw franchise is Jigsaw, and does he loves playing games! And by playing games, it means locking unconscious people inside dank warehouses and giving them 60 seconds to choose between certain death, self-mutilation, or, if they’re lucky, disemboweling a stranger. When people talk about “Saw,” they tend to focus on Jigsaw’s impressive body count. But just as you can pick through a pit of heroin syringes to find the hidden key in saw 2, you can sift through this villain’s deadly traps to find the grander meaning of his games.
the play is that it is a typical detective story. This is due to the
Summary of Case: Investigators found a shovel with dirt and cement on it. They used the clues to pinpoint where the bodies may be in the double murder
When reading of murder, there is a person that is guilty and each character holds secrets that create isolation by trying to put all the puzzle pieces together
The following is one of the "games" that Dave's mother made him play directly from the book:
(Untitled game) is a detective story that focuses on the emotional aspects of victims in order to solve cases. The philosophy is that strong emotions get trapped with the belongings of people. The detective (the main character) will have the ability to relive the traumatic experiences of victims to get clues as to who is behind a string of mysterious deaths and disappearances.
It's a action RPG that makes you think of the best way to get out a life or death
In the book In Cold Blood by Truman Capote, the Clutter family is murdered with apparently no motive and the killers leave almost no evidence. In order to figure out who the killers are, the KBI, or Kansas Bureau of Investigations, follows an order of operations. First, they look for physical evidence at the scene of the crime; then they talk to people who knew the Clutters and/or lived near them at the time of the murders; next, they take tips called in by various citizens; and finally, they systematically track down and interview anyone who had ever been employed by the Clutter family. By doing all these things, the KBI tracked down the killers and apprehended them in the end.
The murder mystery is a classic, “catch and hook”. It gets viewers or readers attracted to it, and by not telling you who actually did it, It makes them want
The classic "detective story'' tends to involve a detective(s) piecing together evidence from a crime and finding the perpetrator. The offender generally confesses and surrenders to authorities, (Sutton, Britts & Landman). The traditional "trial narrative", like the Perry Mason stories, often follow two simple scenarios; either a key prosecution witness breaks down under the pressure admitting that they are the actual villain, or the defence present a surprise witness or key evidence which highlights the real criminal, (Sutton, Britts & Landman). Conventional crime drama invokes crime as the very mainspring of its action; therefore it tends to build up tension in terms of pure conflict of uncertainties, (Thompson, 1959).
The telephone game, if anyone remembers or if it's still a thing these days, is simply a game that you play with your friends that does nothing more than kill time and create a bonding time with the people you're playing with. The object or the game is to pass along something someone says to the next person repeating exactly word for word what the person who whispered in your ear said. You stand in a circle with your friends and one person will come up with something in their head of a phrase, sentence, or small little mini story and they will quietly whisper into the ear of the person standing to the right of them. This will continue with each person doing the same thing without sharing out loud but just quietly relaying the message to the next person by whipsering in their ear. The last person will speak out loud the sentence, phrase, or story that was passed from one person to another in the circle. There really is no purpose to the game other than to see if at the end the last person to hear the message says out loud exactly what he heard and see how accurate it is to the original message.