Games with simulated violence: diverting or perilous? Ask almost any teenager today, and they will say that either they or their friends play some kind of simulated violent game. Also in this day in age, we are seeing increasingly more school shootings and massacres than ever before. So, are these two things connected? Are these violent games more harmful than they seem? Well, after reading Shoot-out by Guy Martin and other articles, it can be concluded that simulated violent games are overall more perilous than helpful for teens. One reason why games with simulated violence are more perilous for teens than helpful is it causes them to take extreme measures in order to win. This is seen in the game played in several New York City high schools …show more content…
One of those arguments is that games with simulated violence are diverting because they encourage teamwork because of the teams that many games involve. Although this may be true, it is also relevant that these games can spark betrayal, which can ruin relationships and friendships. This is seen in one game of Killer where the judge of the game organized a boyfriend-girlfriend killing. In the end, this could have ended up with a nasty break-up between the two. The other side may also argue that games like Killer are helpful because they are getting kids off the couch and running around outside. This is in fact also accurate, however, many simulated violent games that teens today play are not games like Killer, but rather, simply video games that involve murder. This causes kids to be even less active and have another thing to do while they sit cooped up in their house, lounging around on the couch. Which is inevitably a significant factor that causes childhood obesity. Furthermore, those who say that these games are diverting argue that they teach valuable life skills like problem solving, collaboration, and perseverance. This is true for these games, but they also come with more deleterious lessons, like that murder is fun. With other activities that are available for teens today like sports, music lessons, or clubs, the same positive lessons are learned, but the negative messages from violent games are not
Some teens and children are not yet mature enough to understand that those video games are edited and made with animation and that real people can not do all the stuff their character does. Some start to take cues from their games. These games are teaching them how to be extremely violent. According to the article
According to the article, “Shoot-Out”, by Guy Martin, violent role-playing games definitely make the teens more aware about their surroundings and be cautious all the time. “He woke up one day and, as usual,
“Although the game appears to be a fun and exciting activity for teens, there have been incidents recently that add a very dangerous element.” Principal, Kathy Charlton of Hempfield Area High school remarked. These incidents included students running around near school buses and ambushing each other in and around restaurants and local malls. It is my belief that violent role playing games should not be executed. Furthermore, it initiates transgressive habits and it also teaches students how to kill and set up for violence.
Can violent video games truly be a cause of real violence in our adolescents? Can they really lead to such terrible tragedies and massacres like the one at Columbine high school? That is exactly what writer John Leo is suggesting in his essay, “When Life Imitates Video.” He starts us off here by pointing out the similarities between the actions taken during the Littleton massacre and the events of video games like the two shooters often played; and he criticizes the plethora of shooting games available today and how realistic they are. These games that are played by so many today, Leo warns, could “blur the boundary between fantasy and reality.”
Games with simulated violence are perilous for teens, because the teens participating are going through other people’s personal information, attacking people in public, and, more generally, are more violent when they are older.
Having the teens play this game might be helpful and good. It makes the teens more sociable, also it gives them some skills that they can use in the future.”A total of seventy players…” More than 70 people are involved in the game. This is good because they can talk to people and also make more friends. “No study has ever shown that violence video games result directly in actual violence….”
Is it possible that some of today's most popular yet most violent role-playing games might have a severe negative impact on today's world? In today's world, many teens are involved in a variety of games with simulated violence included in them. Although they are popular, these games have received a lot of controversy over the years. “Twenty-year-old Adam Lanza was obsessed with the violent lifelike video battle games that he played at the large suburban home where he lived alone with his mother, a teacher who became the first victim of his horrific shooting spree in December of 2012.” (6 Murders whose killings are linked to video game obsession). Events like this are unfortunately common which results in people being concerned about the games causing real-world problems. Others have brought up concern about the content and others about their purpose. If these games are as hazardous as they are said to be, they should not be permitted or tolerated at all because of the range of problems they can cause. Even though some believe they are okay I strongly believe role-playing games with simulated violence have a negative impact on teens because, violent role-playing games waste too much time, influence violence, and cause bad behavior.
Role playing games with simulated violence are diverting for kids. I believe they’re good teamwork building activities, there’s no legitimate physical harm to the people playing, they’re a breathtaking escape from everyday life, and they don’t teach any sensible violent skills to people playing.
Parents are always getting frustrated with their children about getting outside more to get some fresh air instead of sitting inside playing video games… A high speed, action filled game would do just that. Adults wouldn’t need to worry about their kids getting outside because they will already be running around with friends. In Guy Martin’s article, he says, “Since the start of the game, the twelfth graders had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.” Some people would argue that violence simulating games would be perilous because it could teach an adolescent bad or unsafe habits, but they would not need to worry because the people involved in the game could use a water gun instead of a real gun, a water balloon instead of
In the world today, more and more school shootings and acts of violence are occurring and an alarming number of these shootings are by students under the age of 18. One of the causes that many people believe is the amount of violent role-playing games kids play, but is this truly the case? Recent studies have found out that violent role-playing games have not made the difference that many people have thought in the past.
It is agreeable that there are some correlation between teenagers playing video games and how it affects the youth mentally. Heavy consumption of violence video games does indeed stimulate a change reaction in the brain waves, but there is no hard evidence stating that those changes causes teenagers to act aggressively and violently. On the contrary, it is a popular beliefs that violence video games does indeed causes teenagers to displayed unpleasant behaviors and actions because that is what they learned and observed from the games. Therefore, parents should limit and regulate the amount of time their teenagers are playing violence video games so that they can protect their children from negative behaviors.
Did you know that according to Dr. Bret Conrad, the majority of gamers believe that video game violence has few, if any harmful effects on them personally? Well, many people today play games with simulated violence ranging from games like “Killer” to games like Grand Theft Auto. One example, “Killer”, takes place in multiple New York City high schools at the end of the year. It consists of two teams, each student is assigned a person to shoot and they have to shoot them before they are shot. The students have to use water pistols to shoot their person. Once they are killed, their game is over. While some agree that games with simulated violence are perilous for teens, games with simulated violence are beneficial for teens because they help kids with problem solving skills, keep them busy and helps them help others.
While some argue that violent role playing games are a positive game to play, I feel that they have a negative impact on teens. In the article “High-Jinks: Shoot-out” by Guy Martin they did an experiment where students played a shooting game in school. Some teams were getting 13 kills in 4 days. This is so bitter that a high school students goal is to “kill” people. By teens doing this, it is teaching them that it is ok to kill someone. Pretending or not this may lead teens to be more capable of killing someone in real life.
With the popularity and production of video games constantly rising since the mid 90s, you would also imagine that the violent and illegal acts in teens would have also risen, but that is not the case. In fact, violent acts in youth have steadily decreased during the past 20 years, and are projected to continue to fall. While there could be many reasons for this drop in violence, the most likely one is that the inclusion of violence in video games actually provides an outlet for frustrated and angry teens to safely discharge their anger in the digital world, and not upon anyone in the real world. Video games offer an area in which your mind can explore and wander with no fear of consequences, so in
A child is killing police officers. A teenager is hiring prostitutes to potentially kill them. He is using weapons such as guns, chainsaws, and knives to kill and commit horrible crimes. Thousands of children and teens participate in these actions daily. How? Violent Video games such as Doom, Call of Duty, and Grand Theft Auto are just a few of the games that are full of these awful actions. The Harvard Mental Health Letter states, “The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to contain violent content” (Violent...Young People 1). Another investigation showed that over half of the games the ESRB rates contain violence, and over 90% of those games are evaluated acceptable for people over the age of 10 (Violent...Young People 1). These violent video games contribute to aggressive behavior, bullying, and recently spotlighted school shootings. Many believe these games should be banned for children and teens. Critics say that these games give adolescents a way to vent out their anger and frustrations in a safe environment and that there is research to prove violent video games have no effect on normal children. Because they are harmful, video games that promote violence should be banned in regards to children and youth.