Steve Cutts’s drawing Social Media Zombie (fig. 1) is one of many drawings of his that satirizes modern life. This particular piece of his is showing that we have become so addicted to our phones, that we have become zombies and that we don’t pay attention to our surroundings when we are on our phones. He aims this picture more towards millennials based on how the zombies are dressed and their hair color. The use of zombies would resonate well with younger generations too since The Walking Dead, a very popular show among younger generations, is about how a police officer wakes up to find that the world has been taken over by zombies and goes out to find his friends and family while running into other survivors along the way. Cutts is also trying to show how big tech companies like Samsung and Apple are the reason we have become addicted to our phones. He does this by placing the Apple and Samsung (Somsang in the picture) in numerous places throughout, they are on the zombies phones and in the background in ads on the buildings. Through his use of …show more content…
People are on their phones constantly even when they are walking down the street and when they are driving cars. This is what what Steve Cutts is trying to demonstrate in this picture. The zombies in the picture are all looking at their phones and are completely disregarding their surroundings even though they are walking down what looks to be a city street. On July 6, 2016, a game called Pokémon Go was released. This app allows you to bring the classic game Pokémon to the real world with your phone. This game was designed to get people outside and moving around which is a good thing, but the bad thing is that you have to be looking at your phone while moving around. This of course lead to many injuries because of people walking into streets without looking and people slipping into ditches and breaking bones. Another one of Steve
Smart phones have become such an important part in our lives that we lose focus with or without them. When they’re in the palms of our hands we can’t seem to stop using it; when we don’t have
Zombies aren’t supposed to exist. But what if they do, and we interact with them every day? Chuck Klosterman’s essay, “My Zombie, Myself”, compares everyday life to the task of killing zombies. Through elaborate metaphors, quotes from zombie experts, and a strong call to action, he successfully appeals to pathos, ethos and logos to convince his readers. Klosterman argues that even though modern life is monotonous, it is possible to escape the monotony.
“Zombies are like the Internet and the media and every conversation we don’t want to have. All of it comes at us endlessly (and thoughtlessly), and – if we surrender – we will be overtaken
The name of the article is Our Zombies, Ourselves written by James Parker. In this article Parker discusses the historical backdrop of zombies and talks about where it is that they started from. Parker additionally raises exceptionally fascinating point on the notoriety of zombies and a short timeline on zombies. He also talks of different sorts of popular cultures which incorporate zombies and are utilized, for example, the movies Night of the Living Dead, White Zombie, the books The Zen of Zombies, Zombie Haiku, and the television series The Walking Dead.. By utilizing these references Parker helps demonstrate to us how zombies appear to ceaselessly draw our interest. The article additionally educates the reader about how zombies came
Geoffrey Fowler's "Texting While Walking Isn't Funny Anymore" Article is about how people around the world are getting hurt while using their cell phones and how addictive cell phones can be. People are walking into fountains, constructuion sites, and in front of cars because they are texting while walking. Statistics show that people are getting hurt and smart phone inventors think they have a solution. According to an article, China has already taken action by issueing a fine to people for texting and walking. Other countries might follow China's lead. Texting while walking has become very common and since 2006, emergency visits have tripled. Texting while walking has become a big eye opener in relation to injuries and accidents, and soon it will be illegal to text and walk in certain states."cell phones have taken away something from us too." Cell phones have taken away from how people communicate, children do not go outside to play anymore but perfer electronics devices, and humans have a short attention span when they are using cell phones.
From video games like Fortnite, to social media apps like Instagram, to search engines like Google, modern day technology has become readily accessible to people of all ages. By relying on technology every day for the smallest of reasons, people have become brain dead and unable to think for themselves. In response to this growth of technology, Chuck Klosterman in My Zombie, Myself attempts to convince his audience that to fight against the wave of technology, just how one would fight against a wave of zombies. Klosterman claims that the reason why zombies are attracting so much attention is because of how relatable they are to modern day lives, where killing hordes of zombies is similar to deleting hundreds of emails or following social media
Ever since the first zombie movie was created in 1932, there has been a constant rise of zombie appearances in popular media. Like with all monsters, the majority of zombie media aimed to represent a certain aspect throughout the society in question. Whereas vampires represented romanticism and Dracula represented how a certain social group was viewed during a certain time period, zombies in Romero’s “Night of the Living Dead” aimed to create a situation whereby a group of people had to survive a night together, despite their racial tensions between one another. Being the founder of all subsequent zombie films, “Night of the Living Dead” provided a guideline for zombie behavior. As time passed, more and more versions of the zombie came out, whereby zombies stopped being a plot device and turned into the focus of the film itself. The Walking Dead, currently standing as the fourth most popular TV series, took a turn from this progression and decided to imitate Romero’s take on zombies. By including zombies which simply aimed to sustain themselves by consuming the flesh of the “live,” the creators of The Walking Dead caused the remaining survivors to gather together and rely on primitive human instinct to survive. Even though the zombies in this series run rampant, they play a very minimalistic metaphoric role. Instead, by presenting the zombies as a plot device, the characters in this series were able to demonstrate their true prejudiced view on society, ultimately revealing
Rodney Clapp, writer, editor for Wipf and Stock Publishers and expert in topics such as theology and culture, in the article, “Attack of the Zombies”, argues that many things in life are beginning to resemble zombies. Clapp assumes that the audience also views zombies as lifeless creatures that go around spreading their disease. The author’s purpose is to persuade the audience to believe that many things they see today are starting to resemble zombies. The author writes in a challenging tone for people who question the similarity of zombies to every day life. Clapp supports his argument by comparing and contrasting, and exemplification.
Around six billion people in the world own a cell phone, which is more than how many people have access to a bathroom. Of the six billion, more than 50% of teens feel like they are addicted to their phone, according to a 2016 survey. Ramsay Brown, co-founder, of Dopamine Labs, explains how app developers want people to get addicted. “These apps and games seem like they’re just here to help you connect with your friends or show you funny memes and cute kittens. But what’s going on is creepier:
Pokemon Go trainers are finding their way around the neighborhoods and cities across the country in search of Pokemon. The captures have been plentiful and it’s not surprising to see a cell phone out and ready to find more on every square inch of the planet. This craze isn’t for the faint of heart and people are serious about their playtime. Even if that means whipping out the phone to see Pokemon at the funeral.
First of all, we began with daily essential device, smartphone. It is an irrefutable fact that our versatile smart phone has the both advantages and disadvantages. We imagine ourselves using our phones on the street while walking, even when going across the pedestrian crossing. It is very perilous action and we know it, but we do it. We imagined of the picture that a person is going across the pedestrian crossing, then slowly, there would be an appearance of pool of blood at his underneath. In the end, he reaches at the edge of a cliff that if he makes forward a step, he will fall down. However, most importantly, he does not know his fatal situation as his two eyes are desperately staring at his phone screen. It was our first draft and we thought it is a common problem nowadays. This means everyone could understand the ad and it could function as a public service advertisement as we planned. But, in the end, we conclude that it is effective, yet,
Zombies today are more popular than any other movie or television show. Zombies are popular today because most people can relate to them and it ties into our everyday modern life. In the article “My Zombie, Myself: Why Modern Life Feels Rather Undead,” Chuck Klosterman offers insightful commentary on why zombies are so popular.
As technology advances, it is without questions that smart phones are everywhere these days. You can find smart phones in the hands of driver’s driving alongside you to work, you will find people walking aimlessly looking down at their phones on sidewalks, you can pretty much see people staring into the screens of this technology every chance that they can get. It is a worldwide epidemic with no end in site, people today are just addicted to these smartphones! To prove this, it is estimated that 60% of all homeless individuals own a cell phone. Demographics
When the film, Gone Girl (2014) was released, iPhones and cell phones in general had become an essential part of everyday life. Storytellers now can develop plots entirely around a character’s habitual use of their cell phone. Part of Gone Girl’s plot stems from a selfie taken with the main character, played by Ben Affleck, and a woman using her iPhone. Which is completely different from when phones could only make phone calls from telephones connected to the wall and cable cord. The evolution of cellphones shows us how our behaviors have evolved as well.
This generation has become effortless when it comes to communication. Along in years, old folks used letters to associate with their love ones. Nowadays, Social media and technologies are taking over the world. Everyone uses Facebook, Twitter, Instagram etc. to communicate their families, relatives and friends. Pokemon Go is one of the newest sociable and popular US mobile game ever. It was initially released in selected countries in July 2016. There are more than 21 million players when it came out, most of the daily active users are from the United States. People advertised it through social media such as Twitter, Instagram, and Facebook. In the game, players use a mobile device’s GPS capability to locate, capture, battle, and train virtual creatures, called Pokemon, who appear on the screen as if they were in the same real world location as the player. “Gotta catch ‘em all,” is the game’s famous slogan. The game quickly became a global phenomenon and was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide. The app was credited with popularizing location-based and augmented reality gaming, helping with local businesses grow, tons of players have gotten a lot of exercise, explored new places, and made new friends. However, others have injured themselves while walking distracted on their phones, played in a non safe area, and been strived by criminals. We present some of the pros and