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Addiction In Brave New World

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In 1981, the iconic video game character, Mario, flashed on television screens made possible by the Nintendo Entertainment System, marking the beginning of video games taking over the globe. The retro, pixel interfaces of video games quickly strides to advance its graphics, gameplay and quality, becoming an ambitious industry as the years continue on. In the early 1900s, this was an unreal thought by society from the technology at the time, including a man named Aldous Huxley. The author of the novel Brave New World, published in 1932, Huxley creates a dystopian science fiction novel in which a futuristic society must be stabilized, kept together by conditioning the individual. The novel bares a resemblance to advancing technology in the modern day world, particularly the video game industry. As the visuals of games continue to become more realistic and engaging gameplay created by the companies, it presents simulated worlds where the player will get lost in. Real life becomes non-existent, sinking …show more content…

Whether gambling, alcohol or shopping, it is surprising to find video games being a part of this growing list. Video game addiction is a growing epidemic that is running rampant through the world, including parts of Asia. Death from video games is becoming more common and sounds like a horror story (Flanagan). Contributing to the increase are illnesses and social disorders, two well-known conditions being social anxiety and depression. By shutting themselves out from the real world, the only light being the screen of their television or computer and eyes glued to the screen, their basic needs are ignored. Sitting in a chair for hours on end, the body deteriorates from negligence. The different video game genres help fulfill basic psychological needs too, but can lead to a secret underlying problem. Playing for days can certainly feel like a medication taken everyday and life spinning out of control

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