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A Rhetorical Analysis Of The Article 'Video Games Can Never Be Art'

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Rhetorical Analysis 1
The critical article “Video games can never be art” was written by Roger Ebert, who was a famous American film critic. Ebert was a very popular and well celebrated journalist and film critic in his field. He was the first film critic to win the Pulitzer Prize for criticism, which is the highest honor in journalism (rogerebert.com and Wikipedia). This article is about Roger Ebert’s critical analysis of Kellee Santiago, a professional video game designer, presentation about video games as already being a form of art. Roger Ebert is bias towards art given the fact that two of his definitions of what art should be, can be used to explain many of characteristics of video games like the one presented by Santiago. The first definition he presented was one from Wikipedia which states that “games are distinct from work which is usually carried out for remuneration and art …show more content…

It has rules, points, objectives, and an outcome.” This is only a real difference if you wanted to be bias towards art. For example if I pointed out that the difference between chickens and birds is that people eat chicken eggs and not bird eggs, does that change the fact that chickens are bird? It should not, because the fact would still remain that, they are the same, despite whether people chose to eat bird eggs or chicken eggs. Games may have rules and outcomes, but abstract art, like Picasso’s cubism, and 3D art of drawings and paintings, which was discovered during the renaissance, has rules and techniques you must follow to get the outcome you desire. Those rules may not be as visible in art as it is in games, but you can tell they exist because of the outcome difference between a good artist and a bad one. Points, objectives and outcomes are not the difference between art and games just like how humans eat chicken eggs is not the difference between a chicken and a

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