Disaster-specific questions:
What were three facts you collected about your disaster while playing the game?
-Higher ground helps protect buildings and people
-If a building is made of a strong material, it is safer
-Trees can help with the defense when a tsunami hit
How did your gameplay differ from difficulty mode to difficulty mode?
List and describe at
least three differences.
-The easy mode had the biggest budget, but the least amount of required buildings
-The hardest mode had the most amount of required buildings but the smallest budget
-The medium mode felt more like the easy mode there was just less budget.
Which mode do you think might more accurately represent “real life” for regions experiencing
tsunami?
I believe the hard mode represents the “real life” experience.
Why do you think this?
Many communities do not have a large budget to be able to help build strong buildings or
buildings on higher ground.
Was there anything particularly surprising about your specific disaster’s game play?
I was
surprised that tress made an impact in the simulation.
General questions:
Did you encounter any challenges while using the website and/or playing the game?
N/A
If yes, what were they?
N/A
If no, what made the website/games easy to navigate?
The website was very simple, and the prompts gave clear directions.
Would you recommend this website to another person who is interested in learning about the
challenges surrounding tsunami and tsunami hazards?
I would recommend this to a person who
is curious about tsunami.
Why or why not?