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- Extreme Fizz BuzzFizz Buzz is a classic Computer Science problem about Selection. For an integer x, print:• “Fizz” if x is only divisible by 3,• “Buzz” if x is only divisible by 5,• “FizzBuzz” if x is divisible by both 3 and 5,• the number x if it is not divisible by both 3 and 5.This problem is the extreme version of Fizz Buzz. You are given a list of K distinct integers A and a list of K characters S. Both lists are numbered from 1 to K. The integer Ai corresponds to the character Si. Denote B as the subset of A. There will be a rule for each possible subset: if an integerx is only divisible by all elements in B, print a string which is the concatenation of the corresponding character of each element in B, sorted by the index in ascending order. However, if B is an empty subset, print the first digit of x instead. Does it look complicated? Do not worry, as it is just a generalization of the regular Fizz Buzz. For example, if A = [3, 5] and S = [F, B], you will get the normal Fizz…1. Write a program that lets the user guess whether a randomly generated integer would be even or odd. The program randomly generates an integer and divides it by 2. The integer is even if the remainder is 0, otherwise odd. The program prompts the user to enter a guess and reports whether the guess is correct or incorrect.In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…
- Guess The Number Game: write a program that will ask the user to guess a secret numberrandomly generated by your program between 1-10. Player have 3 trials to guess the number.After each trial, you have to inform the user, either he/she has guessed it correctly or not, andthe remaining trials to guess the number. In each trial your program should generate a newrandom number. If user guess at least twice correctly, then shows the message, “you won by 2-1” and vice versa for losing.When game is over, ask the user to play again: If the user types "yes", the game start again.else stop the game.In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…
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