java oop language Create a Java class that describes a product in a store with relevant fields. A few examples of such fields would be name, brand, etc. Append the class with methods that allow a customer to buy that product and append the number of times the product is sold. The customer will be subjected to 13% tax on each buy, you will calculate the payable amount and display it on the console on each buy.
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java oop language
Create a Java class that describes a product in a store with relevant fields. A few examples of such fields would be name, brand, etc. Append the class with methods that allow a customer to buy that product and append the number of times the product is sold. The customer will be subjected to 13% tax on each buy, you will calculate the payable amount and display it on the console on each buy.
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- java languageCreate a Java class that describes a product in a store with relevant fields. A few examples of such fields would be name, brand, etc. Append the class with methods that allow a customer to buy that product and append the number of times the product is sold. The customer will be subjected to 13% tax on each buy, you will calculate the payable amount and display it on the console on each buy.java Assignment Description: Write a class named Car that has the following fields: The yearModel field is an int that holds the car’s year model. The make field references a String object that holds the make of the car. The speed field is an int that holds the car’s current speed. In addition, the class should have the following constructor and other methods. The constructor should accept the car’s year and make as arguments. These values should be assigned to the object’s yearModel and make fields. The constructor should also assign 0 to the speed field. Constructor: The constructor should accept no arguments. Constructor: The constructor should accept the car’s year as argument.Assign the value to the object’s yearModel. No need to assign anything to the make and assign 0 to speed. Appropriate mutator methods should set the values in an object’s yearModel, make, and speed fields. Appropriate accessor methods should get the values stored in an object’s yearModel, make, and…Java A class always has a constructor that does not take any parameters even if there are other constructors in the class that take parameters. Choose one of the options:TrueFalse
- Assignment: Dice Rolling Program Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired. In…Help with Java Programming Create a program that simulates a meeting reservation system. This project is broken up into 4 parts. Part 1: Basic requirements: 1. The program shall allow the user to select from the following options: a. Create a new meeting b. Show meetings on the calendar c. Clear all meetings 2. Each meeting has a subject, start day/time and end day/time a. Subject is a short text description of the meeting b. Day is a date that contains month, day, and year c. Meeting times need only deal with hour and minute 3. When the user wants to create a new meeting, the program asks for the subject, start and end day/times for it and adds it to the calendar a. For the basic requirements, meetings are not allowed to overlap. If a meeting the user wants to schedule overlaps with an existing meeting, the program presents an error message showing which meeting the one the user wants to schedule overlaps with 4. When the user wants to show all meetings for the week, the report…Creating Methods in Java Design and write a Java program that calculates and displays the results of a sales transaction. Two classes are to be defined as follows: Class Name: Sales Input Variables: quantity - an integer value a floating point value (to be entered as percent commissionRate - a double value (example: 8.5%) discountPerCent - a double value (example: 6.5%) values) Processing: There are four input values as defined above. These variables are to be declared inside main().The main() method of this class should accept the quantity, price, commission rate, and discount percent from the keyboard (echo the inputs back to the screen) and call the appropriate functions described below to calculate the final sales transaction amount. main() should also display the initial sales amount. Methods: Class Name: saleAmt() - The quantity and price are passed to this method. It returns the sale amount to the calling method. netSale() - The sale amount, commission amount, and discount…
- In Java OOP LanguageDesign a class name FruitBasket offering multiple baskets to the customer.purchaseBasket(int apples, int mangoes, int bananas):The first basket contains the combination of apples,mangoes and bananaspurchaseBasket(int pineapples, intpomogranates):The second basket contains the combination of pomegranates and pineapples.purchaseBasket(intapples):The third basket only apples.The customer can set the quantity of the fruit in the basket, your method will return the amount that customer need to pay for the purchased basketJava Overview In this task, you should try using the Scanner class to read data from the keyboard. This data should be stored in variables in your program and then printed on screen. Task You should write a class called Story that should include a main method. This programs should create a fairy tale for a child. The program is based on a completed story, but some words must be replaced with such as the user may enter. The fairy tale you are going to based on are the following: The little ant (1) There was once a small, small ant that lived with its (2) and its (3) siblings in an anthill, by a large (4) in the forest. The little ant is called (1). For the most part, (1) and his siblings used to work on carrying (5) and (6) to the stack, but today it was (7), so (1) was free. The words that are crossed out are the words that your program should ask the user for. In total, there are seven entries the user must make. The program must save these entries in separate variables and then…Which import statement should be included in the source code of a class so that the Math class is explicitly imported? Choose from the given choices. *
- JAVA CLASS AND OBJECT Write a program that creates a "Car" as an object, and displays the Year and Model in a one method “Speed”. Output to be displayed: Year: 2021 Model: Toyota Speed: 200km/hjava programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…solve with java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score. Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having…