Design and implement an object-oriented program for displaying a deck of cards. Each card will have a value ranging in order from 1 for an ace, 2 for a two, and so on up to and including 11 for a jack, 12 for a queen, and 13 for the king. The focus of the exercise is to create three classes that represent a card, deck, and hand using composition.
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Design and implement an object-oriented program for displaying a deck of cards. Each card will have a value ranging in order from 1 for an ace, 2 for a two, and so on up to and including 11 for a jack, 12 for a queen, and 13 for the king.
The focus of the exercise is to create three classes that represent a card, deck, and hand using composition.
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- In java language Write a Rectangle class. A Rectangle has properties of width and length. You construct a Rectangle object by providing the width and length in that order. If no width and length are provided to the constructor, construct a Rectangle with width 0.0 and length 0.0. We want to be able to get and set both the width and the length independently. We also want to be able to ask for the area of the rectangle and the perimeter of the rectangle. What will the object need to remember? width and length - those are the instance variables. Rectangle class has these constructors : public Rectangle() - Constructs a new rectangle with width and length of 0.0. public Rectangle(double width, double length) - Constructs a new rectangle with the given width and length. Remember that the job of the constructor is to initialize the instance variables. It has these methods. public double getWidth() - Gets the width of this Rectangle public double getLength() - Gets the length of this…Code In Java NetBeans Q: Create an Inventory system program which has the following classes: A) . A Date class that includes three instance variables, a month, a day, and an year. Provide a constructor that initializes the three instance variables, validating the values. Provide a toString method that displays the day, month, year separated by the forward slash(/).Shape -width: double -length: double +allmutatorMethods Shapes2D Shapes3D -height:double *calSize():double +calVolume():double 1. Define class Shape, 2DShape and 3DShape as per UML class diagram given. 2. Define all mutator methods(set and get) for all classes. 3. Define methods calArea() with formula area - width * length for 2DShapes. 4. Define methods calArea() with formula calvolume, volume = width*length*height for 3DShapes. In the main program, declare and set data in 1 object of 3DShapes. Create an array OR ArrayList of 2DShapes, set and display the info of all objects as shown in the output. 5.