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ISP-JAVA
Create a new
The program must include instructions for the user. Be in the mindset that the program you develop will be used by anyone.
Your program must include (but not limited to) the following:
• Comments
• Javadoc comments for method(s) and class(s)
• Input(s) and output(s)
• Decision structures
• Loops
• Arrays
• Methods
• Classes & Objects
Be as creative as possible!
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- Task Performance A Simple Payroll Program Objective: At the end of the activity, the students should be able to: Create a program that exhibits inheritance and polymorphism. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee, PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. 2. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a. Ask the user to input the name of the employee. а. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. С. If P is pressed, ask the user to type his rate (pay) per…9 public class PictureViewer 10{ public static void main(String[] args) 11 12 // Step 2: Fix the syntax errors and submit it to Codecheck to pass the test. // Note: Do not add or remove any statements 13 // 14 15 // Do not change the semantics of each statement Do not add or remove any variables Do not add or remove any objects Magic numbers are allowed 16 17 18 // 19 // 20 // Create an object of Picture by loading an image Picture pic = Picture("starry_night.png"); 21 22 23 // Display the width and height System.out.println("Width : " + pic.getWidth()); System.out.println("Height: 24 25 + pic.getHeight()); %3D 26 27 // Increase the width by 50 on both sides and // increase the height by 40 on both sides. // Must use dw and dh when calling method grow(). int dw, dh = 40; pic.grow(dw, dh); 28 29 30 31 32 33 // Display the width and height System.out.println("Width : System.out.println("Height: 34 + pic.getWidth()); + pic.getHeight()); 35 36 37 // Draw the picture draw(); 38 39 40 //…public class LabProgram { public static void main(String args[]) { Course course = new Course(); String first; // first name String last; // last name double gpa; // grade point average first = "Henry"; last = "Cabot"; gpa = 3.5; course.addStudent(new Student(first, last, gpa)); // Add 1st student first = "Brenda"; last = "Stern"; gpa = 2.0; course.addStudent(new Student(first, last, gpa)); // Add 2nd student first = "Jane"; last = "Flynn"; gpa = 3.9; course.addStudent(new Student(first, last, gpa)); // Add 3rd student first = "Lynda"; last = "Robison"; gpa = 3.2; course.addStudent(new Student(first, last, gpa)); // Add 4th student course.printRoster(); } } // Class representing a student public class Student { private String first; // first name private String last; // last name private double gpa; // grade point average…
- bytecode semicolon class Jassociation overloading Java object composition method source code 1 public protected menu is a programming language 1. developed at Sun Microsystems, Inc. is the plain text that makes up part 2. of a computer program. is the low level language computer translation 3. of Java source code program. 4. The elements inside for loop control are separated using - instead of commas. is groups of operations and data put into modular units. 6. Object from the same same elements and methods. have the 7. Array index of the first element in an array is represent a general binary 8. relationship that describes an activity between two classes. 9. You use the plus (+) sign to denote data or methods. 10. A is a collection of statements that are groupęd togęther to perform an operation.public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32Language/Type: Java classes Write a class of objects named Date that remembers information about a month and day. Ignore leap years and don't store the year in your object. You must include the following public methods: description constructs a new date representing the given month and day returns the number of days in the month stored by your date object returns the day returns the month advances the Date to the next day, wrapping to the next month and/or year if necessary returns a string representation such as "07/04" member name Date (m, d) daysInMonth() getDay() get Month() nextDay() toString() You should define the entire class including the class heading, the private fields, and the declarations and definitions of all the public methods and constructor.
- Object Oriented Programming Using Java and JavaEx I want a clear solution to this project in Java language, I want you to explain everything through the comments inside the code, attach the text code, attach the output screenshots and screenshots of the code, explaining everything, becanse the professor will discuss with us, so make the solution very clear and explained through the comments. The solution must be new and unique to me, not repeated by any student Object Oriented Programming Using Java Final Project A simple Library Management System aims at developing a computerized system to maintain all the day-to-day activity of a library. This functional project handles data of books and their copies, users that can be either students or teachers as well as book loans. Each book has an id, title, publisher, author, year, number of copies, copies of the book, financial value and status(true if at least one copy is available). Each copy has id, status whether a copy is available to be…Use Java language ONLY Mastermind is a code-breaking game between two players, the codemaker (in this case the computer) and the codebreaker (the player). How to Play See the following video https://www.youtube.com/watch?v=XwuwWTH39ac. Project Requirements The goal of the project is to implement a text-based/menu-driven Mastermind game. The game will include a menu from which the user will choose: See Rules Play Game See Highest Score Quit When the user chooses to play a game, the computer will generate a three-position code using five colors (Red/Blue/White/Yellow/Green). The player will try to break the code by choosing a color for each of the three positions available - color repeats are allowed. Example: R G B (Red-Green-Blue)The computer will provide feedback using three pins (one for each color) placed in non-related order: Red Pin (R)– A color is part of the code and has been placed on the right position. White Pin(W) – A color is part of the code but has been placed…subject :- object oriented programming python assume a typical luggage contains shirts, jackets, pants, and socks, among other items. It may also include DVDs with operating systems such as Windows 11, Ubuntu Linux, and MacOS. It can also store games and movie DVDs in addition to software DVDs. It could also include some basic hardware tools like a hammer, screwdrivers, and scissors. You'll design classes for the luggage object and the objects it holds using an object-oriented approach. Except for abstract classes, each class should include at least one attribute and one feature method (a unique function that belongs to that class, such as cut() in the Scissor class). Keep in mind that for objects with similar features and behaviors, you should attempt to design abstract classes. Define suitable class relationships like aggregation, composition, and association as well. Create a UML class diagram to represent your classes and their relationships.
- Which import statement should be included in the source code of a class so that the Math class is explicitly imported? Choose from the given choices. *Data structure & Algorithum Java program magine a pile of books on your desk. Each book is so large and heavy that you can remove only the top one from the pile. You cannot remove a book from under another one. Likewise, you cannot add a book beneath another one. You can add another book to the pile only by placing it on top of the pile. If you represent booka by thier titles alone, the "PileInterface.java" interface attached can be used to track the books in the pile on your desk. Define a class "PilesOfBooks.java" that implements this interface using a chain of linked nodes. Then, write a program that demonstrates your implementation (i.e. PilesOfBookDemo.java) to prompt the user for various book titles and thoroughly tests all the methods in the PileOfBooks.java.class. public interface PileInterface<T>{/** Adds a new book to the top of this pile.@param newBook An object to be added to the pile. */public void add(T newBook);/** Removes and returns this pile's top…Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.