code in C#. please code in simplest way.
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code in C#. please code in simplest way.
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- Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average.Casel: Write a menu driven program that allows you to visit cities ofman in random order with following options.1: Visit a city2: Go to previous city3: Quit theprogramWhen user presses 1: program asks user to enter the city name, andthen display that the city has been visited. Please note user can visit acity any number of timesWhen user presses 2: Program takes you back to the previous cityWhen user presses 3: Program terminatesSee the below example how program interacts with the user:C:> 1: Visit a cityprogramEnter your choice2: Go to previous city3: Quit thePlease enter a city to visit.MuscatYou are in Muscat now.Enter your choice.1: Visit a city2: Go to previous cityPlease enter a city to visit.IbraYou are in Ibra noW.Enter your choice.1: Visit a city2: Go to previous cityPlease enter a city to visit.SoharYou are in Sohar now.Enter your choice.1: Visit a city2You are in Ibra now.2: Go to previous cityEnter your choice.1: Visit a city2: Go to previous cityPlease enter a city to…Build a calculator program that can allow user to select the specific arithmetic operation from the menus provided by the program. Initially, this program will displays a main menu to choose the calculator type. If a user chooses Standard calculator, then a menu appears for standard calculator option. If the user chooses Scientific calculator, then menu appears for scientific calculator options and the last option to Quit/Continue from the program. In standard calculator, users are able to select the option for addition, subtraction, multiplication and division process, whereas in scientific calculator, the options are power, factorial, square root YOUR TASK Your team is required to design and develop a program using C++ language and apply modular programming concept. Your C++ program should capable to perform the following tasks:
- Design and implement an application that plays the High-Low guessing game with numbers. The program should pick a random number between 1 and 100 (inclusive) then repeatedly prompt the user to guess the number. Every time the user guess, inform him/her whether the guess is correct, or the guess is high or low.Continue accepting guesses until the user guesses correctly or chooses to surrender. Use a sentinel value to determine whether the user wants to quit. Count the number of guesses and display that value when the user guesses correctly. At the end of each game (either by quitting or a correct guess) prompt to determine whether the user wants to play again. Continue playing until the user chooses to stop. When the user stops playing, display the number of correct guesses and surrenders.The c++program should use suitable selection and repetition structures. The input process, guessing process and output must be organized into appropriate functions.Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than 0 or more than 10, display Score must be between 10 and 0 and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average. An example of the program is shown below: Enter a score >> 6 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 9 Enter another score or 99 to quit >> 7 Enter another score or 99 to quit >> 99 4 valid scores were entered Highest was 9 Lowest was 6 Average was 7.25 PLEASE WRITE A JAVA CODE import java.util.*; public class QuizScoreStatistics { public static void main (String args[]) { // Write your code here } }Problem: A small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instructions: Match the action at the left-side with the correct step number at the right-side (the attached picture). Note that it may be possible to group more than one related actions in the same logical step / process without altering the essence of the algorithm. In the program flow, input and checking of hourly pay rate should come before that of the number…
- 8. Write a program: a menu-driven automatic teller program in which the user's bank balance is initialized to 2000 USD. The user should be allowed to perform as many transactions as he or she wishes from the menu. 1. Deposit 2. Withdrawal 3.See Balance 4.Exit For the withdrawal option, the user should be prompted to select from the choices $50, S100, S200, and S500 (do not allow the user to over draw). After each transaction, the program should print the current balance.Write an application that determines whether a phrase entered by the user is a palindrome. A palindrome is a phrase that reads the same backward and forward without regarding capitalization, spaces or punctuation. And it will allow the user to enter as many phrases as he likes after each iteration.Java ATM machine program ATM machines are used to withdraw and deposit cash in additionto make balance inquiries. The user enters a card in the ATM’s cardreader, then the ATM, and through its console screen, asks the userto enter the card 4 digit PIN number. If the PIN is verified by theBank (which keeps a list of bank accounts), the ATM will presentthe user with a menu of the available choices (Transactions),otherwise, invalid PIN message will be displayed, users can try toenter the PIN three times after which the card will be claimed bythe machine.If the user choses to withdraw, he will be presented with a menu ofa specific amounts or he can enter the amount, if the user balance issufficient and if the cash dispenser has the amount available, thecash amount will be dispensed from the cash dispenser.ATM Transactions 1. Withdraw2. Balance inquiryAt any time during a transaction, the user can choose tocancel and thus end the transactionATM States 1. Ready: waits the user to enter the…
- Create a modularized Rock, Paper, and Scissors game that lets user play 7 Rock, Paper, and Scissors game against computer. The program should display each game's result and the final result for the 7 games. The program should contain the following procedures: getComputerChoice receives nothing but returns a word randomly picked from Rock, Paper, and Scissors. getUserChoice receives nothing but returns a word user picked from Rock, Paper, and Scissors. play receives computerPicked and userPicked and returns winner's name, computer or user. main: call the above procedures 7 times, display each game's result, and final result summary any way i can get help creating this in raptor flowchart?Write an application that allows a user to enter any number of student quiz scores, as integers, until the user enters 99. If the score entered is less than O or more than 10, display Score must be between 10 and O and do not use the score. After all the scores have been entered, display the number of valid scores entered, the highest score, the lowest score, and the arithmetic average. An example of the program is shown below: Enter a score >> 6 Enter another score or 99 to quit >>» 7 Enter another score or 99 to quit >» 9 Enter another score or 99 to quit >» 7 Enter another score or 99 to quit >> 99 4 valid scores were entered Highest was 9 Lowest was 6 Average was 7.25Design and implement an application that plays the Hi-Lo guessing game with numbers. The program should pick a random number between 1 and 100 (inclusive) and then repeatedly prompt the user to guess the number. On each guess, report to the user that he or she is correct or that the guess is high or low. Continue accepting guesses until the user guesses correctly or chooses to quit. Use a sentinel value to determine whether the user wants to quit. Count the number of guesses, and report that value when the user guesses correctly. At the end of each game (by quitting or a correct guess), prompt to determine whether the user wants to play again. Continue playing games until the user chooses to stop.