ans IDE and show the picture of the output of this program. Thank you See the picture below that's a Source Code of this program. Thank you
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- public class DesertEvent { private static int eventCount = 0; private String barCode; private String location; private String eventName; private String eventType; private int quantity; private int capacity; private int seatsTaken; public DesertEvent(String eventName, String eventType) { this(eventName, eventType, 0); calcMaximumSeats(eventType); generateBarCode(); } public DesertEvent(String eventName, String eventType, int capacity) { this.eventName = eventName; this.eventType = eventType; this.capacity = capacity; generateBarCode(); eventCount++; } public String getBarCode() { return barCode; } public String getLocation() { return location; } public String getEventName() { return eventName; } public String getEventType() { return eventType; } public int getQuantity() { return quantity; } public void setQuantity(int quantity) { this.quantity = quantity; } public int getCapacity() { return capacity; } public void setCapacity(int capacity) { this.capacity = capacity;…public class DesertEvent { private static int eventCount = 0; private String barCode; private String location; private String eventName; private String eventType; private int quantity; private int capacity; private int seatsTaken; public DesertEvent(String eventName, String eventType) { this(eventName, eventType, 0); calcMaximumSeats(eventType); generateBarCode(); } public DesertEvent(String eventName, String eventType, int capacity) { this.eventName = eventName; this.eventType = eventType; this.capacity = capacity; generateBarCode(); eventCount++; } public String getBarCode() { return barCode; } public String getLocation() { return location; } public String getEventName() { return eventName; } public String getEventType() { return eventType; } public int getQuantity() { return quantity; } public void setQuantity(int quantity) { this.quantity = quantity; } public int getCapacity() { return capacity; } public void setCapacity(int capacity) { this.capacity = capacity;…function removeErrMsgs() { var errMessages = document.getElementsByClassName('msg');for (let msg of errMessages) {msg.innerHTML = "";}}function validateValues() {var toBeReturned = true;removeErrMsgs();var fname = document.getElementById("fname").value;if (fname.length > 30) {document.getElementsByClassName('msg')[0].innerHTML = "First name can not be longer than 30 characters";toBeReturned = false;} var lname = document.getElementById("lname").value;if (lname.length > 30) {document.getElementsByClassName('msg')[1].innerHTML = "Last name can not be longer than 30 characters";toBeReturned = false;} var phone = document.getElementById('num').value;if (phone.length > 8) {document.getElementsByClassName('msg')[2].innerHTML = "Phone number can not be greater than 8 numbers";toBeReturned = false;} var items = document.getElementById('items').value;if (items > 4 || items < 2) {document.getElementsByClassName('msg')[3].innerHTML = "Item numbers should be between 1 and…
- Computer Graphics Mickey Mouse In this labwork are asked to write a GUI application using AWT. It is highly advised that you build your work and knowledge upon the last labwork. You can watch the small video demo on WebOnline to get a better understanding. In additional to what we did in Lab3 you are going to; • Add a control panel. • Add two buttons to the panel called "Smaller" and "Bigger". • Menubar of this program should have an item called "Set Default"which will reset the values of x, y, dx and dy to the values they had initially. • Modify the action listener according to the buttons and menu item. • Set the title to "Mickey" in the constructor and add your WindowListener. • Modify your paint method to draw 3 ovals which makes up Mickey Mouse silhouette. Smaller ovals have half the radius of the big oval. • The center of the circle is determined by the variables x and y, and the radius of circles should be dependent on dx and dy (which are equal since we are using circles). •…public class Side Plot { * public static String PLOT_CHAR = "*"; public static void main(String[] args) { plotxSquared (-6,6); * plotNegXSquaredPlus20 (-5,5); plotAbsXplus1 (-4,4); plotSinWave (-9,9); public static void plotXSquared (int minX, int maxx) { System.out.println("Sideways Plot"); System.out.println("y = x*x where + minX + "= minX; row--) { for (int col = 0; col row * row; col++) { System.out.print (PLOT_CHAR); if (row== 0){ } System.out.print(" "); } for(int i = 0; i <= maxx* maxX; i++) { System.out.print("-"); } System.out.println(); Sideways PHOT y = x*x where -6<=x<=6 Sideways Plot y = x*x where -6<=x<=6 How do I fix my code to get a plot like 3rd picture?class temporary { public: void set(string, double, double); void print(); double manipulate(); void get(string&, double&, double&); void setDescription(string); void setFirst(double); void setSecond(double); string getDescription() const; double getFirst()const; double getSecond()const; temporary(string = "", double = 0.0, double = 0.0); private: string description; double first; double second; }; I need help writing the definition of the member function set so the instance varialbes are set according to the parameters. I also need help in writing the definition of the member function manipulation that returns a decimal with: the value of the description as "rectangle", returns first * second; if the value of description is "circle", it returns the area of the circle with radius first; if the value of the description is "cylinder", it returns the volume of the cylinder with radius first and height second; otherwise, it returns with the value -1.
- class temporary { public: void set(string, double, double); void print(); double manipulate(); void get(string&, double&, double&); void setDescription(string); void setFirst(double); void setSecond(double); string getDescription() const; double getFirst()const; double getSecond()const; temporary(string = "", double = 0.0, double = 0.0); private: string description; double first; double second; }; What are the members and functions in this example? I need help identifying how the members and functions work to answer the questions below. I am having troubles understanding this concept. I am learning constructors and deconstructors along with inline and hiding information. I feel lost trying to answer these questions. Can I get direction on how to proceed? Write the definition of the member function set so that the instance variables are set according to the parameters. Write the definition of the member function manipulate that returns a decimal number as follows: If the…private OnlineStudent readOnlineStudent(Scanner pIn) { String id = pIn.next(); String lname = pIn.next(); String fname = pIn.next(); OnlineStudent student = new OnlineStudent(id, fname, lname); String fee = pIn.next(); int credits = pIn.nextInt(); if (fee.equals("T")) { student.setTechFee(true); else { student.setTechFee(false); } student.setCredits(credits); return student; keep getting class, interface,enum or record expected. I need helppublic class DLList { public DLLNode front; public DLLNode back; public DLList(String name) { this.front = new DLLNode(); this.front.name = name; this.front.nextnode = null; this.front.prevnode = null; this.back = front; } public void addNode(DLLNode newNode) { newNode.nextnode = this.front; this.front.prevnode = newNode; this.front = newNode; } public void reverseListv1() { DLLNode current = this.back; //set iterator to the back node DLLNode prevBuffer = this.back.nextnode; //record (old) nextnode DLLNode prev; this.front = this.back; // set the list's "back" as the "front" while (current != null) { current.nextnode = current.prevnode; // set current node's nextnode as its previous prev = current; //record last node processed current = current.prevnode; //move iterator prev.prevnode = prevBuffer; //set last processed node's prevnode to its (old) nextnode prevBuffer = current; //record last processed node's (old) nextnode this.back = prev; // set the list's "back" point to…
- import java.util.Scanner; class BloodData//declraing BloodData class { //declaring required variables static String bloodType;//to store the blood type static String rhFactor;//to store Rhesus factor //default public constructor public BloodData() { //initializing bloodType to o and rhFactor to + bloodType="o"; rhFactor="+"; } //parameterized public constructor public BloodData(String bt,String rh) { //initializing bloodType with bt and rhFactor with rh bloodType=bt; rhFactor=rh; } //function to print bloodType and rhFactor public void display() { //printing the bloodType and rhFactor System.out.println(bloodType+rhFactor+" is added to the bloodbank.\n"); } }//end of class BloodData public class RunBloodData//declaring public class RunBloodData { public static void main(String[] args) { //creating object of Scanner class to take input Scanner sc=new…package assignment; public class Circle2D2 { //data fields specifying the center of the circle private double x, y; //data field radius private double radius; //default circle with (0, 0) for (x, y) and 1 for radius Circle2D2() { this(0, 0, 1); } //circle with the specified x, y, and radius Circle2D2(double x, double y, double radius) { this.x = x; this.y = y; this.radius = radius; } //return x public double getX() { return x; } //return y public double getY() { return y; } //return radius public double getRadius() { return radius; } //return the area of the circle public double getArea() { return Math.PI * Math.pow(radius, 2); } //return the perimeter of the circle public double getPerimeter() { return 2 * Math.PI * radius; } //return true if the specified point (x, y) is inside this circle public boolean contains(double x, double y) { return Math.sqrt(Math.pow(x - this.x, 2) + Math.pow(y - this.y, 2)) < radius; } //return true if…public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32