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- Analyze the following code.import javafx.application.Application;import javafx.event.ActionEvent;import javafx.event.EventHandler;import javafx.scene.Scene;import javafx.scene.control.Button;import javafx.stage.Stage;public class Test extends Application { @Override // Override the start method in the Application class public void start(Stage primaryStage) { Button btOK = new Button("OK"); btOK.setOnAction(new EventHandler<ActionEvent>() { public void handle(ActionEvent e) { System.out.println("The OK button is clicked"); } }); Scene scene = new Scene(btOK, 200, 250); primaryStage.setTitle("MyJavaFX"); // Set the stage title primaryStage.setScene(scene); // Place the scene in the stage primaryStage.show(); // Display the stage } /** * The main method is only needed for the IDE with limited JavaFX * support. Not needed for running from the command line. */ public static void main(String[] args) { launch(args); }}…Chapter 18 Problem 38.PE Textbook: Introduction to Java programming and datastructure. 11th Edition Y. Daniel Liang Publisher: PEARSON ISBN: 9780134670942 This code is taken from your website does not work. package e38; import javafx.application.Application;import javafx.event.ActionEvent;import javafx.event.EventHandler;import javafx.scene.Scene;import javafx.scene.control.Button; import javafx.stage.Stage;import javafx.geometry.Pos;import javafx.scene.control.Label;import javafx.scene.control.TextField;import javafx.scene.control.Textfield;import javafx.scene.layout.BorderPane;import javafx.scene.layout.HBox;import javafx.scene.layout.Pane;import javafx.scene.shape.Line;import javafx.stage.Stage; public class E38 extends Application { @Override public void start(Stage primaryStage) { // Create a pane TreePane tp = new TreePane(); // Create a textfield TextField tfOrder = new TextField(); // Set the Depth…import javafx.application.Application; import javafx.geometry.*; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.layout.*; import javafx.stage.Stage; import javafx.event.*; import javafx.scene.text.*; public class SweepstakesJavaFX extends Application { private TextField first = new TextField(); private TextField last = new TextField(); private TextField phone = new TextField(); private TextField email = new TextField(); private TextField luckyNum = new TextField(); private TextField dob = new TextField(); public Label error = new Label(); public Label title = new Label("Sweepstakes Entry Form\nPlease complete the fields below"); public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { VBox labels = new VBox(); GridPane pane = new GridPane(); pane.setAlignment(Pos.CENTER); labels.setAlignment(Pos.CENTER);…
- import javafx.application.Application; import javafx.geometry.*; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.layout.*; import javafx.stage.Stage; import javafx.event.*; import javafx.scene.text.*; public class SweepstakesJavaFX extends Application { private TextField first = new TextField(); private TextField last = new TextField(); private TextField phone = new TextField(); private TextField email = new TextField(); private TextField luckyNum = new TextField(); private TextField dob = new TextField(); public Label error = new Label(); public Label title = new Label("Sweepstakes Entry Form\nPlease complete the fields below"); public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { VBox labels = new VBox(); GridPane pane = new GridPane(); pane.setAlignment(Pos.CENTER); labels.setAlignment(Pos.CENTER);…Create a flowchart for this Java Programimport java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.*;import javax.swing.JOptionPane;public class Calculator extends Frame implements ActionListener {Label fn, sn, op;TextField tf1, tf2, tf3;Button c;Calculator() {fn = new Label("First Number:");fn.setBounds(60, 70, 110, 20);sn = new Label("Second Number:");sn.setBounds(60, 100, 110, 20);op = new Label("Operator:");op.setBounds(60, 130, 110, 20);tf1 = new TextField();tf1.setBounds(180, 70, 150, 20);tf2 = new TextField();tf2.setBounds(180, 100, 150, 20);tf3 = new TextField();tf3.setBounds(180, 130, 150, 20);c = new Button("Compute");c.setBounds(173, 170, 163, 30);c.addActionListener(this);add(fn);add(sn);add(op);add(tf1);add(tf2);add(tf3);add(c);setSize(400, 250);setLayout(null);setVisible(true);}public void actionPerformed(ActionEvent e) {try {double n1 = Double.parseDouble(tf1.getText());double n2 = Double.parseDouble(tf2.getText());double r;char ch =…Write a javaFX application that displays a text field, a color picker, and a button. When the user presses the button, display the text obtained from the text field in the color selected by the color picker. Heres what I got so far: import javafx.application.Application; import javafx.event.ActionEvent; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ColorPicker; import javafx.scene.control.TextField; import javafx.scene.paint.Color; import javafx.scene.text.Text; import javafx.stage.Stage; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; public class PP619 extends Application{ private Text message; private ColorPicker colorPicker; private TextField txtName; private Button btnDisplay; //Allows user to select color and write text public void start(Stage primaryStage) { colorPicker = new ColorPicker(Color.BLACK);…
- What is the output of the following JavaFx Code import javafx.application.Application; import javafx.scene.Scene; import javafx.stage.Stage; import javafx.scene.control.Button; import javafx.scene.layout.HBox; public class HBoxDemo extends Application { public void start(Stage stage1) { // create four buttons Button button1 = new Button("Button1"); Button button2 = new Button("Button2"); Button button3 = new Button("Button3"); Button button4 = new Button("Button4"); НВох рane1 = new HBOX(0; //set the spacing (horizontaly) between the nodes pane1.setSpacing(20); //set the minimum size of the pane's width & height pane1.setMinSize(50,50); pane1.getChildren().addAll(button1,button2,button3,button4); Scene scene1 = new Scene(pane1); stage1.setTitle("HBox Demo"); stage1.setScene(scene1); stage1.show(); } }Please help me fix the errors in the java program below. There are two class AnimatedBall and BouncingBall import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…please complete the code import javafx.application.Application; import javafx.geometry.*; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.layout.*; import javafx.stage.Stage; import javafx.event.*; import javafx.scene.text.*; public class SweepstakesJavaFX extends Application { private TextField first = new TextField(); private TextField last = new TextField(); private TextField phone = new TextField(); private TextField email = new TextField(); private TextField luckyNum = new TextField(); private TextField dob = new TextField(); public Label error = new Label(); public Label title = new Label("Sweepstakes Entry Form\nPlease complete the fields below"); public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { VBox labels = new VBox(); GridPane pane = new GridPane(); pane.setAlignment(Pos.CENTER);…
- PLEASE HELP ME MY CANCEL BUTTON AND TRY BUTTON DO THE SAME THING I WANT MY CANCEL BUTTON TO CLOSE MY PROGRAM/FRAME import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z);…Analyze the following code:import javafx.application.Application;import javafx.scene.Scene;import javafx.scene.control.RadioButton;import javafx.scene.control.ToggleGroup;import javafx.scene.layout.FlowPane;import javafx.scene.layout.Pane;import javafx.stage.Stage;public class Test extends Application { @Override // Override the start method in the Application class public void start(Stage primaryStage) { Pane pane = new FlowPane(); ToggleGroup group = new ToggleGroup(); RadioButton rb1 = new RadioButton("Java"); RadioButton rb2 = new RadioButton("C++"); pane.getChildren().addAll(rb1, rb2); Scene scene = new Scene(pane, 200, 250); primaryStage.setTitle("Test"); // Set the stage title primaryStage.setScene(scene); // Place the scene in the stage primaryStage.show(); // Display the stage } /** * The main method is only needed for the IDE with limited JavaFX * support. Not needed for running from the command line. */ public static void…Please help me fix the java program below. I keep on getting hello world when I run it AnimatedBall.java import javax.swing.*;import java.awt.*;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;public class AnimatedBall extends JFrame implements ActionListener{private Button btnBounce; // declare a button to playprivate TextField txtSpeed; // declare a text field to enterprivate Label lblDelay;private Panel controls; // generic panel for controlsprivate BouncingBall display; // drawing panel for ballContainer frame;public AnimatedBall (){// Set up the controls on the appletframe = getContentPane();btnBounce = new Button ("Bounce Ball");//create the objectstxtSpeed = new TextField("10000", 10);lblDelay = new Label("Enter Delay");display = new BouncingBall();//create the panel objectscontrols = new Panel();setLayout(new BorderLayout()); // set the frame layoutcontrols.add (btnBounce); // add controls to panelcontrols.add (lblDelay);controls.add…