C++ for Engineers and Scientists
C++ for Engineers and Scientists
4th Edition
ISBN: 9781133187844
Author: Bronson, Gary J.
Publisher: Course Technology Ptr
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Chapter 9, Problem 3PP

(Program) Write a C++ program that accepts a string from the user and then replaces all occurrences of the letter e with the letter x.

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(Python)Write a function that receives an integer. The function must return a string containing thehexadecimal representation of the integer.
2. (Guess the Number) Write a C program that plays the game of "guess the number" as fol- lows: Your program chooses the number to be guessed by selecting an integer at random in the range 1 to 1000. The program then types: 5.32 I have a number between 1 and 1000. Can you guess my number? Please type your first guess. The player then types a first guess. The program responds with one of the following: 1. Excellent! You guessed the number! Would you like to play again (y or n)? 2. Too low. Try again. 3. Too high. Try again. If the player's guess is incorrect, your program should loop until the player finally gets the number right. Your program should keep telling the player Too high or Too low to help the player “zero in" on the correct answer. [Note: The searching technique employed in this problem is called binary search. We'll say more about this in the next problem.]
(PYTHON) Write a program with a function that takes a string; if the length of a string is even, the functionshould add an asterisk at the beginning of a string; else, the function should add asterisks at the end ofa string. The function, then, capitalizes all letters and returns the new string The program should let the user enter a string and pass it to the function.
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