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- Write a program that simulates the rolling of two dice. The program should use rand twice to roll the first die and second die, respectively. The sum of the two values should then be calculated. [Note: Because each die can show an integer value from 1 to 6, then the sum of the two values will vary from 2 to 12, with 7 being the most frequent sum and 2 and 12 the least frequent sums.] Figure below shows the 36 possible combinations of the two dice. Your program should roll the two dice 36,000 times Use a one- dimensional array to tally the numbers of times each possible sum appears. Print the results in a tabular format. Also, determine if the totals are reasonable; i.e., there are six ways to roll a 7, so approximately one-sixth of all the rolls should be 7. 5 3 4. 56 7 2 4 5 6 7 8 3 4 56 7 8 9 5 6 7 8 9 10 4 5 7 8 9 10 11 6 7 8 9 10 11 12Write a program that simulates the rolling of two dice. The program should use rand to roll the first dice and should use rand again to roll the second dice. The sum of the two values should then be calculated. Note: Since each dice can show an integer value from 1 to 6, then the sum of the to values will vary from 2 to 12, with 7 being the most frequent sum and 2 and 12 being the least frequent sums. Below shows the 36 possible combinations of the two dice. Your program should roll the two dice 36,000 times. Use a single-subscripted array to tally the numbers of times each possible sum appears. Print the results in a tabular format. Also, determine if the totals reasonable (i.e. there are six ways to roll a 7, so approximately one sixth of all the rolls should be 7).f. A laborant in a laboratory does a number of antigen tests in one day. Write a program that simulates the number of antigen tests done in a day in a laboratory, displays the number of positives and negatives, and calculates the % of positives in one day. Your program needs to first generate a random number that will show the number of tests done in a day. One laboratory in a day cannot do more than 100 tests and less than 1 (they do at least one). Then for each of the tests, your program needs to generate a random number to show whether they are positive or negative. In order to write this program, you need to have the following three functions used by the main function: test result (void): This function generates a test result. It should randomly return either one or zero. 1 means positive test result and 0 means negative test result. float positive percentage (int,int) : This function takes the total number of positives and the total number of tests and returns the % of positives.…
- Python Please Write a program which picks a pair of dice. If the sum of the rolled numbers is 10, print "You WON!", else print "You lost! Better luck next time!"Write a program that plays a guessing game with the user. Have your program read and store an integer (between 1 and 10) from the user, and then generate a random number between 1 and 10. The user wins if their number matches the number picked at random. Your program should output the random number chosen, and also tell the user if they won or not.You have been asked to write a program to play rock-paper-scissors. Your program will ask the user to input a number 0, 1, or 2 to denote rock, paper, and scissors respectively. Your program will then randomly generate a number 0, 1, or 2 to denote the computer’s hand. The rules for the game are: •A scissor can cut paper. •A rock can knock a scissor. •A piece of paper can wrap a rock. Let the game run continuously until either the user or the computer wins 3 times, displaying the outcome of each hand. At the end of the game, display a message indicating whether the user or the computer wins Helpful Hint: import random player2= random.randint(0, 2)
- Write a program that plays a dice game called "21" It is a variation on BlackJack where one player plays against the computer trying to get 21 or as close to 21 without going over. Here are the rules of the game: You will play with dice that have numbers from 1 to 11. To win, the player or the computer has to get to 21, or as close as possible without going over. If the player or computer goes over 21, they instantly lose. If there is a tie, the computer wins. Starting the game: The player is asked to give the computer a name. For now, we'll simply call the computer opponent, "computer." The game starts with rolling four dice. The first two dice are for the player. These two dice are added up and the total outputted to the screen. The other two dice are for the computer. Likewise, their total is outputted to the screen. Player: If a total of 21 has been reached by either the player or the computer, the game instantly stops and the winner is declared. Otherwise,…Write a program that plays a dice game called "21" It is a variation on BlackJack where one player plays against the computer trying to get 21 or as close to 21 without going over. Here are the rules of the game: You will play with dice that have numbers from 1 to 11. To win, the player or the computer has to get to 21, or as close as possible without going over. If the player or computer goes over 21, they instantly lose. If there is a tie, the computer wins. Starting the game: The player is asked to give the computer a name. For now, we'll simply call the computer opponent, "computer." The game starts with rolling four dice. The first two dice are for the player. These two dice are added up and the total outputted to the screen. The other two dice are for the computer. Likewise, their total is outputted to the screen. Player: If a total of 21 has been reached by either the player or the computer, the game instantly stops and the winner is declared. Otherwise,…A python program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows: When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.) The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard. The computer’s choice is displayed. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) If both players make the same choice, the game must be played…
- In this homework assignment, you are going to code a java program which uses random numbers to create a guessing game. This will give you practice with random numbers and loops while allowing you to explore and understand a little more Java code. You will also need to test out this program to ensure the correctness of the algorithm and code. You will need to develop test data that will represent all possible kinds of data that the user may enter. You are going to write a program that allows the user to play a simple guessing game in which your program thinks up an integer between 1 and 100 and allows the user to make guesses until the user gets it right. (The program also counts how many tries it took to get the correct number). For each incorrect guess you will tell the user whether the right answer is higher or lower. Your program is required to exactly reproduce the format and behavior of the log of execution. Program should output: (Sample user output written in bold) This program…You will implement a variant of the number guessing game we played in lecture. In this variant, you will ask the user to guess the price of a $42,500 car. Let's assume that the player knows the price of the car is rounded to the nearest $500. If a player's guess is not exactly correct, your program will tell them they are either too high or too low. The player will get as many guesses as they need to guess the price of the $42,500 car. They need to guess correctly to finish the game, but they will only win the game if they used 5 or fewer guesses. Here are two examples of how the program should work for both cases: Guess the price and win the prize! Enter your guess:50000 Too high! Enter your guess:40000 Too low! Enter your guess:45000 Too high! Enter your guess: 42500 You won the car! Guess the price and win the prize! Enter your guess:46000 Too high! Enter your guess:45000 Too high! Enter your guess: 44000 Too high! Enter your guess: 43000 Too high! Enter your guess:4 Too low! :…Write a program that simulates picking a card from a deck of 52 cards. Your program should display the rank (Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King) and suit (Clubs, Diamonds, Hearts, Spades) of the card.