Write a JQUERY code for the implementation of an animation. It must contain DIV and its background color can be changed after clicking a button and on the same event div’s height and width should also be increased
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Write a JQUERY code for the implementation of an animation. It must contain DIV and its background color can be changed after clicking a button and on the same event div’s height and width should also be increased.
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- Write a JQUERY code for the implementation of an animation. It must contain DIV and its background color can be changed after clicking a button and on the same event div���s height and width should also be increased.MipMaps I Suppose that a pixel projects to an area of 10x28 texels in a texture map. From what mipmap level does the texture unit look up the texture value for this pixel, if the texture unit is using "nearest" lookup for mipmaps? Enter a single integer that is the mipmap level. A/Include a header that is Your Name, JackhammerMan Exercise Display the JackhammerMan animation as soon as the page loads Do not include any buttons on the page Do not include any unused functions in the code (i.e., if your implementation removes the use of a function, remove the function as well - never leave "dead code" in the software).
- Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.Computer Graphics: Using any existing 2D or 3D graphics library ( such as Java 2D, Java 3D or OpenGL ) draw a scene featuring various elements. You are to choose one from the following categories: Promotion for some cause using Java 2D only. It must consist of :- at least three graphical elements - at least one composite graphical element- at least one (1) textual element.Tic Tac Toe SimulatorCreate a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an example of the application’s window. The window shown in the figure uses nine large JLabelcomponents to display the Xs and Os.One approach in designing this application is to use a two-dimensional int array to simulatethe game board in memory. When the user clicks the New Game button, the applicationshould step through the array, storing a random number in the range of 0 through 1 in eachelement. The number 0 represents the letter O, and the number 1 represents the letter X. TheJLabel components should then be updated to display the game board. The application shoulddisplay a message indicating whether player X won, player Y won, or the game was a tie.
- Double any element's value that is less than controlValue. Ex: If controlValue = 10, then dataPoints = {2, 12, 9, 20} becomes {4, 12, 18, 20}. #include <iostream>using namespace std; int main() { const int NUM_POINTS = 4; int dataPoints[NUM_POINTS]; int controlValue; int i; cin >> controlValue; for (i = 0; i < NUM_POINTS; ++i) { cin >> dataPoints[i]; } /* Your solution goes here */ for (i = 0; i < NUM_POINTS; ++i) { cout << dataPoints[i] << " " ; } cout << endl; return 0;}my_games = ['Zelda', 'Pokemon', 'Splatoon'] my_games[1] = 'Minecraft' Draw (or describe) the objects and labels that the Python interpreter creates in response to the first assignment. Then draw (or describe) the objects and labels that results from carrying out the second assignment immediately after the first assignment. Include your drawings or text descriptions in the solution document.10. Tic-Tac-Toe Simulator Create a JavaFX application that simulates a game of tic-tac-toe. Figure 15-55 shows an example of the application's GUI. The window shown in the figure uses nine ImageView components to display the Xs and Os. (You will find images for the X and the O in the book's Student Sample Files.) The application should use a two-dimensional int array to simulate the game board in mem- ory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The application's window should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie. Tic Tac Toe X Wins! New Game
- The parameter is incorrect. The picture size is not supported. Each image must have a resolution of 40 to 2600 pixels.In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.Why would you utilize data encapsulation, and what is it?