1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any position with 03=1. All other terminal positions have utility O. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s) + X1 (s)-(3 02 (s)+1(s)). a. Approximately how many possible games of tic-tac-toe are there? b. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one on the board), taking symmetry into account. c. Mark on your tree the evaluations of all the positions at depth 2. d. Using the minimax algorithm, mark on your tree the backed-up values for the positions at depths 1 and 0, and use those values to choose the best starting move.

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter10: Classes And Data Abstraction
Section: Chapter Questions
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1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts
and crosses) as an example. We define Xn as the number of rows, columns, or diagonals
with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals
with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any
position with 03=1. All other terminal positions have utility O. For nonterminal positions,
we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)-(3 02 (s)+ 01(s)).
a.
Approximately how many possible games of tic-tac-toe are there?
b.
Show the whole game tree starting from an empty board down to depth 2 (i.e.,
one X and one on the board), taking symmetry into account.
C. Mark on your tree the evaluations of all the positions at depth 2.
d. Using the minimax algorithm, mark on your tree the backed-up values for the
positions at depths 1 and 0, and use those values to choose the best starting
move.
Transcribed Image Text:1. This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X's and no Os. Similarly, On is the number of rows, columns, or diagonals with just n Os. The utility function assigns +1 to any position with X3=1 and -1 to any position with 03=1. All other terminal positions have utility O. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)-(3 02 (s)+ 01(s)). a. Approximately how many possible games of tic-tac-toe are there? b. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one on the board), taking symmetry into account. C. Mark on your tree the evaluations of all the positions at depth 2. d. Using the minimax algorithm, mark on your tree the backed-up values for the positions at depths 1 and 0, and use those values to choose the best starting move.
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1. Using the minimax algorithm, mark on your tree the backed-up values for the positions at depths 1 and 0, and use those values to choose the best starting move.

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