USE JAVA LANGUAGE to solve this problem Important: - Provide API documentation comments for your class(es), class constructor(s) and method(s) using the Java standard form for documentation comments discussed in this course. - Use meaningful variable and constant names
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
USE JAVA LANGUAGE to solve this problem
Important:
- Provide API documentation comments for your class(es), class constructor(s) and method(s) using the Java
standard form for documentation comments discussed in this course.
- Use meaningful variable and constant names
Step by step
Solved in 6 steps with 2 images
- Your program should include three classes: Course, TermTranscript, and HW2_yourId classes. Course class: should contain necessary instance variables and methods of a course and at least these methods: getGradePoint(): gives a grade point of a course using table 1. getCreditEarned(): gives number of earned credits if student have one of the grades from table 1; otherwise it is zero. getCreditAttempted(): gives number of attempted credits in a course. TermTranscript class: should contain student information, previous semesters information and all courses information. The class should contain any necessary methods, and at least the following: getSemesterGPA() method: calculate a semester GPA. getCGPA() method: calculate cumulative GPA (CGPA). semesterCreditEarned() method: gives credit earned in a semester. semesterCreditAttempted() method: gives credit attempted in a semester. generateReport() method: creates an output file with name “ID_semesterRep.txt” and displays…A field has access that is somewhere between public and private. static final Opackage OprotectedTemp Class - Create Temp class whos job is to hold a temp in degrees F and gives methods to get the temp in F, Celsius, and Kelvin. The class should follow the instance variable (field): ftemp (double type that holds F temp)Follow these methods with the class.. Constructor --Will accept Fahrenheit temperature as a double to store it in the ftemp field. setFahrenheit - The setFahrenheit method accepts a Ftemperature as a doubleto stores it in the ftemp field. getFahrenheit - Returns the value of the ftemp field, as a Fahrenheit temperature (no conversion required). getCelsius - Returns the value of the ftemp field converted to Celsius. [C e l s i u s = ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 )] getKelvin - Returns the value of the ftemp field converted to Kelvin. [K e l v i n = ( ( 5.0 / 9.0 ) × ( F a h r e n h e i t − 32 ) ) + 273] Exemplify the temp class by writing a (test) program that is separate and promotes users for an F Fahrenheit temp. The program must create an…
- Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…Static & Not Final Field: Accessed by every object, Changing Non-Static & Final Field: Accessed by object itself, Non-Changing Static & Final: Accessed by every object, Non-Changing Non-Static & Not Final Field: Accessed by object itself, ChangingRead the following situation and decide how the variables should be defined. You have a class named HeartsPlayerA round of Hearts starts with every player having 13 cardsPlayers then choose 3 cards to “trade” with a player (1st you pass left, 2nd you pass right, 3rd you pass across, 4th you keep)Players then strategically play cards in order to have the lowest scoreAt the end of the round, points are cumulatively totaled for each player.If one player’s total is greater than 100, the game ends and the player with the lowest score wins. 1. How should the following data fields be defined (with respect to final and static)?(a) playerPosition (These have values of North, South, East, or West)(b) directionOfPassing(c) totalScore…Create an automobile class that will be used by a dealership as a vehicle inventory program. The following attributes should be present in your automobile class: private string make private string model private string color private int year private int mileage Your program should have appropriate methods such as: default constructor parameterized constructor add a new vehicle method list vehicle information (return string array) remove a vehicle method update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage"). Then call the method to list the values. Loop through the array and print to the screen.…
- Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…Using oop in java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score.Assignment 10: Chapter 10 Complete Programming Challenge 10 at the end of chapter 10 10. Ship, CruiseShip, and CargoShip Classes Design a Ship class that the following members: A field for the name of the ship (a string) - A field for the year that the ship was built (a string). A constructor and appropriate accessors and mutators. A toString method that displays the ship's name and the year it was built. Design a CruiseShip class that extends the Ship class. The CruiseShip class should have the following members: A field for the maximum number of passengers (an int). A constructor and appropriate accessors and mutators. A toString method that overrides the toString method in the base class. The CruiseShip class's toString method should display only the ship's name and the maximum number of passengers. Design a CargoShip class that extends the Ship class. The CargoShip class should have the following members: A field for the cargo capacity in tonnage (an int). A constructor and…
- 14.23 LAB: Dean's list Students make the Dean's list if their GPA is 3.5 or higher. Complete the Course class by implementing the get_deans_list() instance method, which returns a list of students with a GPA of 3.5 or higher. The file main.py contains: . The main function for testing the program. Class Course represents a course, which contains a list of student objects as a course roster. (Type your code in here.) • Class Student represents a classroom student, which has three attributes: first name, last name, and GPA. (Hint: get_gpa() returns a student's GPA.) Note: For testing purposes, different student values will be used. Ex. For the following students: Henry Nguyen 3.5 Brenda Stern 2.0 Lynda Robison 3.2 Sonya King 3.9 the output is: Dean's list: Henry Nguyen (GPA: 3.5) Sonya King (GPA: 3.9)In Javascript, Pet Class: Design a class named Pet, which should have the following fields and methods: name: The name of a pet type: The type of animal the pet is ("Dog", "Cat", "Lizard", etc.) age: The age of the pet. setName: The setter for the name field. getName: The getter for the name field. setType: The setter for the type field. getType: The getter for the type field. setAge: The setter for the age field. getAge: The getter for the age field. Once you have designed the class, create an instance of the class and use the setter and getter methods to store data in the object and display the data.At most, a class can contain ____________ method(S). 0 1 2 any number of