This simulates a basic dungeon escape with creature encounters. You must create a simple program that allows the player to move their character across a map and find the exit. There will be one BOSS monster trying to catch the player. When the player makes a move (step) the monster must make 1 step (preferably toward the player). The player must always start off at location row 0 column 0. The destination is at location row 18 and column 19. The monster starts at row18 column 10. This is summarized in the table below.
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Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
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- Scenario You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West. You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will…Scenario You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West. Directions In this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating a storyboard and pseudocode or flowcharts. Remember, in Project One, you are only designing the game. You will actually develop the code for your game in Project Two. Review the…Gradient FillIn this labwork are asked to write a GUI application again using AWT. This is a fairly easy labworkthat is more about getting used to synchronized online learning. You are expected to:• Draw two rectangles.• Both of them should be filled using GradientPaint() function of AWT. (Check out itsfunction definition that is listed below.)• The first gradient should be parallel to the diagonal of the first rectangle. The colorgradient should not be repeated (acyclic).• The second gradient should be horizontal. The color gradient should be repeated forthis one (cyclic).• You are free to choose the colors but other than that your output should be similar tothe example screenshot given below.
- Instructions Create an algorithm for a game that can be won by defeating the final level's boss. Assuming: -the Boss have 150 Hit Points and 50 Attack Damage. -there are 3 minions with 25 Hit Points each and 5 Attack Damage. -and your character have 500 Hit Points and 15 Attack Damage you may invent your own actions.Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statementsGame Description: Pig is a game that has two players (in our case one human and one computer) that alternate turns. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of the rolling the die repeatedly until you get a 1 or decide to stop. As long as you roll a 2-6, you will add this amount to your total for that turn. But if you roll a 1 during your turn, your turn ends and you receive zero points for that entire turn (erasing all of the progress you made since you last agreed to stop). If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls. The trick is knowing how long to push it before we should stop and save our gains. See end of this document for an example of a game of pig we should write coding as below In order to explore what is the best strategy for the computer player (i.e. at what score do we stop each computer…
- Prompt: Create a virtual pet care game where players can choose a cute pet and then feed, train, or play-with it. The game is based on a simple game loop, where at the beginning of each loop, the game notifies the player of the current pet status (hungry, sleepy, bored, etc.) The player should then select the corresponding actions to improve the status of the pet. After each action, the game loop is repeated and the pet values are updated. The status should be displayed along with the corresponding messages as well as the menu of actions. Design Requirements: Implement the Pet class Create the base Pet class. It should manage variables that keep track of the pet's state, such as how hungry/sleepy/bored/happy the pet is currently. Include a function that updates the pet's state values to reflect the passage of time. If any of the variables are above some threshold (such as 40 out of 100), the function should output the corresponding message such as "<Pet name> is hungry!" Each…check_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.
- Tetris Game on microbit using blocks or python The game must use at least 5 peripherals (buttons, LED matrix, temperature sensor, touch sensor, light sensor, microphone, speaker, accelerometer, compass) All devices used must have events that interconnect them with each other (ex: when button A is pressed the current temperature value is displayed on the LED matrix) The game must implement different behaviors for on_start() and on_forever() The game must implement a monitoring system (display in the console or graphically) of the data provided by at least one device of your choice.Create an app that enables the user to play the game of 15. The game has a 4-by-4 board with a total of 16 slots. One slot is empty; the others are occupied by 15 square tiles numbered 1 through 15. The user can move any tile next to the currently empty slot into that slot by clicking that tile. Your app should create the board with the tiles in random order. The goal is to arrange the tiles into sequential order, row by row—that is, 1–4 in the first row, 5–8 in the second row, 9–12 in the third row and 13–15 in the fourth row.Road Trip Programming challenge description: You've decided to make a road trip across the country in a straight line. You have chosen the direction you'd like to travel and made a list of cities in that direction that have gas stations to stop at and fill up your tank. To make sure that this route is viable, you need to know the distances between the adjacent cities in order to be able to travel this distance on a single tank of gasoline, (No one likes running out of gas.) but you only know distances to each city from your starting point. Input: Your program should read lines from standard input. Each line contains the list of cities and distances to them, comma delimited, from the starting point of your trip. You start your trip at point 0. The cities with their distances are separated by semicolon. Output: Print out the distance from the starting point to the nearest city, and the distances between two nearest cities separated by comma, in order they appear on the route. Test 1…