The __________ parameter of the set accessor is automatically created by the com- piler, and its data type is the same as that of the property.a. propertyb. valuec. memberd. detail
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The __________ parameter of the set accessor is automatically created by the com- piler, and its data type is the same as that of the property.
a. property
b. value
c. member
d. detail
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- The __________ parameter of the set accessor is automatically created by the compiler, and its data type is the same as that of the property. a. property b. value c. member d. detailPet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. *** I need help…Book Donation App Create a book-app directory. The app can be used to manage book donations and track donors and books. The catalog is implemented using the following classes: 1. The app should have donors-repo.js to maintain the list of donors and allow adding, updating, and deleting donors. The donor object has donorID, firstName, lastName, and email properties. This module should implement the following functions: • getDonor(donorId): returns a donor by id. • addDonor(donor): adds a donor to the list of donors; donorID should be autoassigned a random number. • updateDonor(donor): updates the donor having the matching donorID. • deleteDonor(donorID): delete the donor with donorID from the list of donors, only if they are not associated with any books. 2. The app should have books-repo.js to maintain the list of donated books and allow adding, updating, and deleting books. The book object has bookID, title, authors, and donorID properties. • donorID references the book’s donor. This…
- Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.RetailItem ClassWrite a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item #1 Jacket 12 59.95 Item #2 Designer Jeans 40 34.95 Item #3 Shirt 20 24.95
- Class AssignmentResult An object that represents the result of an assignment. __init__(self, id:int, assignment: Assignment, grade: float): """ This will contain the ID of the student, the assignment that the student worked on and the grade the student received on the assignment. :param id: The ID of the student that created this Assignment result :param assignment: The Assignment that the student worked on. :param grade: A number between 0-1 representing the numerical grade the student received """ get_id(self) -> int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_grade(self) -> float: """ Returns the grade as specified in the constructor. :return: The grade the student received for this assignment """ get_assignment(self) -> Assignment: """ Returns the assignment as specified in the constructor. :return: The assignment that the student worked on to…// CONSTANT// static const int MAX_SIZE = ____// IntSet::MAX_SIZE is the highest # of elements an IntSet// can accommodate.// CONSTRUCTOR// IntSet()// Pre: (none)// Post: The invoking IntSet is initialized to an empty// IntSet (i.e., one containing no relevant elements).// CONSTANT MEMBER FUNCTIONS (ACCESSORS)// int size() const// Pre: (none)// Post: Number of elements in the invoking IntSet is returned.// bool isEmpty() const// Pre: (none)// Post: True is returned if the invoking IntSet has no relevant// relevant elements, otherwise false is returned.// bool contains(int anInt) const// Pre: (none)// Post: true is returned if the invoking IntSet has anInt as an// element, otherwise false is returned.// bool isSubsetOf(const IntSet& otherIntSet) const// Pre: (none)// Post: True is returned if all elements of the invoking IntSet// are also elements of otherIntSet, otherwise false…main.cc file #include <iostream> #include "car.h" int main() { // =================== YOUR CODE HERE =================== // 1. Create a Car object called `c1` using the default // constructor. // Call its Print member function. // ====================================================== std::cout << "\n"; // =================== YOUR CODE HERE =================== // 2. Create a `VehicleId` object with the following info: // Model: Honda, ID: 3, License plate: 7B319X4 // Create a `Car` object `c2` using the constructor that // accepts a `VehicleId` and pass in the `VehicleId` // object you just made. // Call its Print member function. // ====================================================== std::cout << "\n"; // =================== YOUR CODE HERE =================== // 3. Create a `Date` object with the following info: // Day: 4, Month: 11, Year: 2018 // Create a `Car` object `c3` using the constructor that // accepts…
- A. Car Class Create a Python Program where you write a class named Car that has the following data attributes: • _ _year_model (for the car's year model) • __make (for the make of the car) • _ _speed (for the car's current speed) The Car class should have an _init_ method that accepts the car's year model and make as arguments. These values should be assigned to the object's _year_model and make data attributes. It should also assign 0 to the __speed data attribute. The class should also have the following methods: accelerate() The accelerate method should add 5 to the speed data attribute each time it is called. brake() The brake method should subtract 5 from the speed data attribute each time it is called. • get_speed() The get_speed method should return the current speed. Next, design a program that creates a Car object then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method…Data structure & Algorithum java program Write a class name month. The class should have an int field named monthNumber that holds the number of the month. For example, January would be 1, February would be 2, etc. The class should also have appropriate constructors and getter / setter methods. There should also be a getMonthName that returns the name of the month corressponding to the month number. Also include exception code when a number less than 1 or greater than 12 is given in the constructor and/ or the set method. Demonstrate the classess and catching the exception in a program, such as Month Test. Display appropriate information to the user if an erro occurs.Home Activity Your task is to create two classes namely data and calculation. The calculation class is a friend of the data class. The data class will be composed of two floating point data members namely a and b. The class will also be composed of a friend function display that can display all the data members. Course: CSCL-1208 Object Oriented Programming Techniques The calculation class is responsible for performing operations on the data class and hence it has three functions as follows: • A function to compute the Square of sums i.e. (a + b) =a²+ b² +2ab •A function to compute the Square of difference i.e. (a - b)² =a²+ b? -2ab