TASK 2: Create a calculator for the number by creating a class of number with overloading all operators in it.(Operators: ++,--,+,-,/,*,
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
TASK 2:
Create a calculator for the number by creating a class of number with overloading all operators in it.(Operators: ++,--,+,-,/,*, >>, <<).
Step by step
Solved in 3 steps with 3 images
- Term by CodeChum Admin (JAVA CODE) Construct a class called Term. It is going to represent a term in polynomial expression. It has an integer coefficient and an exponent. In this case, there is only 1 independent variable that is 'x'. There should be two operations for the Term: public Term times(Term t) - multiplies the term with another term and returns the result public String toString() - prints the coefficient followed by "x^" and appended by the exponent. But with the following additional rules: if the coefficient is 1, then it is not printed. if the exponent is 1, then it is not printed ( the caret is not printed as well) if the exponent is 0, then only the coefficient is printed. Input The first line contains the coefficient and the exponent of the first term. The second line contains the coefficient and the exponent of the second term. 1·1 4·3 Output Display the resulting product for each of the test case. 4x^48- Create an instance of the following class and call its methods. class Exam{ int grade; public: void seta (int b) (grade=b; } int geta () {return grade; } 9- When the word const is put before the variable definition, what does that mean? 10- How to concatenate two strings in C++ language? C++The code for a class, the code for a method, and the code for while and for loops with more than ones statement is enclosed in ____. /* and */ [ and ] { and }
- Welcome Assignment ### welcome_assignment_answers ### Input - All eight questions given in the assignment. ### Output - The right answer for the specific question. def welcome_assignment_answers(question): # The student doesn't have to follow the skeleton for this assignment. # Another way to implement it is using "case" statements similar to C. if question == "Are encoding and encryption the same? - Yes/No": answer = "The student should type the answer here" elif question == "Is it possible to decrypt a message without a key? - Yes/No": answer = "The student should type the answer here" return (answer) # Complete all the questions. if __name__ == "__main__": # use this space to debug and verify that the program works debug_question = "Are encoding and encryption the same? - Yes/No" print(welcome_assignment_answers(debug_question)) As you can see, the first two questions are already in the skeleton code. Please follow the first two questions…Question 2: Ben number (In Java)Ben had difficulty coming out with an assignment question, then he created an odd number called Ben number, which is the sum of a Ben series. Let x be the starting number and y be the bout number, in the Ben series, the x should double the value when it is an even number. In contrast, the number should be subtracted by 1 when x is an odd number. Both x and y should be greater than 0.Example of a Ben series, Assume the x = 3, and y = 5, then the series should be [3, 2, 4, 8,16]. Then the Ben number should be 33 because of 3+2+4+18+16.Thus, given the method benNumber(m,n), for all m, n > 0benNumber(2,5) should return 62 because 2+4+8+16+32 = 62benNumber(3,8) should return 257 because 3+2+4+8+16+32+64+128 = 257benNumber(1,1) should return 1Note that you can only use recursion to solve Q1 and Q2, and you cannot use any loop. You are free to add helper methods, but you are not allowed to change the method header.-int x //x coord of the center -int y // y coord of the center -int radius -static int count // static variable to keep count of number of circles created + Circle() //default constructor that sets origin to (0,0) and radius to 1 +Circle(int x, int y, int radius) // regular constructor +getX(): int +getY(): int +getRadius(): int +setX(int newX: void +setY(int newY): void +setRadius(int newRadius):void +getArea(): double // returns the area using formula pi*r^2 +getCircumference // returns the circumference using the formula 2*pi*r +toString(): String // return the circle as a string in the form (x,y) : radius +getDistance(Circle other): double // * returns the distance between the center of this circle and the other circle +moveTo(int newX,int newY):void // * move the center of the circle to the new coordinates +intersects(Circle other): bool //* returns true if the center of the other circle lies inside this circle else returns false +resize(double scale):void// * multiply the…
- Program4 - (from ch7) - Computer-Assisted Instruction (Project Name: AITeacher) - The use of computers in education is referred to as computer-assisted instruction (CAI). Write a program that will help an elementary-school student learn multiplication. Use a Random object to produce two positive one-digit integers. The program should then prompt the user with a question, such as: How much is 6 times 7? The student then inputs the answer. Next, the program checks the student’s answer. If it is correct, display the message "Very good!" and ask another multiplication question. If the answer is wrong, display the message "No. Please try again." and let the student try the same question repeatedly until the student gets it right. A separate method should be used to generate each new question. This method should be called once when the app begins execution and each time the user answers the question correctly.# Coding - Simulate a robot Write a program that simulates the movements of a robot. The robot can have three possible movements: turn right turn left advance The robot is placed on a hypothetical infinite grid, facing a particular direction (north, east, south, or west) at a set of `{x,y}` coordinates,e.g., `{3,8}`, with coordinates increasing to the north and east. Create a Class `Robot` that contains a method `execute` which given a number of instructions will calculate the robot's new position, and the the direction in which it is pointing. ## Example The letter-string "RAALAL" means: Turn right Advance twice Turn left Advance once Turn left yet again Say a robot starts at `{7, 3}` facing north. Running this stream of instructions should leave it at `{9, 4}` facing west. ## Inputs and Outputs The argument of the `execute` is `string` in the format `X Y BEARING COMMANDS`. The method should return a one-liner `string` in the format `X Y BEARING`. In the…Rolling Dice Simulator [Java Assignment]Objective: Create a Java program that rolls two dice and displays the results. The program should have two Java classes: one for a single die and another for a pair of dice. Assignment Details: User Input: Ask the user to specify the number of sides they want on each die. Ensure that the user's input is within a reasonable range. Dice Rolling: Simulate rolling the dice using Math.random() based on the user's chosen number of sides. Display the sum of the values rolled, e.g., "5 + 3 = 8." Special Combinations: If the dice roll results in combinations of 2, 7, or 12, print special messages: "1 + 1 = 2 snake eyes!" "3 + 4 = 7 craps!" "6 + 6 = 12 box cars!" Main Method: In the main method, create a pair of dice, roll them, and display the results. Allow the user to decide whether to continue rolling the dice or exit the program. Additional Features: You are welcome to add more features or enhancements to the program if desired.…
- The Spider Game Introduction: In this assignment you will be implementing a game that simulates a spider hunting for food using python. The game is played on a varying size grid board. The player controls a spider. The spider, being a fast creature, moves in the pattern that emulates a knight from the game of chess. There is also an ant that slowly moves across the board, taking steps of one square in one of the eight directions. The spider's goal is to eat the ant by entering the square it currently occupies, at which point another ant begins moving across the board from a random starting location. Game Definition: The above Figure illustrates the game. The yellow box shows the location of the spider. The green box is the current location of the ant. The blue boxes are the possible moves the spider could make. The red arrow shows the direction that the ant is moving - which, in this case, is the horizontal X-direction. When the ant is eaten, a new ant is randomly placed on one of the…Java program Car Maintenance: This assignment will assess your understanding of void and value returning static methods. Your cousin owns an automotive maintenance shop that performs routine maintenance on cars. He has asked you to write a program that will provide a list of services (and their respective prices) to users and allow them to choose any, or all, services they would like and display the final price, including a 28% labor charge, a 9% markup if the car is an import, and an 8% sales tax. Task To accomplish the above, do the following: • Write the two methods outlined below. • Test your program and screenshot your successful test. carMaintenance method This method should accept the make of the car as a parameter (e.g., BMW, Ford, Ferrari, etc.). It should display the services and their prices as follows: Services: Oil Change, Tune up, Brake Job, Transmission Service, respectively: 59.99, 111.99, 189.99, 149.99 These should be stored in parallel arrays. Ask the user to…Parking Charges Program in java Write a program that works out the amount a person has to pay for parking in a car park in a tourist town. If they say they are disabled, they are told it is free. Otherwise they enter the number of hours as a whole number (1-8) that they wish to park as well as whether they have an “I live locally” badge or are an old age pensioner both of which leads to a discount. The program tells them the cost to park. The calculation is done in this program as follows. If they are disabled it is free. Otherwise ... Take number of hours they wish to park and give a basic charge: • • • • 1 hour: 3.00 pounds 2-4 hours: 4.00 pounds 5-6 hours: 4.50 pounds 7-8 hours: 5.50 pounds Next modify the resulting charge based on whether they are local or not: • If local: subtract 1 pound If OAP: subtract 2 poundsYour program MUST include methods including ones that - asks for the hours and returns the basic charge. - asks whether they live locally /…