S. Loyd popularised the 8 puzzle game in the 1870s. It is played on a three-by-three matrix with eight pieces labelled 1 through eight and one blank space. Your objective is to organise the tiles in the correct sequence. You may move any accessible tile horizontally or vertically (but not diagonally) into the vacant rectangle. Create a programme that uses the A* algorithm to answer the riddle. Begin by prioritising the sum of the number of movements made to reach this board location plus the number of tiles in the incorrect position. (Keep in mind that the number of movements you must make from a particular board location is at least as large as the number of possible moves.)Consider replacing other functions for the number of tiles in the incorrect location, such as the total of the Manhattan distances from each tile to its right position or the sums of these distances' squares.

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter8: Arrays And Strings
Section: Chapter Questions
Problem 22PE
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S. Loyd popularised the 8 puzzle game in the 1870s. It is played on a three-by-three matrix with eight pieces labelled 1 through eight and one blank space. Your objective is to organise the tiles in the correct sequence. You may move any accessible tile horizontally or vertically (but not diagonally) into the vacant rectangle. Create a programme that uses the A* algorithm to answer the riddle. Begin by prioritising the sum of the number of movements made to reach this board location plus the number of tiles in the incorrect position. (Keep in mind that the number of movements you must make from a particular board location is at least as large as the number of possible moves.)Consider replacing other functions for the number of tiles in the incorrect location, such as the total of the Manhattan distances from each tile to its right position or the sums of these distances' squares.

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