Question is in the picture.     #include using namespace std;   class Shape {     public:         void draw() {             cout << "Drawing...";         } }; //inherit from Shape class Rectangle {     private:         int width;         int height;     public:         Rectangle(int w, int h): width(w), height(h) {             cout <>x>>y;     Rectangle d(x, y);     //call the draw() method      }

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question is in the picture.

 

 

#include <iostream>

using namespace std;

 

class Shape

{

    public:

        void draw() {

            cout << "Drawing...";

        }

};

//inherit from Shape

class Rectangle

{

    private:

        int width;

        int height;

    public:

        Rectangle(int w, int h): width(w), height(h) {

            cout <<w<<"x"<<h<<endl;

        };

};

 

int main() {

    int x, y;

    cin>>x>>y;

    Rectangle d(x, y);

    //call the draw() method

    

}

 

 

 

You are making a drawing application. The code you are given declares a Shape
base class, and you are making separate classes for each shape that your
application is going to support.
Inherit the Rectangle class from the Shape class and call its draw() method.
Transcribed Image Text:You are making a drawing application. The code you are given declares a Shape base class, and you are making separate classes for each shape that your application is going to support. Inherit the Rectangle class from the Shape class and call its draw() method.
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