Programming Assignment 6: SwapPoints Objective: To write two missing functions that manipulate objects, to complete a given program. Please complete this SwapPoints program. so it produces the sample output shown at the end of the program, without changing the main method. Make sure to follow the instructions in the comments of the program. So your job is to write the two functions below, which are missing from the program: inputNewPlayerLocation: to input (x,y) coordinates from user (using Scanner), then return a Point object with those coordinates. swapPoints: to swap the coordinates of two Point objects. (Hint: To keep the main function's reference variables relevant, you can't swap Point objects entirely. You need to change the x and y coordinates inside the Point objects.) /* Here is the Sample Output your completed program should produce: Welcome, new player. Please enter your coordinates: x: 5 y: 7 Welcome, new player. Please enter your coordinates: x: 10 y: 15 Player1 location: (5,7) Player2 location: (10,15) Player 1 and Player 2 have swapped locations! Player1 location: (10,15) Player2 location: (5,7) Welcome, new player. Please enter your coordinates: x: 20 y: 30 Welcome, new player. Please enter your coordinates: x: 3 y: 1 Player1 location: (20,30) Player2 location: (3,1) Player 1 and Player 2 have swapped locations! Player1 location: (3,1) Player2 location: (20,30) */

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter8: Advanced Method Concepts
Section: Chapter Questions
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Programming Assignment 6: SwapPoints

Objective: To write two missing functions that manipulate objects, to complete a given program.

  • Please complete this SwapPoints program.  so it produces the sample output shown at the end of the program, without changing the main method.  Make sure to follow the instructions in the comments of the program.  So your job is to write the two functions below, which are missing from the program:
    • inputNewPlayerLocation: to input (x,y) coordinates from user (using Scanner), then return a Point object with those coordinates.
    • swapPoints: to swap the coordinates of two Point objects. (Hint: To keep the main function's reference variables relevant, you can't swap Point objects entirely. You need to change the x and y coordinates inside the Point objects.)

 

/* Here is the Sample Output your completed program should produce:

Welcome, new player. Please enter your coordinates:
x: 5
y: 7
Welcome, new player. Please enter your coordinates:
x: 10
y: 15
Player1 location: (5,7)
Player2 location: (10,15)
Player 1 and Player 2 have swapped locations!
Player1 location: (10,15)
Player2 location: (5,7)


Welcome, new player. Please enter your coordinates:
x: 20 
y: 30
Welcome, new player. Please enter your coordinates:
x: 3
y: 1
Player1 location: (20,30)
Player2 location: (3,1)
Player 1 and Player 2 have swapped locations!
Player1 location: (3,1)
Player2 location: (20,30)

*/

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