please make a suitable java program (inheritance) according to picture 3. House +numberRoom:int +type:String. +Displayinfo); Bungalow +location String
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- Java Assignment Outcomes: Student will demonstrate the ability to utilize inheritance in a Java program. Student will demonstrate the ability to apply the IS A and HAS A relationships. Program Specifications: Start by watching Video Segment 16 from Dr. Colin Archibald's video series (found in the module overview). Key in the program shown in the video and make sure it works. Then, add the following: Animals have a Weight. Animals have a Height. Dog is an Animal. Dogs have a Name. Dogs have a Breed. Dogs have a DOB. Cat is an Animal Cats have a Name. Cats have 9 lives, so you need to keep track of the remaining lives once a cat dies. Bird is an Animal Birds have a wing span Birds have a canFly which is true or false (some birds cannot fly) Create a test class that creates one of each type of animal and displays the animal’s toString method. Submission Requirements: You must follow the rules from the prior assignments. UMLs and Design Tools are not required for this one. YOU MAY…In Java programming (Lesson: Objects, Classes, and Constructors) Every class has a constructor and if we do not explicitly write a constructor for a class, the java compiler builds a default constructor for that class. False or True Please provide an explanation for the answer. Thank you!java programming Robot Class : a robot has a name , located at a point with integer coordinates , faces north , east , south , or west and keeps a record of all its movements positions . The class has the following methods : A default constructor that initializes robot's name to " Unknown ” , location to ( 0,0 ) , direction to North , and travelled distance to 0 , and simulated movements to null . A constructor that given robot's name , starting location , and facing direction , Accessor methods to access all the instance variables and the simulated movements of the robot Mutator methods that change the instance variables to given values and they made the change for only suitable values . tumLeft and turn Right methods that change the direction of the robot but not the location move method that moves the robot by one unit in the direction it is facing . get Travelled Distance method that retums how many units has the robot moved .
- Write a constructor for the IceCreamCup class. The constructor takes the name, and a List of Flavor s (name it fList) as parameters. It initializes the instance variables with the parameters. Use shallow copy for initializing the list of Flavor s. (Throw an IllegalArgumentException if the name is null, or the Flavor list is null or empty.) Note that successful instantiation should increase nCups by 1.The mechanism of wraping the data and methods within a single unit (i.e. class) is called: a. Polymorphism b. Inheritance c. Encapsulation d. Abstractionhello! can you help debug my program? it's in Java! here are the errors I'm getting: line 189: total_weight cannot be resolved or is not a fieldline 93: the type Snake must implement the inherited abstract method Animal.makeNoise()line 139: the method actual_num_animals(int) is undefined for the type Zooline 152: the left-hand side of an assignment must be a variableline 169: syntax error, insert } to complete Blockline 152: syntax error, insert “. class” to complete expressionline 139: syntax error on token “<“, ( expectedline 139: syntax error on token “{“ invalid AssignmentOperatorline 152: i cannot be resolved to a variableline 152: i cannot be resolved to a variableline 154: i cannot be resolved to a variable here is my code: package zoo; public abstract class Animal { private String name; private double weight; private int age; public Animal() { name=""; weight=0; age=0; } public Animal(String name, double weight, int age) { this.name = name; this.weight = weight;…
- Code: import java.util.*; //Bicycle interface interface Bicycle { abstract void changeCadence(int newValue); //will change value of candence to new value abstract void changeGear (int newValue); //changes gear of car abstract void speedUp(int increment); //increments speed of car by adding new Value to existing speed abstract void applyBrakes(int decrement); } //ACMEBicycle class definition class ACMEBicycle implements Bicycle { int cadence = 0; Â Â int speed = 0; Â Â int gear = 1; //methods of interface public void changeCadence(int newValue) { this.cadence=newValue; } public void changeGear (int newValue) { this.gear=newValue; } public void speedUp(int increment) { this.speed+=increment; } public void applyBrakes(int decrement) { this.speed-=decrement; } //display method void display() { System.out.println("Cadence: "+this.cadence); System.out.println("Gear: "+this.gear); System.out.println("Speed: "+this.speed); } } //KEYOBicycle class definition class KEYOBicycle implements…interface StudentsADT{void admissions();void discharge();void transfers(); }public class Course{String cname;int cno;int credits;public Course(){System.out.println("\nDEFAULT constructor called");}public Course(String c){System.out.println("\noverloaded constructor called");cname=c;}public Course(Course ch){System.out.println("\nCopy constructor called");cname=ch;}void setCourseName(String ch){cname=ch;System.out.println("\n"+cname);}void setSelectionNumber(int cno1){cno=cno1;System.out.println("\n"+cno);}void setNumberOfCredits(int cdit){credits=cdit;System.out.println("\n"+credits);}void setLink(){System.out.println("\nset link");}String getCourseName(){System.out.println("\n"+cname);}int getSelectionNumber(){System.out.println("\n"+cno);}int getNumberOfCredits(){System.out.println("\n"+credits); }void getLink(){System.out.println("\ninside get link");}} public class Students{String sname;int cno;int credits;int maxno;public Students(){System.out.println("\nDEFAULT constructor…Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…
- The following class sabo is included. Declaration section Implementation section class sabo sabo:: sabo() { { a = 0; b = 0; } private: sabo :: sabo(float x, float y) float a, b; { a = x, b = y; } public: float sabo :: calo(float z) sabo();…It is required to develop an application in Java to perform some operations to store information about items in a store. The application will have the following classes: (A) An abstract class called Item having following data fields (private): itemName (String), itemNum (int), make(String), price(double) and following methods: (i) Default constructor - without any parameters, (ii) Constructor having 4 parameters to initialize all data fields, (iii) Set and get methods for all data fields separately, (iv) toString method to return string representation of all data members, (v) Abstract method totalPrice to return total price. (B) Write a concrete class (with implementation of all methods) called Storeltem, which inherits the properties of class Item. This new class has the following additional members: Data fields (private): quantity (int), discountRate(double). Note that discountRate is % of the sale price. Methods (public): (i) Default constructor - without any parameters Constructor…True or False An interface can contain only abstract methods and constants.