ontains an attribute to store city code. It also contains member functions to input and show the city code. Write another class IntPhone
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- Chapter 10 defined the class circleType to implement the basic properties of a circle. (Add the function print to this class to output the radius, area, and circumference of a circle.) Now every cylinder has a base and height, where the base is a circle. Design a class cylinderType that can capture the properties of a cylinder and perform the usual operations on the cylinder. Derive this class from the class circleType designed in Chapter 10. Some of the operations that can be performed on a cylinder are as follows: calculate and print the volume, calculate and print the surface area, set the height, set the radius of the base, and set the center of the base. Also, write a program to test various operations on a cylinder.Write a c++ program in which class LocalPhone that contains an attribute phone to store a local telephone number. The class contains member functions to input and display phone number. Write a child class NatPhone for national phone numbers that inherits LocPhone class. It additionally contains an attribute to store city code. It also contains member functions to input and show the city code. Write another class IntPhone for international phone numbers that inherit NatPhone class. It additionally contains an attribute to store country code. It also contains member functions to input and show the country code. Test these classes from main() by creating objects of derived classes and testing functions in a way that clear concept of multi-level Inheritance.Write a class LocalPhone that contains an attribute phone to store a local telephonenumber. The class contains member functions to input and display phone number.Write a child class NatPhone for national phone numbers that inherits LocPhoneclass. It additionally contains an attribute to store city code. It also containsmember functions to input and show the city code. Write another class IntPhonefor international phone numbers that inherit NatPhone class. It additionallycontains an attribute to store country code. It also contains member functions toinput and show the country code. Test these classes from main() by creatingobjects of derived classes and testing functions in a way that clear concept ofmulti-level Inheritance.
- Using c++ Design a Wacky class that can be used to generate a message based on the information passed to it. The class should have a single integer private member variable: int num; Design the complete class so that if: an object is created with no parameters; num is initialized to 10. an object is created with 1 parameter that is an integer; num is initialized to the integer that is passed *2 an object is created with 1 parameter that is a double; num is initialized to the double *4 an object is created with 2 parameters, a char and a string; it prints the message "That's WACKY!"Please write the Java program for the given scenario Create a class Film with string objects which stores name, language and lead_actor and cat-egory (action/drama/fiction/comedy). Also include an integer data member that stores the duration of the film. Include parameterized constructor, default constructor and accessory functions to film class. Flim objects can be initialized either using a constructor or accessor functions. Create a class FilmMain that includes a main function.Write a base class Computer that contains data members of wordsize(in bits), memorysize (in megabytes), storagesize (in megabytes) and speed (in megahertz). Derive a Laptop class that is a kind of computer but also specifies the object’s length, width, height, and weight. Member functions for both classes should include a default constructor, a constructor to inialize all components and a function to display data members
- Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.The Critter class is a base class with some basic functionality for running simulations of different kinds of critters. Critters can move, act, and remember their history. A typical simulation contains a number of critters of different types. In each step of the simulation, the act member function will be called on each critter. Define a class Sloth derived from Critter that simulates a sloth. Sloths alternate between eating and sleeping. Add the word "eat" or "sleep" to the history each time the act function is called. The implementation of the Critter class is not shown. Complete the following file: sloth_Tester.cpp #include <iostream>using namespace std; #include "critter.h" /**A sloth eats and sleeps.*/class Sloth : public Critter{public:Sloth();. . .private:. . .}; Sloth::Sloth(){. . .} void Sloth::act(){if (...) {add_history("eat");...}else{add_history("sleep");... }} int main(){Sloth sloth;sloth.act();cout << sloth.get_history() << endl;cout <<…Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…
- Write a program to computerize the billing system of a hospital. a) Design the personType class as shown below: PersonTye -firstname: String -lastname: String +print(): void +setNAme(string, string) : void +getFirstName() : string +getLastName() : string +abstract personType(): string b) Design the class doctorType, inherited from the class personType with an additional data member to store a doctor’s speciality. Add appropriate constructors and member functions to initialize, access, and manipulate the data members and this class should implement abstract method of class PersonType. c) Design the class billType with data members to store a patient’s ID and a patient’s hospital charges, such as pharmacy charges for medicine, doctor’s fee, and room charges. Add appropriate constructors and member functions to initialize and access and manipulate the data members. d) Design the class patientType, inherited…Write a program to define a phonenumber class with member variables Int national code( example 92/0 for pakistan) Int area code; long number 1 make a default constructor, provide getters and setters for data member A method to print data as +national code - area code -number Inside main create two object Take data from user and set the values for the two object and display values of a first object using getter or b second object using print methodCreate abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…