Language: C++ Change your previous testing program (testcreature.cpp) such that it runs in an endless loop and waits for input from the keyboard. If the word "wizard","object1", or "object2" is entered, a wizard, your other object1 or your other object2 should be dynamically cre- ated (via new), the corresponding method is being called and the object is then destroyed (via delete). Entering “quit" should stop the execution of the program. Name the files Creature.h (same as above), Creature.cpp(same as above) and dyncreature.cpp. You can assume that the input will be valid.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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//testcreature.cpp

int main()
{
    cout << "\nCreating an Creature.\n";
    Creature c;
    c.run();
    cout << "\nCreating a Wizard.\n";
    Wizard w;
    w.run();
    w.hover();
    Widget wdg;
    wdg.run();
    wdg.click();
    TextCreature txt;
    txt.run();
    txt.moved();
 
    return 0;
}

Language: C++
Change your previous testing program (testcreature.cpp) such that it runs in an endless
loop and waits for input from the keyboard. If the word "wizard","object1", or "object2"
is entered, a wizard, your other object1 or your other object2 should be dynamically cre-
ated (via new), the corresponding method is being called and the object is then destroyed (via
delete). Entering "quit" should stop the execution of the
Name the files Creature.h (same as above), Creature.cpp (same as above) and
dyncreature.cpp.
You can assume that the input will be valid.
program.
Transcribed Image Text:Language: C++ Change your previous testing program (testcreature.cpp) such that it runs in an endless loop and waits for input from the keyboard. If the word "wizard","object1", or "object2" is entered, a wizard, your other object1 or your other object2 should be dynamically cre- ated (via new), the corresponding method is being called and the object is then destroyed (via delete). Entering "quit" should stop the execution of the Name the files Creature.h (same as above), Creature.cpp (same as above) and dyncreature.cpp. You can assume that the input will be valid. program.
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