In a game called NIM, there are two players. At the start, two piles of matches are placed on the table in front of them, each containing two matches. In turn, the players take any (positive) number of matches from one of the piles. The player taking the last match loses. Which player is sure to win in this game? O First Player O No answer text provided. O There is no way of knowing the outcome. ● Second Player
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- Othello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.Nim is a two-player game played with several piles of stones. You can use as many piles and as many stones in each pile as you want, but in order to better understand the game, we'll start off with just a few small piles of stones (see figure 1 below). Pile 1 Pile 1 Pile 2 The two players take turns removing stones from the game. On each turn, the player removing stones can only take stones from one pile, but they can remove as many stones from that pile as they want (please note, a player must remove atleast 1 stone from a pile during his/her turn). If they want, they can even remove the entire pile from the game! The winner is the player who removes the final stone (avoid taking the last stone - see figure 2 below). Pile 2 Pile 3 Pile 3 Let's say its Max (player 1) turn to play. Then Max can win by simply removing a stone from Pile 2 or Pile 3 Draw a game tree (upto depth level 2) for the given version of the Nim game. Please consider figure 1 as your initial game configuration/state…Stick or roll is a game involving two players, A and B, and a die with four faces (numbered 1, 2, 3, 4). The faces are equally likely to occur when the die is rolled. Player A rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If A's score is greater than 4 then A loses. • If A's score is 4 then A wins. If A's score is less than 4, then B rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If B's score is greater than 4 then B loses. • If B's score is 4 or less and equal to A's or less, then B loses. • If B's score is 4 or less and greater than A's, then B wins. Player B sticks on the first roll if that number wins and rolls again if it doesn't win and it is possible to win with a second roll. Some example games might be: • A rolls a 2, chooses to roll again and rolls a 3. A's score is then 5 so A loses and B wins. * A rolls a 2 and chooses not to roll…
- Stick or roll is a game involving two players, A and B, and a die with four faces (numbered 1, 2, 3, 4). The faces are equally likely to occur when the die is rolled. Player A rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If A's score is greater than 4 then A loses. • If A's score is 4 then A wins. If A's score is less than 4, then B rolls the die once and sticks with that number as the score or rolls it again and scores the sum of the two numbers. • If B's score is greater than 4 then B loses. • If B's score is 4 or less and equal to A's or less, then B loses. • If B's score is 4 or less and greater than A's, then B wins. Player B sticks on the first roll if that number wins and rolls again if it doesn't win and it is possible to win with a second roll. Some example games might be: • A rolls a 2, chooses to roll again and rolls a 3. A's score is then 5 so A loses and B wins. * A rolls a 2 and chooses not to roll…Description: Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal. Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print "Tie" (quotes for clarity). Input: First line contains…: You will build a simplified, one-player version of the classic board game Battleship! In this version of the game, there will be a single ship hidden in a random location on a 5 °ø 5 grid. The player will have 4 guesses at most to try to sink the ship. At each guess, the player names an attacking coordinate, that is (“guessrow”, “guess col”). The game ends in two conditions: (1) the player is out of guesses; (2) the player hits the ship. Examples are given in Figure 1. § The 5 X 5 board is shown every time the player inputs a guess entry. § The ship takes only one entry of the board, and it is randomly given before the player’s guesses. § The player inputs guessing entries in the Python console. § Entries that missed the ship are replaced by “X” on the board. § You must use a loop in your code. § Please submit your code and console screenshots to Blackboard. Code containing syntax error will be graded zero. Hints: 1. Create a variable board and set it equal to an empty list and…
- The card game “War” is played by the following rules (you may have learned different rules. Use these): - Each player gets half of the deck of cards (in our case, a set of random integers with value 1-13) - The game itself is played in a series of “rounds”. In each round: o Both players draw a card, putting it into the “reward pile” (and removing it from their hand). o If one player’s card is higher than another, they gain all cards in the reward pile (and add it to their hand) o If there is a tie, both players add an additional card to the reward pile (which is not compared - I call this a “penalty card” in my sample run below), and then we begin a new round with a larger reward pile. The next round’s winner will win the entire reward pile (though it is possible to have multiple consecutive ties, leading to a much larger reward pile) - The game ends when a player needs to draw a card and cannot. That player loses. Your task is to implement this game with the player’s hands and the…A video player plays a game in which the character competes in a hurdle race. Hurdles are of varying heights, and the characters have a maximum height they can jump. There is a magic potion they can take that will increase their maximum jump height by unit for each dose. How many doses of the potion must the character take to be able to jump all of the hurdles. If the character can already clear all of the hurdles, return . Example The character can jump unit high initially and must take doses of potion to be able to jump all of the hurdles. Function Description Complete the hurdleRace function in the editor below. hurdleRace has the following parameter(s): int k: the height the character can jump naturally int height[n]: the heights of each hurdle Returns int: the minimum number of doses required, always or more Input Format The first line contains two space-separated integers and , the number of hurdles and the maximum height the character can jump naturally.The…The Penny Pitch game is popular in amusement parks. Pennies are tossed onto aboard that has certain areas marked with different prizes. For example: The prizes available on this board are puzzle, game, ball, poster, and doll. At the end ofthe game, if all of the squares that say BALL are covered by a penny, the player gets theball. This is also true for the other prizes. The board is made up of 25 squares (5 x 5).Each prize appears on three randomly chosen squares so that 15 squares contain prizes.Create a penny_pitch application that displays a Penny Pitch board (use [ and ] toindicate squares) with prizes randomly placed and then simulates ten pennies being randomly pitched onto the board. After the pennies have been pitched, the applicationshould display a message indicating which prizes have been won, it any.
- 1. Astronomy Board Game In an astronomy board game, N planets in an imaginary universe do not follow the normal law of gravitation. All the planets are positioned in a row. The planetary system can be in a stable state only if the sum of the mass of all planets at even positions is equal to the sum of the mass of planets at the odd positions. Initially, the system is not stable, but a player can destroy one planet to make it stable. Find the planet that should be destroyed to make the system stable. If no such planet exists, then return -1. If there are multiple such planets, then destroy the planet with the smallest index and return the index of the destroyed planet. Example Let N=5 and planets = [2,4,6,3,4]. Destroying the fourth planet of mass 3 will result in planets= [2,4,6,4], and here, the sum of odd positioned planets is (2+6)=8, and the sum of even positioned planets is (4+4)=8, and both are equal now. Hence, we destroy the fourth planet. Function Description Complete the…You are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…CS145 – PROGRAMMING ASSIGNMENT #1 OVERVIEW This is a review exercise, so the primary goal of the exercise is to get your mind working and in the correct space. In this activity you will create an imaginary cube of locations that goes from -5 < x < 5, -5 < y< 5, and -5SEE MORE QUESTIONS