Implement the following: Game(): This constructor creates a new chess game. Specifically, it should: – Create a new Board object – Assign the correct starting value to currentTurn. Some of the methods from the Game class: (member variables): • Board b: Keeps track of the state of the game (positions of pieces, captured status etc.). • Stack< String> moveHistory: Keeps track of every move made during a game. • Side currentTurn: Keeps track of which player’s turn it is currently. CURRENT CODE: public class Game { Board b; Stack moveHistory = new Stack(); Side currentTurn; public Game(){ // todo: write a constructor that initializes the game with a new board... you are also responsible for tracking whose turn it is } } COMPLETE CODE public enum Side { BLACK, WHITE; public static Side negate(Side s) { return s == Side.BLACK ? Side.WHITE : Side.BLACK; } }

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Implement the following:

  • Game(): This constructor creates a new chess game. Specifically, it should:

    – Create a new Board object
    – Assign the correct starting value to currentTurn.

Some of the methods from the Game class: (member variables):
• Board b: Keeps track of the state of the game (positions of pieces, captured status etc.).

• Stack< String> moveHistory: Keeps track of every move made during a game.

 Side currentTurn: Keeps track of which player’s turn it is currently.

 

CURRENT CODE:

public class Game {

    Board b;

    Stack<String> moveHistory = new Stack<String>();

    Side currentTurn;

 

    public Game(){

        // todo: write a constructor that initializes the game with a new board... you are also responsible for tracking whose turn it is

    

    }

    }

 

 

 

COMPLETE CODE

 

public enum Side {

    BLACK, WHITE;

 

    public static Side negate(Side s) {

        return s == Side.BLACK ? Side.WHITE : Side.BLACK;

    }

}

 

 

 

 

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