guaLanguage: C++ ay A Player class should be derived from the Tournament Membelt blass. It holds additional prop-al prop s suerties such as number, position number of goals scored, and whether the player ist leftefooted orooted -foright-footed: For each property appropriate setter (except the number of goals scored) and gettend gett od methods need to be provided as inline methods, and it should not be possible to manipulate data ate da tly.directly. An appropriate constructor to set allipropertieston creation should be provided as well as we copasca copy constructor that creates a correct copy of a player and a destructor Adso all construc-onstru anctors and the destructor should print a short informational messages on the screen such that you hat yo see can see which is being called when.d when. theAlso the following methods are required:quired: a methoal method whicla prints all the information of a player on the screen, screen, a methoal method which increments the number of goals scored by a player. player. co Add codefitosthe files Tournament Membenth, Tournament Memberndppriand write a testing testin ranprogram named testPlayehacpp that tests the functionality of the Player class. Create three te thre ers players with different properties. Then move all players to the location "Hamburg".burg", neeThe needed data can be initialized in the code from the maintiorfunction.unction.

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Author:James Kurose, Keith Ross
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guaLanguage: C++ge: C++
lay A Playeh class should be derived from the Tournament Membeli blass. It holds additional prop-al prop
es suerties such as number position numbers of goals scored, and whether the player ist leftefooted orooted
t-foright-footed. For each property appropriate setter (except the number of goals scored) and getterd gette
hod methods need to be provided as inline methods, and it should not be possible to manipulate data ate da
ectly.directly. An appropriate constructor to set all propertiestom creation should be provided as well as we
copasca copy constructor that creates a correct copy of a player and a destructor Also all construc-onstru
anctors and the destructor should print a short informational messages on the screen such that you hat yo
see can see which is being called when.d when.
o the Also the following methods are required:quired:
a methoal method which prints all the information of a player on the screen, screen,
a methoal method which increments the number of goals scored by a player player.
d coAdd codefitosthe files Tournament Membenth, Tournament Memberndppriand write a testing testin
granprogram named testPlayehacpp that tests the functionality of the Player class.tCreate three te thre
vers players with different properties. Then move all players to the location "Hamburg"nburg".
neeThe needed data can be initialized in the code from the maintiorfunction.unction.
Transcribed Image Text:guaLanguage: C++ge: C++ lay A Playeh class should be derived from the Tournament Membeli blass. It holds additional prop-al prop es suerties such as number position numbers of goals scored, and whether the player ist leftefooted orooted t-foright-footed. For each property appropriate setter (except the number of goals scored) and getterd gette hod methods need to be provided as inline methods, and it should not be possible to manipulate data ate da ectly.directly. An appropriate constructor to set all propertiestom creation should be provided as well as we copasca copy constructor that creates a correct copy of a player and a destructor Also all construc-onstru anctors and the destructor should print a short informational messages on the screen such that you hat yo see can see which is being called when.d when. o the Also the following methods are required:quired: a methoal method which prints all the information of a player on the screen, screen, a methoal method which increments the number of goals scored by a player player. d coAdd codefitosthe files Tournament Membenth, Tournament Memberndppriand write a testing testin granprogram named testPlayehacpp that tests the functionality of the Player class.tCreate three te thre vers players with different properties. Then move all players to the location "Hamburg"nburg". neeThe needed data can be initialized in the code from the maintiorfunction.unction.
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