ed as follows: • If the user wins, the user gets 2x the bet. • Otherwise, the user loses the bet. The game continues until: • the user is out of money • or the user chooses to qui
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Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
Write a C# program that plays Rock–paper–scissors game. The user bets 10 dollars on the Rock–paper–scissors
game.
The payouts are defined as follows:
• If the user wins, the user gets 2x the bet.
• Otherwise, the user loses the bet.
The game continues until:
• the user is out of money
• or the user chooses to quit the game by entering 0
• or either the user or the computer wins 4 games first.
The user initially has 100 dollars.
Design a modularized solution with two classes. Develop your own program structure.
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- In C++ language, create a program that gets quarterly sales from a user, and calculates the total of all four quarters as well as the average, lowest, and highest quarters. Console Example that should be used/followed when executed The Quarterly Sales program Enter sales for Q1: 12312.57 Enter sales for Q2: 15293.21 Enter sales for Q3: 14920.95 Enter sales for Q4: 23432.21 Total: 65958.94 Average Quarter: 16489.74 Lowest Quarter: 12312.57 Highest Quarter: 23432.21 Specifications: Create the pseudocode needed to implement the solution above. Convert your pseudocode to C++ code including the following specifications: Round the average quarter to a maximum of 2 decimal digits. Use a vector to store the sales for each quarter. Use STL algorithms to process the data for the quarters. Please make sure the average is ROUNDED 2 places to get the output 16489.74 instead of 16489.73In C++ language, create a program that gets quarterly sales from a user, and calculates the total of all four quarters as well as the average, lowest, and highest quarters. Console Example The Quarterly Sales program Enter sales for Q1: 12312.57 Enter sales for Q2: 15293.21 Enter sales for Q3: 14920.95 Enter sales for Q4: 23432.21 Total: 65958.94 Average Quarter: 16489.74 Lowest Quarter: 12312.57 Highest Quarter: 23432.21 Specifications: Create the pseudocode needed to implement the solution above. Convert your pseudocode to C++ code including the following specifications: Round the average quarter to a maximum of 2 decimal digits. Use a vector to store the sales for each quarter. Use STL algorithms to process the data for the quarters.Create a C# application for a number guessing game. Consider the following: Player 1 will input the number (only numbers from 1-10) for the Player 2 to guess. The screen should clear after entering the number. Player 2 will start guessing the number. The program will tell Player 2 each time if his current guess is higher or lower than the number he is trying to guess. Player will have three (3) tries to guess the word correctly.
- Using C++ Write a program that plays a dice game called "21" It is a variation on BlackJack where one player plays against the computer trying to get as close to 21 as possible without going over. Here are the rules of the game: You will play with dice that have numbers from 1 to 11. To win, the player or the computer has to get to 21, or as close as possible without going over. If the player or computer goes over 21, they instantly lose. If there is a tie, the computer wins. Starting the game: The player is asked to give the computer a name. For now, we'll simply call the computer opponent, "computer." The game starts with rolling four dice. The first two dice are for the player. These two dice are added up and the total outputted to the screen. The other two dice are for the computer. Likewise, their total is outputted to the screen. Player Loop: If a total of 21 has been reached by either the player or the computer, the game instantly stops and the winner is…using a C++ program code the problem, The game of "23" is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2 or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays "23". The human should always move first. When it is the computer's turn it should play according to the following rules: If there are more than 7 toothpicks left, then the computer should withdraw a random number of toothpicks (from 1 to 3). Use the rand() function, as demonstrated in class to produce this number.. If there are 2, 3 or 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1. If there is 1 toothpick left, then the computer has to take it and loses. When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 (inclusive) and that the player is…WRITE A CODE IN C++ LANGUAGE To implement the multiplayer game with multiple players moving and collecting items concurrently, you can use the following steps: Step 1: Generate a random number between 10 - 99 and multiply it by the last digit of your roll number. Step 2: Divide your roll number with the generated number in step 1 and take the mod of the result with 25. Step 3: If the result in step 2 is less than 10, add 15 to it to get the board size. Step 4: Create an n x n board and initialize it with empty squares and randomly place items on some squares. Step 5: Create a thread for each player and pass the player's ID and starting position to the thread. Step 6: Each player thread should handle the player's movement and item collection. Step 7: When a player moves onto a square that contains an item, the player thread should send a message to the main thread indicating that the player has collected an item and the item's value. Step 8: The main thread should update the…
- in Java, Write a program that reads student scores, gets the best score, and then assigns grades based on the following scheme:• Grade is A if score is ≥ best − 10• Grade is B if score is ≥ best − 20;• Grade is C if score is ≥ best − 30;• Grade is D if score is ≥ best − 40;• Grade is F otherwise.The program prompts the user to enter the total number of students, then prompts the user to enter all of the scores, and concludes by displaying the grades. Here is a sample run: number of students: 4 scores are: 40.0, 55.0, 70.0, 58.0 Student 0 score is 40.0 and grade is C Student 1 score is 55.0 and grade is B Student 2 score is 70.0 and grade is A Student 3 score is 58.0 and grade is BI need help with creating a Java program described below: Trivia Game Create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There are 10 questions, 5 for each player.) When a question is displayed, four possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all of the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. You are to design a Question class to hold the data for a trivia question. The Question class should have String fields for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4)…1. In the game of Monopoly, a pair of dice are rolled to move a player's piece around the board. If a double is rolled (the dice show the same number), the player receives another roll of the dice. If a double is rolled a second time, a third roll of the dice is received. If a double is rolled on the third occasion, the player forfeits their turn (and goes to Jail). Write a program which simulates two players having 50 turns each (a turn however many dice rolls a player has in a row before it's the other player's turn) and determines: a) the total number of spaces moved by each player; and b) how many times a player rolls a double which results in movement of a piece. Use the randi function. For fun, incorporate the rule that a player cannot leave Jail (cannot move) unless they either roll a double or three turns have passed without rolling a double.
- Please answer it in Python Suppose we play a game where each round takes place in the following way: first, we roll a dice, and its result gives the number of points at stake. Then, the player can, if he wishes, trigger his bonus "double account" or his bonus "triple account". Then, the player answers a number of questions, and calculates his percentage of correct answers. The points awarded to the player for that round are then calculated based on the percentage of correct answers and the number of points in play rounded to the nearest integer (for example, with 50% correct answers and 6 points in play, the player gets 3 points; with 45% correct answers and 8 points in play, the player gets 4 points). Finally, this number of points is possibly multiplied by two or three if the corresponding bonus has been used. Write a function points_match that takes as an argument the percentage, the number of points at stake, and as an optional argument the multiplier (which is worth 2 in a double…Write a C# program that plays a guessing game with the user. Your program should select a random number between 1 and 50 and then let the user try to guess it. The program should continue asking the user for a number until he guesses correctly. (See below for some tips on random numbers). CHALLENGE #1: Modify your program so that it only allows the user 10 guesses, and then declares them to be an inadequate guesser if they haven’t gotten it correct. Your program should output the random number chosen. CHALLENGE #2: Modify your program so that after they guess a number (or get declared inadequate, if you do Challenge #1) that it asks them if they want to play again, and responds accordingly.JAVA Programming Language: According to the American Heart Association, as you exercise you should periodically check your heart rate to ensure you are in your target zone. Your target zone is a range that is 50% to 85% of your maximum heart rate. The formula for calculating a persons maximum heart rate is 220 minus your age in years. Write a program that reads the users current heart rate, birthday, and the current day (each consisting of month, day, and year). The program should calculate the persons age (in years), the person's maximum heart rate, and the person's target heart rate zone range. Output the users age, current heart rate, target zone range. If their heart rate is in the target zone congratulate them, if it is out of their target zone warn them. Required Methods (Write these first and use them in your algorithm): (your code, particularly for computeAge, must be 100% clear and documented - it's the core of this assignment!) int computeAge(int birthMonth, int birthDay,…