Draw a diagram for use case for vending machine. 1. Actors: • User: Interacts with the vending machine to make a purchase. • Maintenance Personnel: Responsible for restocking the vending machine and performing maintenance tasks. 2. Use Cases: • Select Product: The user selects a product they want to purchase. • Insert Payment: The user inserts the required payment (e.g., coins, bills, or cards). • Validate Payment: The vending machine verifies the payment provided by the user. • Dispense Product: If the payment is validated, the vending machine dispenses the selected product. • Provide Change: If the user's payment exceeds the product's price, the vending machine provides change. • Refill Stock: Maintenance personnel refills the vending machine with products when they run out. • Perform Maintenance: Maintenance personnel performs routine maintenance tasks on the vending machine. 3. Relationships: • User interacts with the vending machine to perform use cases such as selecting a product, inserting payment, and receiving the dispensed item. • The vending machine validates the payment, dispenses the product, and provides change (if applicable). • Maintenance personnel interact with the vending machine to perform use cases such as restocking products and performing maintenance tasks.

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter11: Introduction To Classes
Section11.5: A Closer Look: Uml Class And Object Diagrams
Problem 8E
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Draw a diagram for use case for vending machine.

1. Actors: • User: Interacts with the vending machine to make a purchase. • Maintenance Personnel: Responsible for restocking the vending machine and performing maintenance tasks. 2. Use Cases: • Select Product: The user selects a product they want to purchase. • Insert Payment: The user inserts the required payment (e.g., coins, bills, or cards). • Validate Payment: The vending machine verifies the payment provided by the user. • Dispense Product: If the payment is validated, the vending machine dispenses the selected product. • Provide Change: If the user's payment exceeds the product's price, the vending machine provides change. • Refill Stock: Maintenance personnel refills the vending machine with products when they run out. • Perform Maintenance: Maintenance personnel performs routine maintenance tasks on the vending machine. 3. Relationships: • User interacts with the vending machine to perform use cases such as selecting a product, inserting payment, and receiving the dispensed item. • The vending machine validates the payment, dispenses the product, and provides change (if applicable). • Maintenance personnel interact with the vending machine to perform use cases such as restocking products and performing maintenance tasks. 

 
 
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ISBN:
9781133187844
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Bronson, Gary J.
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Course Technology Ptr