Design - Untitled Item itemID: int item Name: string item Type: Item Type quantity:int isChecked: boolean lookupSimilarItems(name: stiring): List setItemName(name:string): void setItemQuantity(quantity: int): void Item Type item Type: String newItemType:Item createNewltem (itemName,itemType) Database items: Map > addItemType(type:ItemType):void addItem(item:Item):void findItemByName(name:string):List GroceryList listID: int listName: string items: List additem(item:item,quantity:int):void deleteltem(item: Item): Void changeQuantity (item:Item, newQuantity:int): void checkOffltem (item: Item): void clearCheckOffMarks(): void groupitemsByType():void listView() shows multiple lists createList(listName) renameList(listName) deleteList(listName) Grocery ListManager lists: List< createList(name: string): GroceryList renameList(list:Grocery List, newName:string):void selectList(list: GroceryList): void selectList(list: Grocery List):void deleteList(list: Grocery List):void
State some Pros and Cons of this UML design:
The GroceryListManager application is designed to facilitate the management of grocery lists for users. It aims to streamline the process of creating, modifying, and organizing shopping lists by providing a range of functionalities such as adding items from a hierarchical
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