Design and implementation of Java (Draw UML) classes 1. Design a class named Bill to represent a square.   2. The class contains: • One data field called “Items” that defines the number of items.  Another double data field called "price" defines the price.  The default is 1.0.   • no-arg constructor • constructor with parameters to create the invoice • method called getBill () that returns the item and price duplication.  3. Create a class and test a class (create three different objects and print the values ​​of the variables and method)

Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter11: More Object-oriented Programming Concepts
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Design and implementation of Java (Draw UML) classes

1. Design a class named Bill to represent a square.  

2. The class contains:

• One data field called “Items” that defines the number of items.  Another double data field called "price" defines the price.  The default is 1.0.  

• no-arg constructor

• constructor with parameters to create the invoice

• method called getBill () that returns the item and price duplication.

 3. Create a class and test a class (create three different objects and print the values ​​of the variables and method)

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