Design and implementation of Java (Draw UML) classes 1. Design a class named Bill to represent a square. 2. The class contains: • One data field called “Items” that defines the number of items. Another double data field called "price" defines the price. The default is 1.0. • no-arg constructor • constructor with parameters to create the invoice • method called getBill () that returns the item and price duplication. 3. Create a class and test a class (create three different objects and print the values of the variables and method)
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Design and implementation of Java (Draw UML) classes
1. Design a class named Bill to represent a square.
2. The class contains:
• One data field called “Items” that defines the number of items. Another double data field called "price" defines the price. The default is 1.0.
• no-arg constructor
• constructor with parameters to create the invoice
• method called getBill () that returns the item and price duplication.
3. Create a class and test a class (create three different objects and print the values of the variables and method)
Step by step
Solved in 4 steps with 2 images
- java programming Robot Class : a robot has a name , located at a point with integer coordinates , faces north , east , south , or west and keeps a record of all its movements positions . The class has the following methods : A default constructor that initializes robot's name to " Unknown ” , location to ( 0,0 ) , direction to North , and travelled distance to 0 , and simulated movements to null . A constructor that given robot's name , starting location , and facing direction , Accessor methods to access all the instance variables and the simulated movements of the robot Mutator methods that change the instance variables to given values and they made the change for only suitable values . tumLeft and turn Right methods that change the direction of the robot but not the location move method that moves the robot by one unit in the direction it is facing . get Travelled Distance method that retums how many units has the robot moved .1 - Student class Make a class student (in student.py) that stores the following information for a student: Name (name) Student number (student_nr) Points per assignment (points_per_assignment) Exam grade (exam_grade) a) Behind each point of information is the name of the parameter to the initializer method. Store this information from the parameters in the object attributes with the same name. b) Add a method course_points() which returns the number of course points the student has gotten. Example: mary = Student("Mary", 15789613, [10, 9, 8, 10, 9, 10], 9)print(mary.course_points()) > 121 The calculation of the course points is explained in the course overview, course setup slides (Links to an external site.) and the first lectureLinks to an external site.. c) Add a method grade() which returns a the final grade of the student, rounded to nearest half (upwards, 6.75 -> 7). As per regulations, a 5.5 becomes a 6. If the student did not pass both the assignments (>= 95…Java Object Oriented Programming Create a Shape class that shall have color and filled instance variables of enum Color and boolean type. The filled boolean variable shall show, whether the shape is filled (colored). The enum Color shall be defined within the class having 4 color names (choose any four). Also define getArea and getPerimeter method in Shape class, both shall return 0. Create Rectangle class with length and width attributes and a Circle class with radius attribute, of type double. Properly encapsulate all fields. Circle and Rectangle shall extend Shape class and override getArea and getPerimters methods as per its type and specific formula. In Test class, create an object of Rectangle and Circle, by initializing all attributes in constructor and print both shapes' area and perimters. In Test class, define a static method with following signature, public static void printEachShapeCount(Shape... shapes) As you know, the parent type variable can hold the…
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- Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…java languageCreate a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables. Create a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables.Create abstract class Pet , which is the abstract superclass of all animals. Declare a integer attribute called legs, which records the number of legs for this animal. Define a constructor that initializes the legs attribute. Declare an abstract method eat. Declare a concrete method walk that prints out something about how the animals walks (include the number of legs). Create the Dog class. The Dog class extends the Pet class. This class must include a String attribute to store the name and food of the pet Define a default constructor that calls the superclass constructor to specify that all dogs have 4 legs and name. override the eat and walk method. Create the Cat class that extends Pet. This class must include a String attribute to store the name of the pet, and a string to save food . Define a constructor that takes one String parameter that specifies the cat's name and food. This constructor must also call the superclass constructor to specify that all cats have four legs.…