Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject0
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Design a new Triangle class that extends the abstract GeometricObject class:
Draw the UML diagram for the classes Triangle and GeometricObject0
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- Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -X: double -y: double z: double +Point( ) +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String -center: Point -color: String +Sphere( ) +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the tostring () method. If x-2.0, y-3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two…Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or notShape -width: double -length: double +allmutatorMethods Shapes2D Shapes3D -height:double *calSize():double +calVolume():double 1. Define class Shape, 2DShape and 3DShape as per UML class diagram given. 2. Define all mutator methods(set and get) for all classes. 3. Define methods calArea() with formula area - width * length for 2DShapes. 4. Define methods calArea() with formula calvolume, volume = width*length*height for 3DShapes. In the main program, declare and set data in 1 object of 3DShapes. Create an array OR ArrayList of 2DShapes, set and display the info of all objects as shown in the output. 5.
- Course Title: Modern Programming Language Please Java Language Code Question : Design an abstract class GeometricObject. GeometricObject must ensure that its children must implement calcArea() method. Design Rectangle18-ARID-2891 and CircleM.JibranAkram Classes as children of GeometricObject class with overridden toString() method to return “Rectangle with w Width and h Height is drawn” OR “Circle with r Radius is drawn”. The attributes of Rectangle are length, width. The attribute of Circle is radius Hint: Area of circle=πr2 , Area of rectangle= width*lengthT/F1. Interface classes cannot be extended but classes that implement interfaces can be extended.Course Title: Modern Programming Language Please Java Language Code and Correct Code Please Question : Design an abstract class GeometricObject. GeometricObject must ensure that its children must implement calcArea() method. Design Rectangle18ARID2891 and CircleMJibranAkram Classes as children of GeometricObject class with overridden toString() method to return “Rectangle18ARID2891 with w Width and h Height is drawn” OR “CircleMJibranAkram with r Radius is drawn”. The attributes of Rectangle18ARID2891 are length, width. The attribute of CircleMJibranAkram is radius Hint: Area of circle=πr2 , Area of rectangle= width*length
- Question: Implement the following UML class diagrams and test their methods. Shape - dimension1 : double - dimension2 : double + Shape(d1: double, d2 : double) + setDimension1(d1: double) : void + setDimension2(d2 : double) : void + getDimension10 : double + getDimension20 : double + getName() : String + getArea) : double + toString() : String Circle Rectangle - circleld : int - circleCounter : int + Circle(radius : double) + setRadius(radius : double) : void + getRadius) : double + getCircleld) : int + getCircleCounter) : int + getName() : String + getArea() : double + toString) : String - rectangleld : int - rectangleCounter : int + Rectangle(side1 : double, side2 : double) + setSide1(side1 : double) : void + getSide10 : double + setSide2(side2 : double) : void + getSide20 : double + getRectangleld0 : int + getRectangleCounter0 : int + getName() : String + getArea() : double + toString) : StringDesign and implement a Java class named Book with two data members: title and price. The class should have suitable constructors, get/set methods, and the toString method. Design and implement another Java class named BookShelf which has an ArrayList data member named bookList to store books. The class should have suitable constructors, get/set methods, and the toString method, as well as methods for people to add a book (prototype: addBook(Book book)), remove a book (prototype: removeBook(Book book)), and search for a book (prototype: findBook(Book book)). Test the two classes by creating a Bookshelf object and five Book objects. Add the books to the bookshelf. Display the contents of the bookshelf. Test the removeBook and findBook methods as well. Take screenshots of your tests and submit them with your Java code (not the whole project)-Interface IResearch Scholar has two methods public void teaches (String str) and public void studies (String str). - Define classes JuniorRS and SeniorRs such that JuniorRS implements IResearchScholar and SeniorRS extends JuniorRS. - Class InterAbstrTest extends SeniorRS, and has the main method. An object of JuniorRs invokes the method studies, and an object of SeniorRS invokes methods studies and teaches.
- Write a "proper" Polygon class, using "proper" class design. It needs to have: 1) The number of sides it has (an int) and it's x and y location (both floats) as private member variables. 2) Accessors and mutators for the member variables. (AKA getters/setters.) 3) Constructors to set the member variables when the class is initializedCreate an abstract CardGame which contains a “deck” of 52 playing cards that uses a Card class that holds a suit and value for each Card object. It also contains an integer field that holds the number of cards dealt to a player in a particular game. The class contains a constructor that initializes the deck of cards with appropriate values (e.g., “King of Hearts”), and a shuffle() method that randomly arranges the positions of the Cards in the array. The class also contains two abstract meb. Create two child classes that extend CardGame. You can choose any games you prefer. For example, you might create a Poker class or a Bridge class. Create a constructor for each child class that initializes the field that holds the number of cards dealt to the correct value. (For example, in standard poker, a player receives five cards, but in bridge, a player receives 13.) Create an appropriate displayDescription() and deal() method for each child class.T/F1. However, implementation classes may be extended, but interface classes cannot.