Define the Sphere constructor to accept and initialize the diameter, and include getter and setter methods for the diameter. Include methods calcVolume and calcSurfaceArea that calculate and return the volume and surface area of the sphere. Include a toString method that returns a one-line description of the sphere
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Design and implement a class called Sphere that contains instance data that represents the sphere’s diameter.
Define the Sphere constructor to accept and initialize the diameter, and include getter and setter methods for
the diameter. Include methods calcVolume and calcSurfaceArea that calculate and return the volume and surface area of the sphere. Include a toString method that returns a one-line description of the sphere of this form:
sphere with diameter X where X is the object's diameter rounded to 3 decimal places.
Use the following formulas in your class:
Volume = 4/3 PI times cube of the radius
Surface Area = 4 PI times the square of the radius
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- Design and implement a class called Car that contains instance data that represents the company, price, model, and year of the car. Define the Car constructor to initialize these values. Include getter and setter methods for all instance data, and a toString method that returns a one-line description of the car. Create a driver class called CarTest, whose main method instantiates array of Car objects and write the following methods: 1) Method “printInfo” that receives an array of cars and returns all information about all cars. 2) A Method called getTopByCompany that receives an array of Cars and then returns an array of cars containing the cars that have the highest price compared with cars from the same company.Design and implement a class called Car that contains instance data that represents the company, price, model, and year of the car. Define the Car constructor to initialize these values. Include getter and setter methods for all instance data, and a toString method that returns a one-line description of the car. Create a driver class called CarTest, whose main method instantiates array of Car objects and write the following methods: 1) Methods that receives an array of cars and a string called co and returns an array that contains cars whose company equal to co. 2) A Method called getTopByCompany that receives an array of Cars and then returns an array of cars containing the cars that have the highest price compared with cars from the same company.Code the StudentAccount class according to the class diagramMethods explanation:pay(double): doubleThis method is called when a student pays an amount towards outstanding fees. The balance isreduced by the amount received. The updated balance is returned by the method.addFees(double): doubleThis method is called to increase the balance by the amount received as a parameter. The updatedbalance is returned by the method.refund(): voidThis method is called when any monies owned to the student is paid out. This method can onlyrefund a student if the balance is negative. It displays the amount to be refunded and set thebalance to zero. (Use Math.abs(double) in your output message). If there is no refund, display anappropriate message.Test your StudentAccount class by creating objects and calling the methods addFees(), pay() andrefund(). Use toString() to display the object’s data after each method called
- Design a LandTract class that has two fields (i.e. instance variables): one for the tract’s length(a double), and one for the width (a double). The class should have: a constructor that accepts arguments for the two fields a method that returns the tract’s area(i.e. length * width) an equals method that accepts a LandTract object as an argument. If the argument object holds the same data (i.e. length and width) as the calling object, this method should return true. Otherwise, it should return false. a toString method (that returns a String representation of the tract’s length, width, and area). Demonstrate the class in a program by creating an array of three LandTract objects initialized with user input. Then, print the info of the LandTract objects stored in the array by invoking the toString method (implicitly or explicity). Also, use the equals method to compare at least two LandTract objects and print wether they are of equal size or not. Sample Output:…Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.Purpose To review interfaces Directions Your task for this lab is to implement and test a class to store ratings of items. Your Rating class should have the following fields and methods: private double sumOfRatings - the sum of all of the ratings private int raters - the number of people who have rated an item public Rating () initialize both fields to zero public Rating (double sumofRatings, int raters) - initialize the fields to the parameter values public void addRating (double newRating) - increase the sumOfRatings by newRating and increase the number of raters by one public double getAverageRating () return the average rating; if there are no raters so far, return 0.0 public String toString() - display the average rating and how many reviews it is based on; for example, if the sum of the ratings is 32 and that is based on ratings from ten people, the toString method will return "3.2 based on 10 reviews"
- Create an Employee Class that will have Two instance variable: name and workingPeriod A class method named employeeByJoiningYear(): • To create an Employee object by joining year for calculating the working period o it will have two Parameter name and year • A static method experienceCheck() to check if an Employee is experienced or not o It will take working period and gender as parameter o If an employee's working period is less than 3, he or she is not experienced [You are not allowed to change the code below] # Write your code here employee1 = Employee('Dororo', 3) employee2 = Employee.employeeByJoiningYear('Harry', 2016) 6 print(employee1.workingPeriod) print(employee2.workingPeriod) print(employee1.name) print(employee2.name) print(Employee.experienceCheck(2, "male")) print(Employee.experienceCheck(3, "female")) Оutput 3 Dororo Harry He is not experienced She is experiencedObject Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…java languageCreate a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables. Create a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables.
- 1. Part 1: A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design the class Point that can store and process a point in the x-y plane. Your class should contains the following methods. Default constructor without parameters that initializes the private data member to the suitable values Constructor with parameters sets the values of the instance variables to the values of the parameter. Accessor methods that return the values of the x-axis and y-axis. setPoint method which set the values of x-axis and y-axis makeCopy method that make a copy of a received object of type Point. getCopy method that returns a copy of the current object toString method that returns the object string isEqual that returns true if the current object is equal to the received object of type point distance, which receives two objects of type Point and returns the distanceAssignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdTrue or False A class can implement more than one interface.