d. Is there any way that an object can access private data members of its class? Write a small piece of code to explain your answer.
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- B elow for each class you find a UML and description of the public interface. Implementing the public interface as described is madatory. There's freedom on how to implement these classes.The private properties and private methods are under your control.. There are multiple ways of implementing all these classes. Feel free to add private properties and methods. For each object, it's mandatory to create a header file (.h), implementation file (.cpp) and a driver. Blank files are included. The header should have the class definition in it. The implementation file should contain the implementations of the methods laid out in the header fine. And finally the Driver should test/demonstrate all the features of the class. It's best to develop the driver as the class is being written. Check each section to see if there are added additional requirements for the driver. Two test suites are included so that work can be checked. It's important to implement the drivers to test and demonstrate…Write the Movie class. The UML diagram of the class is represented below: 1. Implement the class strictly according to its UML one-to-one (do not include anythingextra, and do not miss any data fields or methods). 2. Implement a MovieTest class to test the class Movie you just created.• Create two Movie objects: one using the no-args constructor and one from theconstructor with all fields.• Print the contents of both objects. Please submit a screenshot. Hint: toString()method.Java- Suppose that Vehicle is a class and Car is a new class that extends Vehicle. Write a description of which kind of assignments are permitted between Car and Vehicle variables.
- Write a class named Person with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named Customer that is a subclass of the Person class. The Customer class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the Customer class in a simple program. All your programs will be modular. It will have the main() method that is executed first. Submit code that has no syntax error. And test your code, so as to not have logic errors. Each program must contain your name in the comments section and the date you created the code.Write a class named Person with data attributes for a person’s name, address, and telephone number. Next, write a class named Customer that is a subclass of the Person class. The Customer class should have a data attribute for a customer number and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Demonstratean instance of the Customer class in a simple program.2. Implement the class below such that it should provide structure with necessary Data Members to all the sub-classes of itself. The object creation of this class is not mandatory. Book -name:String -author:Author -price:double -qty:int = 0
- Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.Suppose that class Child extends class Parent, and that Parent does not explicitly extend another class. Suppose also that Child has THREE constructors and Parent has TWO constructors. When creating a Child object, Child c = new Child(...), what is the minimum and maximum number of constructors being called in total?In c++Create a lecturer class with member-data name (name) and department (department). For the Lecturer class, write constructors, get & set methods, and the toString () method, which returns the textual description of the object. Write a Lecture class with data member:- subject (discipline)- weekday (day of the week when it takes place)- hour (start time, integer)- online (boolean value, whether remote or not)- lecturer (object of class Lecturer)For the Lecture class, write:- constructors- get & set methods- method isItMorning (), returning a Boolean value, the result of checking whether the lecture starts at 7-11- give a new implementation of the toString () method so that it returns the text description of the Lecture objectIn the test function main ()1. Create objects of both classes and illustrate the use of all possible methods for them.2. Create an array of Lecture objects and display it on the screen and in a file.
- Elaborate the connection of Class and Interface by inserting actual code in the answerWrite a class named Person with data attributes for a person’s name, address, and telephone number. Next, write a class named Customer that is a subclass of the Person class. The Customer class should have a data attribute for a customer numberand a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Demonstrate an instance of the Customer class in a simple program.Use java programming properties to write all the necessary classes and/or interfaces for a solution to the problem. Focus on class structure and interaction. You may implement your solution however you wish, but you will be graded on the appropriateness of your solution to the requirements. Note the use of capitalization and parentheses for clarification. You may use whatever constructors or additional methods you wish. Define a structure that can represent Animals. Animals have two behaviors; they can speak() and they can move(). By default, when an animal moves, the text ”This animal moves forward” is displayed. By default, when an animal speaks, the text ”This animal speaks” is displayed. A general Animal should not be able to be instantiated. Define two classes, Goose and Lynx, that are Animals. Both Goose and Lynx behave such that where “Animals” is displayed in speak() or move(), “goose” or “lynx” is displayed by the appropriate classes. Finally, any instance of Goose can fly(),…