Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the game must be played again to determine the winner.Be sure to modularize the program into methods that perform each major task.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter5: Making Decisions
Section: Chapter Questions
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Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:

1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is
2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)
2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.
3. The computer’s choice is displayed.
4. A winner is selected according to the following rules:
• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)
• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
• If both players make the same choice, the game must be played again to determine the winner.
Be sure to modularize the program into methods that perform each major task.

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