Create a class named RealEstate that has data members to hold the price of a house, the number of bedrooms, and the number of baths. Make a member function get_Data() that gets the RealEstate's data from the user, and throws an appropriate error message if negative values are entered for any of the data members. Add a display() function that displays the RealEstate's data. Write a main() function that instantiates a RealEstate object, allows the user to enter the RealEstates data, use an ofstream object to store the RealEstate's data in RealEstate.dat file, and close the ofstream object. Then open an ifstream object to read information from file, RealEstate.dat, and displays the information.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a class named RealEstate that has data members to hold the price of a house, the number of bedrooms, and the number of baths. Make a member function get_Data() that gets the RealEstate's data from the user, and throws an appropriate error message if negative values are entered for any of the data members. Add a display() function that displays the RealEstate's data. Write a main() function that instantiates a RealEstate object, allows the user to enter the RealEstates data, use an ofstream object to store the RealEstate's data in RealEstate.dat file, and close the ofstream object. Then open an ifstream object to read information from file, RealEstate.dat, and displays the information.
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