Create a class named Book that has 2 private variables, the first variable stores the title and the second variable stores number of pages in a book. And it contains the following methods: o setNo() - Used to set the number of pages in the book. o getNo() - Used to return the number of pages in the book. o setTitle() - Used to set the title of the book o getTitle() - Used to return the title of the book
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- # Coding - Simulate a robot Write a program that simulates the movements of a robot. The robot can have three possible movements: turn right turn left advance The robot is placed on a hypothetical infinite grid, facing a particular direction (north, east, south, or west) at a set of `{x,y}` coordinates,e.g., `{3,8}`, with coordinates increasing to the north and east. Create a Class `Robot` that contains a method `execute` which given a number of instructions will calculate the robot's new position, and the the direction in which it is pointing. ## Example The letter-string "RAALAL" means: Turn right Advance twice Turn left Advance once Turn left yet again Say a robot starts at `{7, 3}` facing north. Running this stream of instructions should leave it at `{9, 4}` facing west. ## Inputs and Outputs The argument of the `execute` is `string` in the format `X Y BEARING COMMANDS`. The method should return a one-liner `string` in the format `X Y BEARING`. In the…An n-sided regular polygon’s sides all have the same length and all of its angles have the same degree (i.e., the polygon is both equilateral and equiangular). Design a class named RegularPolygon thatcontains:■ A private int data field named n that defines the number of sides in the polygon.■ A private float data field named side that stores the length of the side.■ A private float data field named x that defines the x-coordinate of the center of the polygon with default value 0. ■ A private float data field named y that defines the y-coordinate of the center of the polygon with default value 0.■ A constructor that creates a regular polygon with the specified n (default 3),side (default 1), x (default 0), and y (default 0).■ The accessor and mutator methods for all data fields.■ The method getPerimeter() that returns the perimeter of the polygon.■ The method getArea() that returns the area of the polygon. The formula for computing the area of a regular polygon is Area = (n * s2) / (4 *…#Python IDLE: #Below is my Pizza class ,how would I write the function described in the attached image,based on this class? # The Pizza class should have two attributes(data items): class Pizza: # The Pizza class should have the following methods/operators): # __init__ - # constructs a Pizza of a given size (defaults to ‘M’) # and with a given set of toppings (defaults to empty set). def __init__(self, size='M', toppings=set()): self.size = size self.toppings = toppings # setSize – set pizza size to one of ‘S’,’M’or ‘L’ def setSize(self, size): self.size = size # getSize – returns size def getSize(self): return self.size # addTopping – adds a topping to the pizza, no duplicates, i.e., adding ‘pepperoni’ twice only adds it once def addTopping(self, topping): self.toppings.add(topping) # removeTopping – removes a topping from the pizza def removeTopping(self, topping):…
- Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.2. The MyInteger Class Problem Description: Design a class named MyInteger. The class contains: n [] [] A private int data field named value that stores the int value represented by this object. A constructor that creates a MyInteger object for the specified int value. A get method that returns the int value. Methods isEven () and isOdd () that return true if the value is even or odd respectively. Static methods isEven (int) and isOdd (int) that return true if the specified value is even or odd respectively. Static methods isEven (MyInteger) and isOdd (MyInteger) that return true if the specified value is even or odd respectively. Methods equals (int) and equals (MyInteger) that return true if the value in the object is equal to the specified value. Implement the class. Write a client program that tests all methods in the class.
- Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…11:02 all 10% + Create 1 1000.01 Create 2 2000.02 Create 3 3000.03 Deposit 111.11 Deposit 2 22.22 Withdraw 4 5000.00 Create 4 4000.04 Withdraw 1 0.10 Balance 2 Withdraw 2 0.20 Deposit 3 33.33 Withdraw 4 0.40 Bad Command 65 Balance 1 Balance 2 Balance 3 Balance 45 Stars (1).pdf PDF O File | C:/Users/19377/Downloads/5%20Stars%20(1).pdf + U DL uI D Purpose To review interfaces Directions Your task for this lab is to implement and test a class to store ratings of items. Your Rating class should have the following fields and methods: private double sumofRatings the sum of all of the ratings private int raters the number of people who have rated an item public Rating () initialize both fields to zero public Rating(double sumOfRatings, int raters) to the parameter values initialize the fields increase the sumOfRatings by public void addRating (double newRating) newRating and increase the number of raters by one public double getAverageRating () are no raters so far, return 0.0 return the average rating; if there public String toString () reviews it is based on; display the average rating and how many for example, if the sum of the ratings is 32 and that is based on ratings from ten people, the toString method will return "3.2 based on 10 reviews"…
- class TicTacToePlayer: # Player for a game of Tic Tac Toe def __init__(self, symbol, name): self.symbol = symbol self.name = name def move(self, board): move = int(input(self.name + " make your move 1-9:")) move -= 1 y = move % 3 x = move // 3 board[x][y] = self.symbol def is_symbol(self, symbol): if symbol == self.symbol: return True class TicTacToe: # Game of TicTacToe in a class! def __init__( self, p1_symbol="X", p2_symbol="O", p1_name="Player1", p2_name="Player2" ): self.p1 = TicTacToePlayer(p1_symbol, p1_name) self.p2 = TicTacToePlayer(p2_symbol, p2_name) self.board = [[" " for x in range(3)] for x in range(3)] def play_game(self): turn = 0 winner_symbol = False while not winner_symbol: self._print_board() if turn % 2: self.p2.move(self.board) # replace this line with a call…Define a Student class, with 3 data fields: ID: string Name: string FavoriteThing: string Create an application that stores and outputs a list of the students' favorite things. Suppose each student only has one favorite thing.Please submit the pseudocode of your program for your project below. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…