Consider an example of declaring the examination result. Design three classes:
Q: Consider an example of declaring the examination result. Design three classes: Student, Exam, and…
A: The program is written in java
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Q: Consider an example of declaring the examination result. Design three classes: Student, Exam, and…
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Consider an example of declaring the examination result. Design three classes:
STUDENT , EXAM and RESULT. The STUDENT class has data members such as
those representing roll number, name etc. Create the class EXAM by inheriting the
STUDENT class. The EXAM class adds data members representing the marks
scored in six subjects(out of 100). Derive the RESULT from the EXAM class and it
has its own data members such as total marks. Write an interactive
show students details along with their percentage.
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- For this project, you will create a class for an elementary school that will allow a teacher to enter each student's seating assignment. Occasionally, the teacher may need to switch the seating assignment of a student. If there is a seat available, the student is moved. If all of the seats are already assigned, the teacher will have two students trade seats. Minimum Requirements: • Create a class called student that holds information about one student including the student's name. The class must have methods to set each instance variable and methods to get each instance variable. • Create a class called seatingChart and create a multidimensional array of student objects as an instance member. The array of student objects should be able to handle a class of size 20. You will not get credit for this assignment if you do not use a multidimensional array for the seating chart. • Include an addStudent function that has parameters for a student name, target seat row and column to add one…Design a class named CustomerRecord that holds a customer number, name, and address. Include separate methods to 'set' the value for each data field using the parameter being passed. Include separate methods to 'get' the value for each data field, i.e. "return" the field's value. Pseudocode:An artist's discography includes several albums. Each album includes several songs. We want to model the Discography, Album and Song classes as follows • a discography has a single artist attribute and a total_time method that returns the total minutes corresponding to the artist's entire discography • an album has a single name attribute and a total_time method that returns the total minutes for the songs on the album a song has two attributes: title and duration and a duration method that returns the duration in minutes of the song • we want to take advantage of the composite pattern so that the duration method delivers the total number of minutes of a song, album or the entire discography of the artist depending on the object in question a) Draw a UML class diagram showing the solution b) Write the Ruby code that implements it
- Part I Create a Ticket class. The design is up to you. Write the necessary methods. Part II Create a MovieTicket class that inherits from Ticket class. The design is up to you. Write the necessary methods. Part III Create a Theater class. The design is up to you. Write the necessary methods.Add a list of procedures in your patient class, fill them and print them with the patient data. This is called composition which is a "has a" relationship. A patient has procedures. Write a class named Patient that has attributes for the following data: First name, middle name, and last name Address, city, state, and ZIP code Phone number Name and phone number of emergency contact The Patient class’s _ _init_ _ method should accept an argument for each attribute. The Patient class should also have accessor and mutator methods for each attribute. Next, write a class named Procedure that represents a medical procedure that has been performed on a patient. The Procedure class should have attributes for the following data: Name of the procedure Date of the procedure Name of the practitioner who performed the procedure Charges for the procedure The Procedure class’s _ _init_ _ method should accept an argument for each attribute. The Procedure class should also have accessor and mutator…Complete the Car class by creating an attribute purchase_price (type int) and the method print_info() that outputs the car's information. Ex: If the input is: 2011 18000 2018 where 2011 is the car's model year, 18000 is the purchase price, and 2018 is the current year, then print_info() outputs: Car's information: Model year: 2011 Purchase price: $18000 Current value: $5770 Note: print_info() should use two spaces for indentation.
- Dice Rolling Class In this problem, you will need to create a program that simulates rolling dice. To start this project, you will first need to define the properties and behaviors of a single die that can be reused multiple times in your future code. This will be done by creating a Dice class. Create a Dice class that contains the following members: Two private integer variables to store the minimum and maximum roll possible. Two constructors that initialize the data members that store the min/max possible values of rolls. a constructor with default min/max values. a constructor that takes 2 input arguments corresponding to the min and max roll values Create a roll() function that returns a random number that is uniformly distributed between the minimum and maximum possible roll values. Create a small test program that asks the user to give a minValue and maxValue for a die, construct a single object of the Dice class with the constructor that initializes the min and max…a java application that will allow a user to capture the top students for the module and allow to enter the module name followed by number of studentsComplete the Car class by creating an attribute purchase_price (type int) and the method print_info() that outputs the car's information. Ex: If the input is: 2011 18000 2018 where 2011 is the car's model year, 18000 is the purchase price, and 2018 is the current year, then print_info() outputs: Car's information: Model year: 2011 Purchase price: 18000 Current value: 5770 Note: print_info() should use three spaces for indentation. Here is the original code: class Car:def __init__(self):self.model_year = 0# TODO: Declare purchase_price attributeself.current_value = 0 def calc_current_value(self, current_year):depreciation_rate = 0.15# Car depreciation formulacar_age = current_year - self.model_yearself.current_value = round(self.purchase_price * (1 - depreciation_rate) ** car_age)# TODO: Define print_info() method to output model_year, purchase_price, and current_value if __name__ == "__main__": year = int(input()) price = int(input())current_year = int(input())my_car =…
- Create a class named Player with a default name as "player", a default level as 0, and a default class type of "fighter". Feel free to add any other attributes you wish! python program Create an instance method in the Player class called attack that takes another player as a parameter. This function should compare the level of the two players, and return whether the player won, lost, or tied.Finally create a loop that allows the user to input a name and a class type for two players; the level of both players should be determined at random (between 1 and 99). Print out the name and attributes of each player, and have the first player attack the second. Print whether the player won, lost, or tied. Ask if the user wants to try again.solve with java Create a class for Subject containing the Name of the subject and score of the subject. There should be following methods: set: it will take two arguments name and score, and set the values of the attributes. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. set: it will take one double value as argument and set the value of score only. If score is less than 0 or greater than 100.0 then a message should be displayed “Incorrect score” and score should be set to Zero. display: it will display the name and score of the subject. Like “Name : Math, Score: 99.9” getScore: it will return the value of score. greaterThan: it will take subject’s object as argument, compare the calling object’s score with argument object’s score and return true if the calling object has greater score. Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having…Create one more method in the Starship class: encounter(self, enemy_ship) This method takes in self, along with another Starship object. The method should simulate a battle between the two ships. How the method is implemented is almost entirely up to you. You could take in user input for each crew member, or have them each act randomly from the available options, or specify exactly what a given crew member of each type should do. The only requirements are as follows: Each crew member on each ship should get at least one “turn” before the battle is complete. If the crew member is Injured on their turn, they should do nothing. You may assume that each ship will have at least one crew member uninjured when the encounter begins. You shouldn’t make any assumptions about how many crew members there will be on a given ship, where they will start, or about which subclasses will be present - it’s possible that you’ll have test cases including a ship with no captain, or no doctor.…