Build the ItemToPurchase class with the following specifications: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity = 0 Method print_item_cost() Ex. of print_item_cost() output: Bottled Water 10 @ s1 = $10 In the main section of your code, prompt the user for two items and create two objects of the ItemToPurchase class Ex:
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name="none", item's price = 0, item's quantity=0 Method print_item_cost() Ex of print_item_cost() output: Bottled Water 10 @ $1 = $10 in the main section of your code, prompt the user for two items and create two objects of the ItemToPurchase class. Exc Item 1 Enter the item name: Chocolate Chips Enter the item price: 3 Enter the item quantity: 1 Item 2 Enter the item name: Bottled Water Enter the item price: 1 Enter the item quantity: 10 Add the costs of the two items together and output the total cost Ex TOTAL COST Chocolate Chips 1 @ $3-$3 Bottled Water 10 @ $1= $10 Total: $13In Python: Write a class named Pet, which should have the following data attributes: _ _name (for the name of a pet) _ _animal_type (for the type of animal that a pet is. Example values are 'Dog','Cat', and 'Bird') _ _age (for the pets age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: set_nameThis method assigns a value to the _ _name field set_animal_typeThis method assigns a value to the _ _animal_type field set_ageThis method assignsa value to the _ _age field get_nameThis method assignsa value to the _ _name field get_animal_typeThis method assignsa value to the _ _animal_type field get_ageThis method assignsa value to the _ _age field Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type and age of his or her pet. This data should be stored as the objects attributes. Use the objects accessor methods to retrieve the pets…Python Code please Point of Sale Write a program that will manage the point of sale in a store. Build the ItemToPurchase class with the following: Attributes item_name (string) item_price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price = 0, item's quantity = 0 Method print_item_cost() Example of print_item_cost() output:Bottled Water 10 @ $1 = $10 Extend the ItemToPurchase class to contain a new attribute. item_description (string) - Set to "none" in default constructor Implement the following method for the ItemToPurchase class. print_item_description() - Prints item_description attribute for an ItemToPurchase object. Has an ItemToPurchase parameter. Example of print_item_description() output:Bottled Water: Deer Park, 12 oz. Build the ShoppingCart class with the following data attributes and related methods. Note: Some can be method stubs (empty methods) initially, to be completed in later steps. Parameterized constructor…
- User-defined Class: You will design and implement your own data class. The class will store data that has been read as user input from the keyboard (see Getting Input below), and provide necessary operations. As the data stored relates to monetary change, the class should be named MoneyChange. The class requires at least 2 instance variables for the name of a person and the coin change amount to be given to that person. You may also wish to use 6 instance variables to represent amounts for each of the 6 coin denominations (see Client Class below). There should be no need for more than these instance variables. However, if you wish to use more instance variables, you must provide a legitimate justification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriate get and set methods for…Focus on classes, objects, methods and good programming styleYour task is to create a BankAccount class. Class name BankAccount Attributes __balance float float __pin integer integer Methods __init_()get_pin()check_pin()deposit()withdraw()get_balance() The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0.get_pin()should return the pin.check_pin(pin) should check the argument against the saved pin and return True if it matches, False if it does not.deposit(amount) should receive the amount as the argument, add the amount to the account and return the new balance.withraw(amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not.get_balance()…Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…
- Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdclass TicTacToePlayer: # Player for a game of Tic Tac Toe def __init__(self, symbol, name): self.symbol = symbol self.name = name def move(self, board): move = int(input(self.name + " make your move 1-9:")) move -= 1 y = move % 3 x = move // 3 board[x][y] = self.symbol def is_symbol(self, symbol): if symbol == self.symbol: return True class TicTacToe: # Game of TicTacToe in a class! def __init__( self, p1_symbol="X", p2_symbol="O", p1_name="Player1", p2_name="Player2" ): self.p1 = TicTacToePlayer(p1_symbol, p1_name) self.p2 = TicTacToePlayer(p2_symbol, p2_name) self.board = [[" " for x in range(3)] for x in range(3)] def play_game(self): turn = 0 winner_symbol = False while not winner_symbol: self._print_board() if turn % 2: self.p2.move(self.board) # replace this line with a call…class Duration: def __init__(self, hours, minutes): self.hours = hours self.minutes = minutes def __add__(self, other): total_hours = self.hours + other.hours total_minutes = self.minutes + other.minutes if total_minutes >= 60: total_hours += 1 total_minutes -= 60 return Duration(total_hours, total_minutes) first_trip = Duration(3, 36)second_trip = Duration(0, 47) first_time = first_trip + second_tripsecond_time = second_trip + second_trip print(first_time.hours, first_time.minutes) what is the output
- class Duration: def __init__(self, hours, minutes): self.hours = hours self.minutes = minutes def __add__(self, other): total_hours = self.hours + other.hours total_minutes = self.minutes + other.minutes if total_minutes >= 60: total_hours += 1 total_minutes -= 60 return Duration(total_hours, total_minutes) first_trip = Duration(1, 45)second_trip = Duration(0, 42) first_time = first_trip + second_tripsecond_time = second_trip + second_trip print(first_time.hours, first_time.minutes)print(second_time.hours, second_time.minutes) WHAT IS THE OUTPUTBuild the ItemToPurchase class with the following specifications: Attributes item_name (string) item price (int) item_quantity (int) Default constructor Initializes item's name= "none", item's price=0, item's quantity 0 Method print_item_cost) Ex. of print_itemcost) output: Bottled Water 10 $1= $10 In the main section of your code, prompt the user for two items and create two objects of the ItemToPurchase class. Ex Item i Enterthe item name: Chocolate Chips Enterthe item price: Enterthe item quantity: Item 2 Enterthe item name: Bottled Water Enterthe item price: Enterthe item quantity: 10 Add the costs of the two items together end output the totel cost. Ex: TOTAL COST Chocolate Chipai@S2 55 Bottied Weter 10 $1 = 510 Total: 113class Duration: def __init__(self, hours, minutes): self.hours = hours self.minutes = minutes def __add__(self, other): total_hours = self.hours + other.hours total_minutes = self.minutes + other.minutes if total_minutes >= 60: total_hours += 1 total_minutes -= 60 return Duration(total_hours, total_minutes) first_trip = Duration(2, 58)second_trip = Duration(0, 49) first_time = first_trip + second_tripsecond_time = second_trip + second_trip print(first_time.hours, first_time.minutes)print(second_time.hours, second_time.minutes) what is the entire output