Block class The Block class inherits from Drawable and it will draw a square with a black outline at its current location. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. Put all this code in a file name Block.py
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This is for pygame.
Block class
The Block class inherits from Drawable and it will draw a square with a black outline at its current location. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface.
Put all this code in a file name Block.py
This is the Drawable class.
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- Solve this question using java language. you have to read the information from a file then print them in a file please read the instructour carefully, also look at the attach images to help you to solve it. This tips will help you What You Must Implement:You must define a class named MediaRental that implements the MediaRentalInt interface functionality(index A). You must define classes that support the functionality specified by the interface. The followingspecifications are associated with the project:1. Define a class named MediaRental. Feel free to add any instance variables you understand are needed or anyprivate methods. Do not add any public methods (beyond the ones specified in the MediaRentalInt interface).2. The media rental system keeps track of customers and media (movies ,music albums and games). A customerhas a name, address as string , a plan and two lists. One list represent the media the customer is interested inreceiving and the second one represents the media…Please help me create a cave class for a Hunt the Wumpus game (in java). You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how…This is for pygame Text Class The Text class inherits from Drawable and it will be used to display the player’s score. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Class
- Please help me create a cave class for a Hunt the Wumpus game. You can read the rules in it's entirety of the Hunt the Wumpus game online to get a better idea of the specifications. It's an actual game. INFORMATION: The object of this game is to find and kill the Wumpus within a minimum number of moves, before you get exhausted or run out of arrows. There is only one way to win: you must discover which room the Wumpus is hiding in and kill it by shooting an arrow into that room from an adjacent room. The Cave The Wumpus lives in a cave of 30 rooms. The rooms are hexagonal. Each room has up to 3 tunnels, allowing access to 1, 2 or 3 (out of 6) adjacent rooms. The attached diagram shows the layout of rooms in the cave. The map wraps around such that rooms on the edges (white cells) have neighbors from the opposite edge (blue cells). E.g., the neighbors of room 1 are rooms 25, 26, 2, 7, 6, and 30, and you could choose to connect room 1 to any of these rooms. Observe how room 1…Create a Book class with attributes such as book title, author, and price. Implement a parameterized constructor to initialize these attributes. Now, extend the functionality of the Bookstore class by adding a new method called 'addBook.' This method should allow the addition of custom books to the bookstore's inventory. The method should take three parameters: title, author, and price. Implement this method to ensure that the bookstore's inventory is updated accordingly. Instantiate a new object of the bookstore, naming it 'ReadersHaven, utilizing the extended class with the newly added 'addBook' method. Your next step is to add three distinct custom books to 'ReadersHaven-for example, 'The Silent Observer® by Jane Doe, priced at $20.99, Adventures in Wonderland" by Lewis Carroll, priced at $15.50, and 'Programming Mastery by John Coder, priced at $30.75. To conclude, utilize a 'displayinventory' method to showcase the updated information about 'ReadersHaven." Verify that the output…Implement the critter class. Each critter C has attributes species, size, and age. • The constructor accepts arguments for the attributes above, in the order above. You can expect size and age to be numeric values. Each critter C has a can_eat () method, which: Receives one argument, prey, which you can expect to be another Critter object. Compares prey 's size against C's. o If C is larger than prey, return True. Otherwise, return False. Each critter C also has a survive_year () method, which: • Increases C's size and age by 1, respectively, and returns C's current size.
- You will create a couple of classes that could be used to create a Text Adventure game. The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool). The Item Class The Item class will have only one property: A string description. The Item class will have exactly 3 methods: There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item. There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter. There will be a method called "print" that will print the Item's description to standard output. PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS. #include "Item.h" #include <iostream> #include <string> using namespace std; int main() { Item sword("Sword of Destiny"); Item potion("Healing Potion"); Item key("Key of Wisdom"); string name; cout…This is for pygame Ball Class: The Ball class inherits from Drawable and it will draw a circle at its current location. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Classjava please dont take other website'answer. rthis is actually practice question ANIMALCLASS Create an Animal class. Each animal has a name, an x and y integer coordinate. The Animal class should have at minimum the following methodsbelowbut you may want to add more if necessary: Also note, everyanimal will need to have to have “z”passed to it so that it knows how big the map is. •A constructor that starts the animal at 0,0 with a name of "Unknown Animal"and only accepts a single int value (int mapSize). •A parameter constructor that allows the programmerto input all 4pieces of information.(x,y, name, mapSize)oCheck the parameters for valid input based on the constraints. Ifany of the input valuesis invalid, adjust it any way you deem necessary in order to make it valid. •getX()and getY() •getName() •toString(). o This should print out the name and coordinates of the animal. •touching(Animal x) This method should determine if the animal is on the same spot as a secondanimal(x). It…
- In this assignment, you will implement a series of functions and classes you will need for the upcoming Ghost project. Please do your best job on this assignment as early as possible. As you will depend on the code in this assignment in the ghost project. You will be given two interfaces and two abstract classes, FileTextReader, FileTextWriter, AbstractFileMonitor, and AbstractDictionary. Your job is to create two classes the first class should be named FileManager, the second class should be named Dictionary. The FileManager will implement the interfaces FileTextReader and FileTextWriter and extend the class AbstractFileMonitor. Your class signature would look something like the following: public class FileManager extends AbstractFileMonitor implements FileTextReader, FileTextWriter{... The constructor signature of the FileManager should look like the following: public FileManager(String filePath){... The Dictionary will extend the abstract class AbstractDictionary. Your class…Create one more method in the Starship class: encounter(self, enemy_ship) This method takes in self, along with another Starship object. The method should simulate a battle between the two ships. How the method is implemented is almost entirely up to you. You could take in user input for each crew member, or have them each act randomly from the available options, or specify exactly what a given crew member of each type should do. The only requirements are as follows: Each crew member on each ship should get at least one “turn” before the battle is complete. If the crew member is Injured on their turn, they should do nothing. You may assume that each ship will have at least one crew member uninjured when the encounter begins. You shouldn’t make any assumptions about how many crew members there will be on a given ship, where they will start, or about which subclasses will be present - it’s possible that you’ll have test cases including a ship with no captain, or no doctor.…In this problem you will first write an interface and then modify classes to implement the interface. Write an interface, GeometricSolid, which has one method, volume. The volume method takes no arguments and returns a double. You are provided with three classes: Cylinder, Sphere, and RightCircularCone Modify the classes so that they implement the GeometricSolid interface. Supply the appropriate method for each class. You can use Google search to find the formula for the volume. Make sure that you use Math.PI in your calculations. Notice in InterfaceRunner that the objects are added to an ArrayList of GeometricSolids. Provide Javadoc. Cylinder.java /*** Models a Cylinder*/public class Cylinder {private double radius;private double height; /*** Constructor for objects of class Cylinder* @param radius the radius of the Cylinder* @param height the height of this Cylinder*/public Cylinder(double radius, double height){this.radius = radius;this.height = height;}/*** Gets the radius of this…