Add the following constructor to your Rectangle class: public Rectangle(Point p, int width, int height) Construct a new Rectangle whose top-left corner is specified by the given Point and with the given width and height.
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Add the following constructor to your Rectangle class:
public Rectangle(Point p, int width, int height)
Construct a new Rectangle whose top-left corner is specified by the given Point and with the given width and height.
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- Implement the following classes: Polygon numSide: int /* constructor */ /* accessor-mutator */ + area (): double + perimeter (): double Triangle sideA: double sideB: double sidec: double /* constructor */ /* accessor-mutator */ + area () : double + perimeter (): double Create an object for Triangle class and invoke area and perimeter method. Input Format Take triangle sides (sideA,sideB,sideC) as input from user. Constraints For Triangle, sideB+sideC > sideAAdd the following accessor methods to your Rectangle class:public boolean contains(int x, int y)public boolean contains(Point p)Returns whether the given Point or coordinates lie inside the bounds of this Rectangle .Java - Access Specifiers Create a class named Circle that has attributes radius, area, and circumference and make the attributes private. Make a public method that sets the radius and a method that prints all attributes. Ask the user input for radius. Note: Use the PI from the math functions Inputs A line containing an integer 10 Sample Output Radius: 20 Area: 1256.64 Circumference: 125.66
- Exercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.Given below is a Rectangle class consisting of an upper left coordinate and a lower right coordinate. class Rectangle { int upperLeftX; int upperLeftY; int lowerRightX; int lowerRightY; } Since the upper left coordinate and lower right coordinate comprise of points, how would you modify the definition of the Rectangle class to include these points in your class?Create another class TestCarwhich creates array of n number of cars, uses appropriate set methods to set the values of parametersof every car. Display the details of each car. (If max speed is between 120 and 150 then category is“High speed” otherwise “Normal”) (JAVA)
- Create a Right Triangle class that has two sides. Name your class rightTraingle. Code getter and setters for the base and the height. (Remember class variables are private.) The class should include a two-argument constructor that allows the program to set the base and height. The constructor should verify that all the dimensions are greater than 0. before assigning the values to the private data members. If a side is not greater than zero, set the value to -1. The class also should include two value-returning methods. One value-returning method should calculate the area of a triangle, and the other should calculate the perimeter of a triangle. If either side is -1, these functions return a -1. The formula for calculating the area of a triangle is 1/2 * b*h, where b is the base and h is the height. The formula for calculating the perimeter of a triangle is b+h+sqrt (b*b+h*h). Be sure to include a default constructor that initializes the variables of the base, height to -1. To test…Slide Type Slide • Exercise # 1: Define a class Point that represents a point in 2 – D plane. The point has x and y coordinates. Define the following: • A constructor to initialize the x, y coordinates. • A method translate(self, dx,dy) to translate the point object dx , and dy units in x and y directions, respectively. • A method distanceTo (self, point2) to return the distance between the point referenced by self and point2. • getX(self) to return the value of x coordinate. • getY(self) to return the value of y coordinate Test the above class by: • Creating 2 point objects; one with (3,5) as x,y coordinates; the second with (-10,30) as x,y coordinates. • Move the first point 5.5 units in x direction and -12.5 units in y direction using translate method • Find the distance between the 2 points in their current location using distance To method A Sample output resulting from running the above test class is shown below new coordinates of point1= (8.5 , -7.5) Coordinates of point 2 =…Fibonacci A fibonacci sequence is a series of numbers in which each number is the sum of the two preceding numbers. For example: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, and so on… For this, you will implement a class that takes a positive integer (n) and returns the number in the nth position in the sequence. Examples When n is 1, the returned value will be 0. When n is 4, the returned value will be 2. When n is 9, the returned value will be 21. come up with the formula and base cases Implementation Create a class Fibonacci with a public static method getValue. Create a Main class to test and run your Fibonacci class.
- Design an application that does the following: A Solid can be a FlatSurfaceSolid or a CurvedSurfaceSolid. Every solid will have a volume. The method volume will be polymorphic. A solid has faces, vertices and edges. A flat-surface solid also has a variable called side which represents the length of the side. A curved-surface solid also has a radius. A Cube is a FlatSurfaceSolid. A cube has 6 faces, 8 vertices and 12 edges. It will have a side. A Sphere is a CurvedSurfaceSolid. It has 1 face, 0 vertices and 0 edges. It will have a radius. Create an ArrayList of solids (driver file named YourLastNameCISC231Q1.java). The arraylist will have 4 elements – 2 cubes (one with side length 3 and another will side length 4) and 2 spheres (one with radius 3 and another with radius 4). Create a driver class to instantiate an array of solids and display the details of each solid along with the volume of each solid.1. Rainfall Class Write a RainFall class that stores the total rainfall for each of 12 months into an array of doubles. The program should have methods that return the following: • the total rainfall for the year • the average monthly rainfall • the month with the most rain • the month with the least rain Demonstrate the class in a complete program. Input Validation: Do not accept negative numbers for monthly rainfall figures.canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code. public boolean canMove(int x, int y, int destX, int destY, Side s){ /* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY Conditions for false: - Origin or destination coordinates are outside the board - Piece at origin is null - If source and destination coordinates are the same - Piece at origin is not of the same side as s - You can check this using piece.getSide() - Piece cannot move to the destination by piece movement rules - You should check this using Piece.canMove(destX,…