A light source with intensity 5 and radius of influence 50 is located at point (23) which you are called to calculate the illumination of a point on the xy plane. The camera is set at a point (5,6,3) and the light is reflected back from point (4,4) of the plane. The ambient, diffuse and specular coefficient is given at 0.2, 0.5, 0.4. a. For the above phenomenon, represent the reflected ray R in the unit vector. b. Calculate the specular reflection intensity for a shininess factor of 10. c. Calculate the attenuation factor for the given point in the above scenario. d. If the ambient light intensity is at 2, calculate the total reflected light intensity at the model with the attenuation factor.
A light source with intensity 5 and radius of influence 50 is located at point (23) which you are called to calculate the illumination of a point on the xy plane. The camera is set at a point (5,6,3) and the light is reflected back from point (4,4) of the plane. The ambient, diffuse and specular coefficient is given at 0.2, 0.5, 0.4. a. For the above phenomenon, represent the reflected ray R in the unit vector. b. Calculate the specular reflection intensity for a shininess factor of 10. c. Calculate the attenuation factor for the given point in the above scenario. d. If the ambient light intensity is at 2, calculate the total reflected light intensity at the model with the attenuation factor.
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter3: Assignment, Formatting, And Interactive Input
Section3.6: A Case Study: Acid Rain
Problem 7E
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