A constructor O when overloaded, is selected by number, types and order of its parameters. can specify return types. cannot have the same name as the class. O cannot be overloaded.
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
![A constructor
when overloaded, is selected by number, types and order of its parameters.
can specify return types.
cannot have the same name as the class.
O cannot be overloaded.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F887d3a97-8444-4659-8e3a-4747f357067a%2F3cb80d6a-4479-41e0-b061-326b9448a28d%2Flm2c0fd_processed.jpeg&w=3840&q=75)
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- In a class with overloaded constructors, each version of the constructor must have a differentEmployee Class (Medium) Write a class named Employee that has the following member variables: name. A string that holds the employee’s name. idNumber. An int variable that holds the employee’s ID number. department. A string that holds the name of the department where the employee works. position. A string that holds the employee’s job title. The class should have the following constructors: A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name, employee’s ID number, department, and position. A constructor that accepts the following values as arguments and assigns them to the appropriate member variables: employee’s name and ID number. The department and position fields should be assigned an empty string (""). A default constructor that assigns empty strings ("") to the name, department, and position member variables, and 0 to the idNumber member variable. Write appropriate mutator functions that…Parent Class: Food Write a parent class called Food. A food is described by a name, the number of grams of sugar (as a whole number), and the number of grams of sodium (as a whole number). Core Class Components For the Food class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use validity checking on the parameters where appropriate a toString method that returns a text representation of a Food object that includes all three characteristics of the food Class-Specific Method Write a method that calculates what percent of the daily recommended amount of sugar is contained in a food. The daily recommended amount might change, so the method takes in the daily allowance and then calculates the percentage. For example, let's say a food had 6 grams of sugar. If the daily allowance was 24 grams, the percent would be 0.25. For that same food, if the daily allowance was 36 grams, the…
- T/F: Instance variables are shared by all the instances of the class. T/F: The scope of instance and static variables is the entire class. They can be declared anywhere inside a class. T/F: To declare static variables, constants, and methods, use the static modifier.C++ Friend function concepts Do not use operator overloading Create a class User with private member variables "id". In the class define a function increment_user_id() which will increment the id and return it as well. Create another method "void show_Id()" to show the id for a particular object. Create a constructor of User class where increment the Id by calling the increment_user_id() method for every new object . Finally create two objects of the class and print their corresponding id's on console.Animal Lab The objective of this assignment is to give you some practice using inheritance, virtual functions, and polymorphism. Instructions: Create a base class called Animal. All animals have a name (i.e. “Fido,” “Thumper,” “Princess,” “Nemo,” etc.) and an age. Provide a default constructor that initializes the age to zero and outputs the message “Invoking the default Animal constructor” and another constructor that allows the name and age to be set by the client. This other constructor should also output the message “Invoking the 2-argument Animal constructor.” Also construct a destructor for this class that outputs the message “Invoking the default Animal destructor.” Your Animal class should have a function called Move that cannot be implemented. That is, it should be declared as a purely virtual function. Your class should also have Get and Set methods to allow the name and age to be accessed. From the Animal class, derive Dog, Rabbit, Fish, and Snake classes. The derived…
- In order to use the assignment operator on an instance of a class data type, it must be overloaded. Group of answer choices True Falsewritte in c++ Write a Circle class that has the following member variables: • radius : a double • pi : a double initialized with the value 3.14159 The class should have the following member functions: • Default Constructor. A default constructor that sets radius to 0.0. • Constructor. Accepts the radius of the circle as an argument. • setRadius. A mutator function for the radius variable. • getRadius. An accessor function for the radius variable. • getArea. Returns the area of the circle, which is calculated as area = pi * radius * radius • getCircumference. Returns the circumference of the circle, which is calculated as circumference = 2 * pi * radiusDefault constructors are inherited from the base class, thereby eliminating the need for derived classes to define their own default constructors. O True O False
- Fill-in-the-Blank A constructor that takes a single parameter of a type different from the class type is a __________ constructor.Child Class: Vegetable Write a child class called Vegetable. A vegetable is described by a name, the number of grams of sugar (as a whole number), the number of grams of sodium (as a whole number), and whether or not the vegetable is a starch. Core Class Components For the Vegetable class, write: the complete class header the instance data variables a constructor that sets the instance data variables based on parameters getters and setters; use instance data variables where appropriate a toString method that returns a text representation of a Vegetable object that includes all four characteristics of the vegetableJava8. Circle ClassWrite a Circle class that has the following member variables:• radius: a double• pi: a double initialized with the value 3.14159The class should have the following member functions:• Default Constructor. A default constructor that sets radius to 0.0.• Constructor. Accepts the radius of the circle as an argument.• setRadius. A mutator function for the radius variable.• getRadius. An accessor function for the radius variable.• getArea. Returns the area of the circle, which is calculated as area = pi * radius * radius• getDiameter. Returns the diameter of the circle, which is calculated as diameter = radius * 2• getCircumference. Returns the circumference of the circle, which is calculated as circumference = 2 * pi * radiusWrite a program that demonstrates the Circle class by asking the user for the circle’s radius, creating a Circle object, and then reporting the circle’s area, diameter, and circumference.…
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