3. Common Data Types Consider the following code snippet: interface X { I V put (K key, V value); V get (K key); V remove (K key); int size (); } (3.1) Which common data structure (denoted as X) is described in this code snippet? (3.2) In this code snippet, K and V refer specifically to... K: V:
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- Language: JAVA Script write a function 'keyValueDuplicates (obj) that takes an object as an argument and returns an array containing all keys that are also values in that object. Examples: obj1 = { orange: "juice", apple: "sauce", sauce: "pan" }; console.log(keyValueDuplicates (obj1)); // ["sauce"] obj2 = { big: "foot", foot: "ball", ball: "boy", boy: "scout"};console.log(keyValueDuplicates(obj2)); // ["foot", "ball", "boy"] obj3 = { pizza: "pie", apple: "pie" pumpkin: "pie"); console.log(keyValueDuplicates (obj3)); // [] *******************************************************************/function keyValueDuplicates (obj) { | // Your code here } /*****DO NOT MODIFY ANYTHING UNDER THIS LINE*********/ try { | module.exports = keyValueDuplicates; } catch (e) { | module.exports = null;}Programming Language: C++ Create an Abstract Data Type, which will store 2 integer number. After that, make operations which will set the value of the two numbers, add, subtract, multiply and divide. After creating the abstract data type, use it in the main class. Ask the user for the value of two integers. Ask the user what operation to use, then call the necessary operation based on the user's input. Then display the answer with the correct label. Do not copy paste codes from other sitesLanguage: C++ Imagine that you are in the design stage of a software system for handling the data of the partici- pants of a major soccer tournament. As different roles will be present (players, coaches, referees, etc.) you are required to develop a class handling the data of a generic league member. For each person the following data is at least needed • first name as character array (36 characters characters including '\ 0') • last name as character array (36 characters) • date of birth as character array (11 characters, storage format is yyyy-mm-dd) In addition the whole team is located somewhere, so location is an additional static prop- erty of the class. Design and implement a class for holding these data. In addition add at least two other general properties to this class. The class, which will be called TournamentMember, should provide constructors (empty and parametric), a destructor and also a copy constructor. The class should also provide inline setter and getter methods…
- Pointers A pointer is basically a reference to an object or a function. In fact, it is a variable that holds memory address. This address is the location of some other variable or object in memory. For example, if one variable contains the address of another variable, first one is said to point to the second one. Pointers may have many uses, such as to make functions implement “call-by-reference” methodology and to construct dynamic arrays or structures at run-time. a) Write a complete C program that demonstrates the usage of call-by-reference technique needed for swapping. Develop a call-by-value version to see that changes done to the parameters inside the function are lost. b) Write a complete C program that implements below given user-defined function prototypes for arrays-of-integers. void input_1d_array( int*, int ); void output_1d_array( int*, int ); int sum_1d_array( int*, int ); float average_1d_array( int*, int ); Test each function separately! c) [if time allows]…Pointer and classImplement a class called Team as specified:data members:name - the name of the Team (defined as a dynamic variable)members - a dynamic array of stringsize - number of members in the team.functions:Course(): default constructor set name to “TBD”, and size to 0, members toempty listCourse(string): one argument constructor set name, and size to 0, members toempty listaccessor - an accessor for the name and size variablemutator - an mutator for the name variableUse following main() to test your class.int main() {Team a,b("Mets");cout<<a.getName()<<endl; // print TBDa.setName("Yankee");cout<<a.getName()<<endl; // print Yankeecout<<b.getName()<<endl; // print Metscout<<a.getSize()<<endl; // print 0return 0;}CPU Scheduling Algorithm Simulator in C++Instructions:Create a .zip file consisting of code, output files, readme file .The readme file should explain briefly your code. The simulator will consists of following classes:(i) Process: The data members of this class should store process id, arrival time in the ready queue,CPU burst time, completion time, turn around time, waiting time, and response time. The memberfunctions of this class should assign values to the data members and print them. A constructorshould also be used.(ii) Process_Creator: This class will create an array of processes and assign a random arrival timeand burst time to each process. Data members, constructor and member functions can be writtenaccordingly.(iii) Scheduler: This class will implement the scheduling algorithm. The class will maintain a readyqueue of infinite capacity (i.e., any number of processes can be accommodated in the queue). Theready queue should be implemented using the min-Heap data structure…
- A "generic" data structure cannot use a primitive type as its generic type. O True FalseC++ Data Structure:Create an AVL Tree C++ class that works similarly to std::map, but does NOT use std::map. In the private section, any members or methods may be modified in any way. Standard pointers or unique pointers may be used. #ifndef avltree_h#define avltree_h #include <memory> template <typename Key, typename Value=Key> class AVL_Tree { public: classNode { private: Key k; Value v; int bf; //balace factor std::unique_ptr<Node> left_, right_; Node(const Key& key) : k(key), bf(0) {} Node(const Key& key, const Value& value) : k(key), v(value), bf(0) {} public: Node *left() { return left_.get(); } Node *right() { return right_.get(); } const Key& key() const { return k; } const Value& value() const { return v; } const int balance_factor() const { eturn bf; }…C++ Struct Pointers Help: I have a file called names.txt. Write a program that reads each line and then store the name and nickname under an individual pointer to the class Person. names.txt: Norman, Normie Justine, Jussy Richard, Dick Shelley, Shell class Person { public: string name; string nickname; Person(string name, nickname) { this->name=name; this->nickname = nickname; } }; Print out each pointer's name and nickname to verify that it has been stored.
- #include<bits/stdc++.h>using namespace std; // Class representing music dataclass Song {public:string musicName, musicDescription;};// Function to take input for music descriptionSong addDescription(){Song s1;cout<<"Enter the Music name : ";cin>>s1.musicName;cout<<"Enter the Music description : ";cin>>s1.musicDescription;return s1;} // Function to write music object details into a txt filevoid storeInfoToDatabase(Song s){ofstream fileObject;// Opening the file in append modefileObject.open("Database.txt", ios::app);fileObject << s.musicName;fileObject << " ";fileObject << s.musicDescription;fileObject << "\n";} // Driver Functionint main(){Song s = addDescription();storeInfoToDatabase(s);cout<<"Data written into file succesfully...";return 0;}Language: C++ Subject: OOP Task:You have to write a program to store information of university students. There can be many students in university, so you can make a Student class and objects of class Student to store information. The university is interested in storing information about student’s name, enrollment, department, class, CGPA and gender. You can store this information as data member values for each object. But as you already know you cannot directly access data members of a class, so you need to make member functions to access data members. You can make as many member functions as you want. There are no restrictions. The University is interested in knowing the student’sname with highest CGPA in a specific class. For example if you entered information of 10 students from class BSIT 2 and information of 5 students from class BSIT 3, and it is asked to find name of student with highest CGPA in BSIT 2 then your program must be able to find details of highest CGPA student from…Smart Pointer: Write a smart pointer class. A smart pointer is a data type, usually implemented with templates, that simulates a pointer while also providing automatic garbage collection. It automatically counts the number of references to a SmartPointer<?> object and frees the object of type T when the reference count hits zero.