2. Write a class named MonthDays. The class's constructor should accept two arguments: • An integer for the month (1 = January, 2 = February, etc.). • An integer for the year The class should have a method named getNumberOfDays that returns the number of days in the specified month. The method should use the following criteria to identify leap years: 1. Determine whether the year is divisible by 100. If it is, then it is a leap year if and if only it is divisible by 400. For example, 2000 is a leap year but 2100 is not. 2. If the year is not divisible by 100, then it is a leap year if and if only it is divisible by For example, 2008 is a leap year but 2009 is not. Demonstrate the class in a program that asks the user to enter the month (letting the user enter an integer in the range of 1 through 12) and the year. The program should then display the number of days in that month. Here is a sample run of the program: Enter a month (1-12): 2 [Enter] Enter a year: 2008 [Enter] 29 days
2. Write a class named MonthDays. The class's constructor should accept two arguments: • An integer for the month (1 = January, 2 = February, etc.). • An integer for the year The class should have a method named getNumberOfDays that returns the number of days in the specified month. The method should use the following criteria to identify leap years: 1. Determine whether the year is divisible by 100. If it is, then it is a leap year if and if only it is divisible by 400. For example, 2000 is a leap year but 2100 is not. 2. If the year is not divisible by 100, then it is a leap year if and if only it is divisible by For example, 2008 is a leap year but 2009 is not. Demonstrate the class in a program that asks the user to enter the month (letting the user enter an integer in the range of 1 through 12) and the year. The program should then display the number of days in that month. Here is a sample run of the program: Enter a month (1-12): 2 [Enter] Enter a year: 2008 [Enter] 29 days
Chapter3: Using Methods, Classes, And Objects
Section: Chapter Questions
Problem 10PE
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The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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